I'm using AS3 in timeline. I'm working on a multiplication game. The idea is to count the number of correct and incorrect answers and give the user a final count. I have several dynamic text boxes: box1 and box2 will multiply each other.box3 = input box; user inputs answerbox4 = message displaysbox5 = correct1; displays correct countbox6 = correct2; displays incorrect count buttonsbt_1 = checks answersbt_2 = resets problems PROBLEM:I CAN'T GET BOX6 COUNT THE INCORRECT ANSWERS. HOW CAN I FIX THIS PROBLEM?
I have a movieclip slider_mc that can be dragged across the screen. There are also lots of small movieclips on the stage that I would like to increase and decrease their size depending on how close the draggable movieclip is to them
I want to use two buttons, one for increase and the other for decrease, to change the numeric value of a variable. I will use this variable to call a line width in some lineStyle code that I have. Basically, the user will be able to use the buttons to change the width of the line they are drawing in real time. I have attached the fla with the beginnings of this section.
I have a Dynamic Text area called txt, I write the value 5000 by txt.text="5000"; In my scene there will be 2 buttons. When one of the buttons is pushed the value will decrease 250 by 250. For example; at first push it will decrease to 4750, at the second push it will decrease to 4500 and so on...And when it is pushed to the other button this value will increase 250 by 250.For example; the value will be:4500 by pushing twice to the decreasing button, then it'll be:4750 by pushing once to the increasing button.I tried with the below codes but it didn't work. The value decreases only once, it doesn't keep on decreasing when I pushed twice to the decreasing button.The value seems as 5000250.
I have 2 buttons and a dynamic text field. I want one button to increase the bet by �10 and the other to decrease it by �10. The amount should change in the textfield.This I have done. But how do i set a minimum bet of �100 and a maximum of �500 so that it wont carry on decreasing once it reached �100 and so on and so forth....?
I have a Dynamic Text area called txt, I write the value 5000 by txt.text="5000"; In my scene there will be 2 buttons. When one of the buttons is pushed the value will decrease 250 by 250. For example; at first push it will decrease to 4750, at the second push it will decrease to 4500 and so on...And when it is pushed to the other button this value will increase 250 by 250. For example; the value will be:4500 by pushing twice to the decreasing button, then it'll be:4750 by pushing once to the increasing button. I tried with the below codes but it didn't work. The value decreases only once, it doesn't keep on decreasing when I pushed twice to the decreasing button.The value seems as 5000250.
And there is one thing too I wanna make if it is possible; I want to place the decreased value of txt dynamic text to valuetxt dynamic text. For example; when the value is done as 4500 by pushing twice to the decraesing button, the valuetxt area will be 500. When the increasing button is pushed once, txt value will be 4750 and valuetxt area will be 250.
I need to dynamically increase and decrease the alpha value in a "for loop" like shown belowfor example if the 'for loop' is for 5 times and the alpha i need to change is "x" then
loop 1 --> x = 0.3; loop 2 --> x = 0.5; loop 3 --> x = 1.0;
So, I have a movie clip which consists of a filled vector circle with a stroke. Is it possible to increase/decrease the stroke to a specific thickness in pixels with actionscript whilst the swf is playing?
I need to implement a functionality where a user adds some text into a text field. Next if a user clicks on a button, then the font size increase/decrease so as to accomodate entire text in the available area. That means if a user has added just hello world in 12 px font and text field size is say 400*200 and user clicks on the button, the font size increases such that the text is occupied in the complete text field. Similarly if lot of content is added at a font size of 16 or so then clicking on the button reduces the font size to make it fit into the available text field area.
I am new to Flash & ActionScript 3.0 platform.My issue is: I am loading an image onto the stage dynamically using Loader & URLRequest classes. Whenever I click on existing circle[which gets created when I click on the loaded image, which is of Sprite type], the size of the circle should be increased to some extent(let us assume, basically circle(Sprite)is created with radius=3 when we click on the image, but, when we click on the created circle, it's radius must be increased to 5). It is the requirement.
So, for this to implement, Do we have any property or method to change the Sprite object's size directly?
on (release) { health -= 10; if (health>500) {[code].........
I was wondering if there is a code i can use to replace the 10 with a random number between say 1-10.(Ergo when the script triggers the health is decreased with something between 1-10 instead of the set nr 10)
I am making a flash game for a school project, and I decided to make a stick fighting game.once the enemy attacks the player their health just drains. The only way I can fix it is if I have a decimal instead of a whole number, but I have the variable of the health in a text box to display the players current health and it doesn't look to good with a decimal number.So, I am wondering if there is a way to make the health decrease by a decimal, but show a whole number in the textbox.[code]
I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.
It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.
I'm working with an input text field that has to contain a max number of characters (90... I set this on the properties panel) and a max number of lines: 6 but i don't know how to set this property.... I've searched, and all I could find was the numLines property, but it doesn't allow to specify the number of lines iI need my text to have...
im fresh in action script and in new member on this forum. I work in AS2. So i have 10 buttons. I need script which will increase the number for 1, (0/10) when pressed. When the same button is pressed twice, then i want not to raise the number. When all the buttons are pressed, (when the number reaches 10/10) i wish that animation play.
this is my first attempt at defining a function all by myself and surprise it don't work! I'm sure you can see from below what I'm trying to create.
[Code]...
Basically dependent on the hour the text displays a relevent welcome message. Once I cracked this I was going to use the same code to alter an animaton of a scene to reflect the time of day.
this is my first attempt at defining a function all by myself and surprise it don't work!
I'm sure you can see from below what I'm trying to create.
stop(); daytime = function () { myDate = new Date(); var h = myDate.getHours();
[Code]....
Basically dependent on the hour the text displays a relevent welcome message. Once I cracked this I was going to use the same code to alter an animaton of a scene to reflect the time of day.
I'm building a script that adds a textfield to a movieclip. I need to add an onkillfocus event to that textfield that will make it call a certain function, which is located in the movieclip where the textfield will reside. The trouble is that I'm creating the textbox in a script in a completely different movieclip, and I'm having trouble getting the event to find the function.
Is it possible to define a variable inside of function where the actual variable name will change based on what parameters the function is called with? Take a look at this code:
Code: //define the function function attachVid(nc, ns, curVid, vidFile) {
[Code].....
I am trying to make the net Connection and net Stream object unique each time the function is called because I am trying to play like 5 flv's on stage simultaneously. As far as I know, each video stream needs a unique net Connection and a unique net Stream object. But it doesn't seem to be working.
I'm using Flash Builder 4 Beta 2. I have it connecting to a PHP service. The way I set this up was using the wizard, so I didn't actually write the code to connect to it.[code]...
One of the functions that I'm calling fetches users from a MySQL database. There are about 30,000 users right now. The service seems to timeout when fetching more than around 22,000 rows, I get the "Channel Disconnected before an acknowledgement was received" error. If I call the PHP script from a browser, it fetches them all with no problems at all, however. I have tried increasing the timeout in the PHP script (which didn't work), but obviously this isn't the problem since the browser is able to pull them up with no problems.