Actionscript 3 :: Increase And Decrease A Alpha Value In A For Loop Dynamically?
Mar 21, 2012
I need to dynamically increase and decrease the alpha value in a "for loop" like shown belowfor example if the 'for loop' is for 5 times and the alpha i need to change is "x" then
loop 1 --> x = 0.3;
loop 2 --> x = 0.5;
loop 3 --> x = 1.0;
I have a movieclip slider_mc that can be dragged across the screen. There are also lots of small movieclips on the stage that I would like to increase and decrease their size depending on how close the draggable movieclip is to them
I want to use two buttons, one for increase and the other for decrease, to change the numeric value of a variable. I will use this variable to call a line width in some lineStyle code that I have. Basically, the user will be able to use the buttons to change the width of the line they are drawing in real time. I have attached the fla with the beginnings of this section.
I have a Dynamic Text area called txt, I write the value 5000 by txt.text="5000"; In my scene there will be 2 buttons. When one of the buttons is pushed the value will decrease 250 by 250. For example; at first push it will decrease to 4750, at the second push it will decrease to 4500 and so on...And when it is pushed to the other button this value will increase 250 by 250.For example; the value will be:4500 by pushing twice to the decreasing button, then it'll be:4750 by pushing once to the increasing button.I tried with the below codes but it didn't work. The value decreases only once, it doesn't keep on decreasing when I pushed twice to the decreasing button.The value seems as 5000250.
I have 2 buttons and a dynamic text field. I want one button to increase the bet by �10 and the other to decrease it by �10. The amount should change in the textfield.This I have done. But how do i set a minimum bet of �100 and a maximum of �500 so that it wont carry on decreasing once it reached �100 and so on and so forth....?
I have a Dynamic Text area called txt, I write the value 5000 by txt.text="5000"; In my scene there will be 2 buttons. When one of the buttons is pushed the value will decrease 250 by 250. For example; at first push it will decrease to 4750, at the second push it will decrease to 4500 and so on...And when it is pushed to the other button this value will increase 250 by 250. For example; the value will be:4500 by pushing twice to the decreasing button, then it'll be:4750 by pushing once to the increasing button. I tried with the below codes but it didn't work. The value decreases only once, it doesn't keep on decreasing when I pushed twice to the decreasing button.The value seems as 5000250.
And there is one thing too I wanna make if it is possible; I want to place the decreased value of txt dynamic text to valuetxt dynamic text. For example; when the value is done as 4500 by pushing twice to the decraesing button, the valuetxt area will be 500. When the increasing button is pushed once, txt value will be 4750 and valuetxt area will be 250.
So, I have a movie clip which consists of a filled vector circle with a stroke. Is it possible to increase/decrease the stroke to a specific thickness in pixels with actionscript whilst the swf is playing?
I need to implement a functionality where a user adds some text into a text field. Next if a user clicks on a button, then the font size increase/decrease so as to accomodate entire text in the available area. That means if a user has added just hello world in 12 px font and text field size is say 400*200 and user clicks on the button, the font size increases such that the text is occupied in the complete text field. Similarly if lot of content is added at a font size of 16 or so then clicking on the button reduces the font size to make it fit into the available text field area.
I am new to Flash & ActionScript 3.0 platform.My issue is: I am loading an image onto the stage dynamically using Loader & URLRequest classes. Whenever I click on existing circle[which gets created when I click on the loaded image, which is of Sprite type], the size of the circle should be increased to some extent(let us assume, basically circle(Sprite)is created with radius=3 when we click on the image, but, when we click on the created circle, it's radius must be increased to 5). It is the requirement.
So, for this to implement, Do we have any property or method to change the Sprite object's size directly?
I'm using AS3 in timeline. I'm working on a multiplication game. The idea is to count the number of correct and incorrect answers and give the user a final count. I have several dynamic text boxes: box1 and box2 will multiply each other.box3 = input box; user inputs answerbox4 = message displaysbox5 = correct1; displays correct countbox6 = correct2; displays incorrect count buttonsbt_1 = checks answersbt_2 = resets problems PROBLEM:I CAN'T GET BOX6 COUNT THE INCORRECT ANSWERS. HOW CAN I FIX THIS PROBLEM?
