ActionScript 2.0 :: Setting Default Alpha For Image During Loop

Sep 6, 2010

I have a script which dictates alpha on rollout and onroll but I want to set a default alpha setting for images which are loaded via xml. Here's a tidbit:

[Code]...

I've tried combinations of tn_group["tn"+i].tn_button.tn_pic._alpha = 85; and such but I'm still a big newbie

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[Code]....

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I have two movieclip in stage named home,home_mc . I want when mouseover on "home" it will change some property of "home_mc".But dont know how to write this code.I am trying like this......

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but it is throwing--- Error #1069: Property alpha not found on String and there is no default value.

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ActionScript 2.0 :: Setting An Empty Movieclip Default Width / Height

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set the alpha on a loader which is inside a class Portrait. I've got 27 pictures I load through a class. I can set the alpha for 23 pictures. But when I try to set the alpha for 27 pictures the alpha for the first 4 pictures cannot be set. I can set it only to 1. They've been loaded and when I trace the alpha value it states 0.5 for example but nothing is displayed. The strange thing is that this is only so for the first 4 pictures when there are more then 23 pictures to load. I've tried replacing the pictures but that doesn't make a difference.Here is the Portrait class:

Code:
package
{
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[code]....

When I change if(i==0) to if(i==6) that is, anything higher than 3 it works fine.

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I am having trouble setting the alpha of a movie clip (this is a bitmap, if that matters). My code is as follows:

Code:
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I don't believe it is a problem with my combobox actionscript, as just putting:

Code:
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in the only frame of the parent movie clip doesn't work either.

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like my movie container in my _root, how do i set it`s alpha to 0? does this work: _root.contMovie.setAlpha(0); ? or is there any other possibility to set it`s alpha to 0?

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Suppose I have a Bitmap containing a color which is some arbitrary mix of RGB, how would I go about setting the alpha value of that particula color?

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I am having problems with the _alpha property of dynamic masks. For some reason they don't seem to accept it. I have a holder mc that I use as a mask and the holder is full of dynamic mcs for which I would like to set apha properties. My code is:

[Code]...

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ActionScript 3.0 :: Setting Alpha On Clip Already On Stage

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If I have a clip already on the stage. how can I go about having code to set the alpha = 0 so that the clip is default invisible. If I set the alpha in the class constructor it gets reset to what its set on the stage. I tried to use the Event.ADDED event since that gets dispatched before rendering too (I think). I mean If I don't have any choice then I'll just set it to 0 manually . Just was hoping to have the capability to set it in code. So that I can still see the clips on the stage just to make it easy for moving them around if I needed to. Where I need to set the alpha so that it takes effect 'after' the default values get applied..

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ActionScript 2.0 :: Change The Value Of The Alpha Setting Of An AttachedMovie?

Nov 2, 2005

is it possible to to change the value of the alpha setting of an attachedMovie

I have

Code:
function attachBk (thisBk, nextBk):Void {
if (thisBk == undefined) {
this.attachMovie(nextBk,"bkHolder1", this.getNextHighestDepth());

[Code]....

When I click a button I want bkHolder1 to fade out but so far I haven't had any success, I tried doing bkHolder1._alpha = 0 just to see if it would affect it's property but it didn't.

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<s:SparkButtonSkin xmlns:fx="[URL]"
xmlns:s="library://ns.adobe.com/flex/spark"
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[Code] .....

This is the code used to create and then disable the button:
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The error was that _action1Button is not the actual button, rather, it's the container of the button. Doh! Switching it to _action1Button.actionButton.enabled = false; fixed the issue.

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