ActionScript 2.0 :: Function That Gets One Movieclip At A Time?
Oct 5, 2007
I have a bunch of mc's, called like mc1, mc2, mc3 and so on.
What I'd like to do is to tween those in order, with the tween class. So when mc1 is finished, I want mc2 to start and so on.
This is of course possible when writing something like
Code:
var testTween:Tween = new Tween(...);
testTween.onMotionFinished = function():void{
var testTween:Tween = new Tween(..);
}
But when you got like 36 pieces or something, this tween gets really big. Is it possible to use some kind of loop to get the same result? Or maybe a function that gets one movieclip at a time?
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Jul 29, 2011
I have a movieclip which has 3 frames inside it. These each have a movie clip on them which is different. There are three frames on the above layer. The first two have code on them which check the date and time and then skips to the next frame if a specified date is reached. The final frame is just a stop as its the final option. So Its works great in as2 but I am trying to rebuild in AS3. I think I am nearly there but since you cant have two of the same function its throwing a wobbler - also when I rename the 2nd function (on the 2nd frame) it wont compile correctly throwing all sorts of errors.
Code:
stop();
addEventListener(Event.ENTER_FRAME, functionOne);
function functionOne(event:ENTER_FRAME):void{
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[Code] .....
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here is my code,
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[code]....
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Jan 20, 2012
I'm trying to run a function when after a specific amount of time of the mouse being idle a movieclip plays, then when the mouse becomes active again a different movieclip plays. I have gotten my code work for the most part, but the last function runs over and over as the mouse is moving. I want it to run once, so the movieclip plays once.
here is my code:
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[code]...
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[Code]...
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Nov 29, 2011
PROBLEM SOLVED NO LONGER NEEDED
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package
{
public class PER
{
[Code].....
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ActionScript Code:
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[code].....
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[Code]...
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[Code]...
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Code:
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[Code]....
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[AS]
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[/AS]
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stop();
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[Code]....
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View 4 Replies
Apr 17, 2010
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[code].....
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[Code]....
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[Code]...
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The Class the handles the button
package classes
{
import flash.display.MovieClip;
[Code]....
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In python you can use it like this:
Code:
getattr(li, "pop")
rather than
[Code].....
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