I am new to flash but I have used motion tween before with Flash CS3. Now I need a text to decrease size and modify alpha so I wrote the text (one word), converted it to symbol (movie clip), create 2 key-frames (larger size, alpha 30% -> small size, alpha 100%) and "create motion tween" between. But it doesn't work i don't know why! This time I use Flash CS4 and I was wondering if there are some presets or something that I don't know. The arrow that suppose to appear between the frames doesn't ..only the frames change color.
how to actionscript blood for a game. I want the blod to be in a big cluster in the middle and then decrease in size and alpha as it spreads out in all directions.
Does anyone know how I can achieve the following effect: As I rollOver one object, everything on the stage except that object fades out slightly (i.e. change in alpha).
I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.
It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.
I am wondering if anyone has experience this problem before:
[Code]...
I was experiencing some other "strange" behavior so I'm wondering if my code is getting too long. Maybe I'm running into some kind of limit. Has this happened to anyone else? Anyone know of some fixes? The loop is in a _global function, could that be causing a problem? other than that, the code is on line 4420 of the actionscript coding interface.
I have a panel inside which I have a datagrid and a button. The functionality is that when I click the button, an row gets added to the data grid. I have described the pane height and width in %. But as the number of rows in the data grid increase, due to fixed panel height, a scroll bar appears in the data grid. But I want the panel height to increase dynamically as I increase the data grid rows.This is my flex code:
I am trying to increase the height of container with increase in the number of contents inside the container. Like in my case i m using tileList inside tabNavigator , when I put contents inside the tileList, the height of tileList does not increase beyond vertical height of the viewport. It puts scrollbar on the container. I want to increase the height of an flex container with increase in the contents and introduce scrollbar on the browser with increase in contents in the flex container.
I'm creating a list, but want text/movieclip to have a rollover state. In the loop, how do i reference the this["show" + i].mc_show._alpha on a rollover state?
function mainSchedule() { if (loaded == filesize) { for (var i=0; i<total; i++) {
I have a script which dictates alpha on rollout and onroll but I want to set a default alpha setting for images which are loaded via xml. Here's a tidbit:
[Code]...
I've tried combinations of tn_group["tn"+i].tn_button.tn_pic._alpha = 85; and such but I'm still a big newbie
The below function goes through once, increments the _alpha of picture1 and then exits....wont loop until _alpha is greater or equal to 100. function delaytext() { if (picture1._alpha >= 100) { picture1._alpha = 100; trace("complete" + picture1._alpha); } else { picture1._alpha += 1; }}
I have a class file that contains a for in loop. basically there are 50 states (movieclips) on the stage and here is what I have:
[Code]...
I don't think I understand enough about arrays or for in loops to understand why this isn't working... it traces the array, but not statesArray[states], and it doesn't change the alpha of anything.
How can i change movie clips apha property slowly one by one in for each loop? I can't undestand what's wrong((( From XML data i create for each loop, where my MC creates. But i can't chang their alpha property slowly. When i'm trying
Code: mc.addEventListener(Event.ENTER_FRAME, alphaShow) function alphaShow(e:Event):void{ e.target.alpha += mcAlphaPlus;
I am changing colors of an mc dynamically, in this way: I have an mc of the color green for example. What I want is it to turn to a specific color in time. I have in that mc a sprite, that is that specific color (red in this case). iIset it's alpha to 0 and put it in the layer above the green part. Now when I set its alpha to 1, it will be that colour. When I set it to 0.5 ofcourse it'll be a mix between those colours. Is it faster to do it, but changing 0xFFFFFF? I wouldn't know how to do it though. i want to be able to tell it to go 3/4 of color nr 1 and 1/4 of color nr 2, for example. i also want to be able to choose those colours specificly, for the sake of art. so just choosing 0xFF0000 for red, wont do, for artistic reasons.
I have a slight issue with a dynamically created text field I have. Basically I have a movieclip already on stage, and within it, using actionscript I create a text field in itAll that works, however when I animate the alpha of the parent movieclip from 0 to 100, the text field is always there, it never fades in. It looks wierd too, like the movielip will fade in, but the text will be there already without the fade, even though that textfield is inside the moveliphere's my code;
var my_fmt:TextFormat = new TextFormat(); my_fmt.font = new TitleFont().fontName; my_fmt.color = 0xFFFFFF;