ActionScript 3.0 :: Preloader For Bigger File Size?
Aug 29, 2011How to add preloader for the bigger file size like 10MB. How long will take to load this size?
How people are managing the bigger file sizes?
How to add preloader for the bigger file size like 10MB. How long will take to load this size?
How people are managing the bigger file sizes?
I made a preloader for my single scene movie and although the preloader is about 16k, when placed into frame 1 of the movie and tested, the frame is shown to have about 256k, which is larger than the movie it's loading. I've gone through all the files and made sure that export in frame 1 is not checked and made sure the publish settings also are set to export in frame 1.
View 5 RepliesI recently contributed a soundtrack to a flash movie. The canvas size of the document was 550x400px, and we tried to export it in near-HD format to various formats. This resulted in either no video (DivX/Xvid export) or in a real bad quality so that even a screen capture would produce much better results. My question is: can it be related to that the canvas needs to have at least the size of the desired export? The person creating the movie assumed/stated it would easily resize on export since it is vector material / high res images, but the results are rather ugly
View 9 Repliessince my main swf file has accettable size is it wirth a loader?
here is what I see with a loader on
Frame # Frame BytesTotal Bytes Scene------- ---------- ----------- ----- 154751 54751 Loader (AS 3.0 Classes Export Frame)2 35699 90450 Scene 1
I currently have some code that displays an image in a pop up and just takes the width and height of the image. My problem is that some of the images are larger then my screen. How can I get the size of my screen and then readjust the width and height of the image based on that?
View 2 RepliesHow to preload this:
I've made buttons which loads external txt files into textBox (HTML render);
Those txt files contains text and pictures, like <img src="..."> (HTML tags);
Also, there are some links like <a href="asfunction:...>
I've made preloader and it displays bytes total for txt files only. Is it possible to make preloader which will calculate the size of a txt file, and the size of image from image tags inside that txt file?
How would i make a web banner that maybe could expand to a bigger size when i roll over it?
i see people doing these over the internet but do not know how.sometimes the web page changes to accommodate for the bigger web banner once the user rolls over with their mouse.
i try to implement a preloader for my site but i have the following problems:once the preloader is finished it opens my external swf but this one appears below the preloader and very little in the window (almost smaller than my preloader size)
package classes
{
import flash.display.MovieClip;
[code].....
what I want to do is publish my flash file so that it scales down but not up!So if a browser window happens to be smaller than the pixel height, the movie is scaled down but if the browser window is bigger than the pixel size, the movie is not resized and just centered.
View 2 RepliesSo I've got one more problem because the font size limit on 127px I need to scale my dynamic text so it can be bigger. So here the code I tought could work:
this.createEmptyMovieClip("text1_mc",1);
[Code]....
When I GZIP an swf file, the size goes from 1,21 mb to 1,86 mb...I guess, as a colleague of mine said, that the swf is already binary and can't be compressed anymore.Conclusions is also that zipping swf files shouldn't be done.
View 3 RepliesI'm animating a brick path forming brick by brick.I used a single brick symbol and repeated it over and over until it formed a path.The file was a lot larger than I expected it to be since I used really only one brick. Does the fact that I have a slew of layers explain why my file is on the heavier side?Would the file be smaller if I used a single image of a complete brick path and animated a mask to reveal one brick at a time?
View 2 RepliesWhen I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
View 9 RepliesWhen I preview my flash file it says that the filesize is 29kb. However when I look at the properties of the outputted swf it's coming in a t 36kb. Which is the correct size? Also what extra information is being added to push it up by 7kb?
View 2 RepliesI'm a long-time visitor to Kirupa, but first-time poster I've been creating a website and have run into this unusual little error... My fla file is about 3mb, but for some reason the swf file is a whopping 18.2mb!
Am unsure how this could have happened. I've tried optimizing the pictures in the file, and deleting unnecessary tweens (etc) - but no changes. I'veeven tried re-saving the file as something else, as well as the 'save and compact' command.
I have a main index SWF that preloads an external video SWF... when i test it offline it works fine..when i test it online it doesnt work fine... Weird observation: Online it worked when the external swf was only 10-20 kb But when i tried with bigger file size about 3.5 mb (which is the actual video i want to load), it doesnt work.... on the preloader it says NAN%... Now...could anybody try to explain to me what the hell is going on? I am attaching the Flash files in CS4 and CS3 format...
