ActionScript 3.0 :: Error 1180: Call To A Possibly Undefined Method Class_name
Jun 7, 2009When i try to compile my file it show the following error.
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When i try to compile my file it show the following error.
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I am getting this error: 1180: Call to a possibly undefined method startWorld.but the method startWorld is defined as you can see in attachment.
View 4 RepliesI try to call a method kill(); (in function takeDamage()) which is in the same class, yet it won't find it.
package classes.ship
{
imports ...[code].....
Has it to do with var stageReff:Stage = this.stage as Stage; ?
I get this error message a lot and I normally know how to resolve them. However, not this one! I call a function from within a class function (and the called function is within the class .as file.) My question is: does Actionscript allow you to call a function within a function cuz it sure appears not!My code: looks like this
ActionScript Code:
package asdata{
//<import list suppressed >
[code]......
why this is not working.I have an application with a new class I just created. The class loads, but will not call it's own internal function.
package com.parkerandkent.components.classic.photogallery {
import caurina.transitions.Tweener;
import flash.display.MovieClip;[code]....
"Test 2" will not fire here.And I get this error message:
CallTag.as , Line 10 1180: Call to a possibly undefined method init.
i have tried to create a sakura petal falling using flash AS3 along with flash my codes always get error message "1180: Call to a possibly undefined method Sakura1." line 16, could anyone tell me why is that happen?
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I am trying to script an external text loader in CS4 and am getting the same error message every time. I have loaded an external font into my library and renamed it font2. the error is on Frame 1, Line 2 var myFont= newfont2Here is the script
var myFont= new font2 ()
myTextField_txt.embedFonts=true;
myTextField_txt.antiAliasType=AnitAliasType.ADVANCED;
[code].....
package {
import flash.display.Sprite;
import flash.utils.*;
public class SetTimeoutExample extends Sprite {
[code]....
i get this 1180 error in as3.how can i solve this?i google it but i can't apply the solutions to my my code.
I'm trying to get an image to appear on a screen through a class, and I keep getting:
Quote:
Location: Stuff.as, line 21
Description: 1180: Call to a possibly undefined method addChild.
Source: addChild(sp);
I've tried to fix it on my own, but it isn't working.my code for the files is below.
Stuff.as
ActionScript Code:
package newRPG_Class {
import flash.display.Sprite;
[code]...
var class:Class = getDefinitionByName("Box") as Class;
var box:MovieClip = new class()
*Box is a class that exists inside my library (A movieclip that is exported for actionscript) I have this code in two places: My document class and some other random class. It works in the document class. It fails to work in the other class (I get the error in the title) Both classes extend MovieClip (if that makes any difference) So what's going on here? Do you know the problem with what I'm doing?
Can someone help me with this error: 1180: Call to a possibly undefined method questionNum.
occurring on this line
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I new to AS3 and Flash and have a question about this code. I can't seem to discern how the Menu is generated. The stage has only 3 object, 3 buttons the menu return buttons. My copy is based on this exact code but I get this error: 1180: Call to a possibly undefined method menu. var button:MovieClip = new menu(); The working copy of this .fla file somehow generates a MENU with the names Project 1 - drag and drop
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Im getting this error: 1180C: as3_scrollbarAS3 ScrollbarsrcclassesMain.as, Line 1 1180: Call to a possibly undefined method addFrameScript. the actionscript in my .fla timeline is: _scrollBar = new FullScreenScrollBar(_content, 0x222222, 0xff4400, 0x05b59a, 0xffffff, 15, 15, 4, true); addChild(_scrollBar)
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I used to work on AS2 to make my animations, buttons and portfolios, but now I needed to use AS3 to make some forms interact with some PHP script. TextInputs and Buttons on COMPONENTS are working and interacting normally with PHP. My PreLoader is working great too. But what should the easiest is not working: MY SIMPLE BUTTONS! It used to be so easy in AS1 and 2, but now on AS3 it's not working. I am putting all my action and codes in a ACTIONS FRAME in the top of my animation, but it is not working! I have my Preloader on my frame 1 working, calling my animation on frame 2. The code is here (it's working):
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I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
View 8 RepliesI'm following the Advanced After Effects for Flash tutorial, but run into some errors. I've pasted the Caurina map into the same folder as where my .fla is located. Description:1046: Type was not found or was not a compile-time constant: Over.1180: Call to a possibly undefined method Over.
My script
Code: Select allimport caurina.transitions.*;
btnTV.addEventListener(MouseEvent.ROLL_OVER, btnTV_ROLLOVER);
[code].....
