ActionScript 3.0 :: Recognise The "Stop();" Function, But Not Executing It, "Error 1180?
Jan 28, 2010
I have a very simple website in flash, just some buttons and minor animations.I have a stop on frame 105, and the code for the buttons on frame 1. It's all there and recognised by the script assist, but won't show up if I debug OR test the movie .Finally it's recognised the "Stop();" function, but still not executing it, says "Error 1180 - Call to a possibly undefined method Stop." Really can't work out why it's doing this, read somewhere that it could be because of a corrupt library item, but I deleted all of them and the stop function still didn't work.
Im currently working on a script which will dynamically create letters and then play the sound of each letter.
I can get the script to work but for some reason it doesnt seem to play the 1st sound the 1st time I click on the button to exectute the function.[code]...
I'm making this game with Adobe Flash and I have this level where you need to stop a bomb from exploding, but when you stopped it and go to the next frame the bomb is still running and you still go to the game over screen when the countdown reaches 0. For the countdown I use the following ActionScript:
[Code]...
(Frame 4 is my game over screen) I also add with the dynamic text the word ''count'' next to Var: So is there a way to make it stop running on the next frame? Also am I willing to use a different ActionScript for a countdown if somebody knows a better one.
is it possible to stop a web service from executing?
I have a flex web application that searches clients with both full name and client id, when searching by name sometimes the usuer just types the last name and it takes a long time.
Since the app is used when clients are waiting in line, I would like to be able to stop the search and use their full name or id instead, and avoid waiting for the results and then having to search the user manually within the results.
I meant "web service" I actually meant mx.rpc.soap.mxml.WebService, I want to stop it from waiting for the result event and the fault event.
when i have the code like: lala.gotoandPlay("down");
it execute this line and immediately jump to the next line. it is possible to wait for the movieclip to run finish before excuting the next line?
one method is having the code i want to execute at the frame the movie clip stop. But is there other method such that i can have all the codes in the same frame?
When I run this code I get an error in the output window. I was getting error 1180 I think its because when it creates the container movieClip it doesn't know where it is, I think I need to create the holder movieClip and pass it in some where but I don't know where.
No idea what I'm doing wrong here, it just won't let me access any of my public methods on my class. I just keep getting "Error 1180: call to a possibly undefined method"!
If I run the same function in the constructor of the class everything is fine.
I get this error message a lot and I normally know how to resolve them. However, not this one! I call a function from within a class function (and the called function is within the class .as file.) My question is: does Actionscript allow you to call a function within a function cuz it sure appears not!My code: looks like this
ActionScript Code: package asdata{ //<import list suppressed >
i have tried to create a sakura petal falling using flash AS3 along with flash my codes always get error message "1180: Call to a possibly undefined method Sakura1." line 16, could anyone tell me why is that happen?
I am trying to script an external text loader in CS4 and am getting the same error message every time. I have loaded an external font into my library and renamed it font2. the error is on Frame 1, Line 2 var myFont= newfont2Here is the script
var myFont= new font2 () myTextField_txt.embedFonts=true; myTextField_txt.antiAliasType=AnitAliasType.ADVANCED;
var class:Class = getDefinitionByName("Box") as Class; var box:MovieClip = new class()
*Box is a class that exists inside my library (A movieclip that is exported for actionscript) I have this code in two places: My document class and some other random class. It works in the document class. It fails to work in the other class (I get the error in the title) Both classes extend MovieClip (if that makes any difference) So what's going on here? Do you know the problem with what I'm doing?
I am trying to copy a youtube tut and have come to an error and cant seem to fix it. I have followed everything exactly and still get the error twice.The error i am getting is this. Line 42 1180: Call to a possibly undifned method aMissleArray. (Line 42 highlighted in Red) See code below:
Iam trying to execute a SWF file which has its actionscriptwritten in AS3. When i execute this, I am getting an error messagewhich is as followsVerify Error 1030# Stack Depth unbalanced 1 != 0..
ActionScript Code: /** * Use in place of trace(). Calling function will be logged automatically. * */
[Code]....
Put that code in a utility class, and then from any function or method in your app, call myClass.reportStatus("Something happened"); and you will be rewarded with something like this:
I have a function and a movieclip prototype. When the prototype applies an onEnterFrame to an mc, it repeatedly calls the function (hitTests for all other mcs). Besides this, it also eases the mc to a new point. However, when the mc have reached this point, the function handling the hitTests stops being called
PHP Code: //Prototype....MovieClip.prototype.moveSprite function(speed, spriteType) // Generate random coordinates var tarX = Math.round(Math.random()*(400-
how could I find out how long is some function executing?is this number, however small, always consistent for the same function or there may be differences (taking in consideration that only one function is running at each moment)?
I have a function and a movieclip prototype. When the prototype applies an onEnterFrame to an mc, it repeatedly calls the function (hitTests for all other mcs). Besides this, it also eases the mc to a new point. However, when the mc have reached this point, the function handling the hitTests stops being called.
PHP Code:
// Prototype....MovieClip.prototype.moveSprite = function(speed, spriteType) { // Generate random coordinates var tarX = Math.round(Math.random()*(400-this._width/2)+this._width/2); var tarY = Math.round(Math.random()*(300-this._width
[code]....
The function should trace "carn" over and over and over, but instead, it traces "carn" over and over until the prototype picks a new point to ease to.
I am unable to trouble shoot an Error 1009 message. Simply enough, I am using the UILoader with AS3 to load a .swf file into the main timeline with // loadWindow.source = "projects.swf"; // I get the 1009 Error. When I remove any action script (just a // stop(); // ) function from the .swf file I am trying to load, I do not get the error message.
I new to AS3 and Flash and have a question about this code. I can't seem to discern how the Menu is generated. The stage has only 3 object, 3 buttons the menu return buttons. My copy is based on this exact code but I get this error: 1180: Call to a possibly undefined method menu. var button:MovieClip = new menu(); The working copy of this .fla file somehow generates a MENU with the names Project 1 - drag and drop
Im getting this error: 1180C: as3_scrollbarAS3 ScrollbarsrcclassesMain.as, Line 1 1180: Call to a possibly undefined method addFrameScript. the actionscript in my .fla timeline is: _scrollBar = new FullScreenScrollBar(_content, 0x222222, 0xff4400, 0x05b59a, 0xffffff, 15, 15, 4, true); addChild(_scrollBar)