View 5 RepliesI have a preloader(as3) that is working great, I use FlashVars to pass it what movie it is loading, then it loads that movie, and shows it on the stage after loaded. I would like to make this a bit more dynamic. Right now I can use the same preloader for any movie so long as the movie and the preloader is the same size. I would like to pass the size of the movie im loading to the preloader with flashvars just like im passing it the file path for the movie itself. Here is how im passing the movie:
var swfLocation = this.loaderInfo.parameters.flashPath;
var myRequest:URLRequest = new URLRequest(swfLocation);
now i just access the variable wherever i want to say load the movie
I tried:
var swfHeight = this.loaderInfo.parameters.flashHeight;
var swfWidth = this.loaderInfo.parameters.flashWidth;
stage.stageHeight = swfHeight;
stage.stageWidth = swfWidth;
then in my flashvars i have a value of flashPath=<?=path?>&flashHeight=<?=height?>&flashW idth=<?=width?> (passing these to the embed and object using php btw)
I'm trying to get SWFs frame size from preloader code. Please take a look at the example:
[SWF(width='640',height='480',backgroundColor='0xFF00FF',frameRate='60')]
[Frame(factoryClass="MyPreloader")]
public class Main extends Sprite
[code]......
I have an animation that is contained within a movieclip. It is an animation of a car traveling round a globe. The car is set to a circular motion guide. I would like to use this as a preloader. What is the best way to get an animation to play in time proportionally as it is loading. i.e the animation finishes when the site loads. If this is not possible what other methods are there to create circular loaders as opposed to linear bars that increase in size.
View 5 RepliesI set up a preloader like the one in the tutorial "Percentage Preloader with Load Bar". It works fine until I try to use it on my big movie. After fooling around with it for a while it seems to be messing up progressively worse as the size of the movie grows. For example, with a very small movie, no worries. As the movie size grows the preloader will stall before appearing, that is if I test it with the ctrl+enter ctrl+enter method it won't show up right away, and when it does it will already be at 5% or so. Finally if I make the movie size even bigger (still only 700kb) the preloader won't show up at all. The only thing I could think of maybe was that the bytes_loaded variable is overflowing?.
View 9 Repliesit's possible to script an external preloader's empty movie clip to be of a specific size and position on the main stage? here's the script i've got for the preloader so far:
var my_pb:mx.controls.ProgressBar;
my_pb.mode = "manual";
this.createEmptyMovieClip("Portfolio", 999);
var my_mcl:MovieClipLoader = new MovieClipLoader();
[code]....
Is there any "mainstream" library used for this purpose? Commonly spread, well maintained, documented etc.I found these (using flash):
Uploadify - not many releases, latest 12/2010, no documentation (!)
SWFUpload - latest release 03/2010, documentation
fancyupload - looks buggy.
phpfileuploader - looks heavyweight, and looks commercial (?) I cannot read the licence (you can download it but are you allowed to use it forever without paying?) plupload New version of pure javascript (no flash) Valums' ajax upload claims to handle file size limit and progress bar, which is quite suspicious to me: these features require to guess the file size before the upload, which seems impossible in javascript (look also here). Or can it work?
what I'm trying to do is make a preloader that will preload about 20 external SWF files before it lets you get to my main file. I want to do this because my main file needs the SWFs to be ready to go once its done loading. I have looked around and i found a few ways to do this with the "if (loadedBytes>=totalBytes)" and the code loops back till the files are done loading... this would be just what i need but i cant seem to get it to work. the file just seems to start loading my files but does not loop and just runs the time-line even once i state what frames i want it to loop.
View 6 RepliesI have developed a video player in adobe flash cs4 and used all vector arts but when I open this fla file in Adobe Flash CS5 and published it, the swf file size more then fla file.
Adobe Flash CS4 -
Index.fla file size: 523 KB
Index.swf file size: 55 KB
[Code]....
I would like to run a .swf file into an existing flash file, but the dimension size of the .swf file is too big. I am a beginner to flash and not sure of the steps to execute this. Would anyone be willing to walk me through the steps to import the code?
View 1 RepliesI'm creating a flash 3d website for a company. The idea is that there is one overall swf file - this holds the navigation and design. Once the user clicks on a button, it goes to frame 10, I have included the following script to load a swf file
loadMovie("deepbartesting.swf", maincontent);
this.onEnterFrame=function(){
if(movieClipName._currentframe==5){
[Code]....
the preloader works, but instead of going to frame 2 of that swf file, it goes to frame 2 of the overall swf that holds the navigation. Does anyone know how to get around this so that it goes to frame 2 in the same swf file as the preloader?
Does anyone know the file size limitation of flex file uploader?
Currently I'm working on a project that uses flex and cake php. I heard that there is a 1GB of file size limitation in flex file uploader.
i see there are various choices in the dropdown, but i still need it bigger. can this be done?
View 3 RepliesI haven't made a swf file in a very long time. So what is the standard swf file size these days? Surely it can be a little larger now?
View 4 RepliesI am using Flash CS3. Now i did some image with mc(Movieclip) animation. Its come near 150kb. But i dont need this like file size. I want less then 75kb.also i did publish settings and reduce the jpeg quality near 40. But its come near 106kb...
how can i reduce this swf file size.