This should be simple, but i can't get it.
A) on the timeline of my .fla file i have:
var pt:MovieClip = new RoadObstacle();
addChild(pt);
//
stop()
B) In my library I have an MC with a linkage of RoadObstacle.
C) I have an AS file called: RoadObstacle.as
It works as long as the .as file is right next to the .fla file. I move the .as into folder path com.screenscape.game - I update both the .as package path and the path for the library symbol in the .fla - then run it and i get:
1180: Call to a possibly undefined method RoadObstacle.
I'm trying to get a jpg image from the fatcloud swf - am getting the following error
1180: Call to a possibly undefined method createJPG.
Actionscript Code:
public function createJPG (m:MovieClip, q:Number, fileName:String){
var jpgSource:BitmapData = new BitmapData (m.width, m.height);
jpgSource.draw(m);
var jpgEncoder:JPGEncoder = new JPGEncoder(q);
var jpgStream:ByteArray = jpgEncoder.encode(jpgSource);
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in my AS file I have the code as the document class(posted below), which gives me the following errors:
1046: Type was not found or was not a compile-time constant:TextField.
1180: Call to a possibly undefined method TextField.
So im trying to gain access to flash vars but i kept getting this error: Line 27 1180: Call to a possibly undefined method LoaderInfo.
I have tried putting the below code in and outside of my class but it seems from what i have gathered that it thinks 'LoaderInfo' is another function which it is not.
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I'm trying to add an event listener to the end of a motion tween in AS.
I've created a tween, highlighted the frames, right clicked and copied the tween as AS and pasted it into the movie clip (I think there's a better way to do this, but I'm not sure what it is...)
When I try to add the listener to the end of that code, I get the error. Here's my code.
import fl.motion.AnimatorFactory;
import fl.motion.MotionBase;
import fl.motion.Motion;
import flash.filters.*;
[Code].....
I've tried a few places for it, both with the animFactory_Enemy_3 variable and the motion_Enemy_3 variable - getting the same error both times.
I'm very very new on ActionScript 3.0 development for Blackberry Playbook.
I'm working with Double Sided 3D Plane in FP10 and I'm having troubles with this code:
package
{
import flash.display.Sprite;
import flash.events.Event;
[Code]....
I'm getting the following error message when I try to run the AS code below:
1180: Call to a possibly undefined method string.
The error occurs at every instance of:
min = string(min % 60);
I think CS3 doesn't like this "string" format and that it probably different from that of CS2 in which the code was derived from.
this.onEnterFrame = function() {
var todayate = new Date();
var currentYear = today.fullYear();
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I have a problem calling a function from another package.
the main menu swf and classe : ACMenu.as called from ACMenu.swf
ActionScript Code:
package src{
public class ACMenu extends MovieClip {
[Code].....
1180: Call to a possibly undefined method menuLoad.
I have witten one .as file and try to user in my .fla file detail given bellow.
StaticTest.as
class StaticTest
{
static var massage:String="Static Veriable";
[code]....
Note:- priviousely it was showing me three Arror which is given bellow but after adding the "StaticTest.as" file in my publish setting ActionScript version settings added .as file in classpath it is not showing me the error but also not showing the value.
1046: Type was not found or was not a compile-time constant: StaticTest.
1180: Call to a possibly undefined method StaticTest.
1120: Access of undefined property StaticTest.
This ActionScript Code:
package {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.ui.*;
[Code] .....
Generates this error:
Code:
C:UsersHaavardDocumentsFlashTurret 1.75 ZombieMaker.as, Line 22
1180: Call to a possibly undefined method addChild.
I get the error msg 1180: Call to a possibly undefined method Star.This is in the main timline
ActionScript Code:
for (var i=0; i>20;i++ ) {
var ta:MovieClip = new Star();
ta.x = Math.random()*300;
[code]...
When I try run the code below I get the following error message: "1180: Call to a possibly undefined method ChaparralProEmbedded."
Code:
// ActionScript 3.0
import fl.controls.TextArea;
var chaparralProEmbeddedFont:Font = new ChaparralProEmbedded();
[Code]....
I have followed a basic twitter API tutorial and have this code.
stop();
import flash.net.URLLoader;
import flash.net.URLRequest;
[code]...
I also have a dynamic text box with an instance name of Box. On the tutorial all of this code works perfectly.
I have produced a game in AS3 which has a an IM style chat function, i have all the classes set out and the code for the chat in the time time, when i run the program i get the error "1180: Call to a possibly undefined method addFrameScript."
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