ActionScript 2.0 :: Defining Variables In A Function?

Apr 19, 2005

Is it possible to define a variable inside of function where the actual variable name will change based on what parameters the function is called with? Take a look at this code:

Code:
//define the function
function attachVid(nc, ns, curVid, vidFile) {

[Code].....

I am trying to make the net Connection and net Stream object unique each time the function is called because I am trying to play like 5 flv's on stage simultaneously. As far as I know, each video stream needs a unique net Connection and a unique net Stream object. But it doesn't seem to be working.

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I have an empty SWF that's sole purpose is to call loadMovieNum and start the project. Each loaded movie has a few variables defined within them - unique to those loaded SWFs. Instead of declaring all the variables in each SWF can I declare all of them in one place, in the first frame of the empty loader it all starts from? I'm thinking I can then declare a variable which each loaded movie can increment as needed for me.

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ActionScript 2.0 :: Defining And Using Variables?

Mar 12, 2004

I posted a problem recently and I think I was asking too much too soon, I apoligise for that one. I want to try again with my problem. Basically I am making an interactive circuit builder in flash mx for 8-10 year olds (does anyone remember crocodile clips?).

[Code]...

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ActionScript 2.0 :: [MX] - Defining Variables In A For Loop?

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Here's what I've got:

var cColor1:Color = new Color(mcBut1.mcFill);
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What I'd like to do is write a loop to handle all that code in less code. So, how do I define variables using variables?

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ActionScript 2.0 :: MovieClipLoader And Defining Variables?

Apr 28, 2008

using the MovieClipLoader function to load in several images into various actionscript defined movieclips. These movie clips, with images loaded into them, are going to have onRelease functions associated with them which will load in a larger version of the image already loaded. As you can picture, there are a series of thumbnails, and each thumbnail needs to be clickable and load a larger version of itself into an empty clip. However, I can't seem to define variables inside of the MovieClipLoader object as it's not technically a movie clip?

How might I know which larger file to load when one of the thumbnails is clicked? All the files are named all sorts of things, aren't in any particular order (user defined from a drag-n-drog UI)... I thought I was on the right track, until I realized I couldn't define variables within the empty clip holding the thumbnails..

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ActionScript 2.0 :: [MX] - Defining Variables In A For Loop

Feb 15, 2005

Here's what I've got:

[Code]...

What I'd like to do is write a loop to handle all that code in less code. So, how do I define variables using variables?

[Code]...

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ActionScript 1/2 :: Defining Variables From A Separate Timeline?

Jan 17, 2011

I'm having a strange problem setting variables in movie clips from another (parent timeline). I run the following code from the parent movie clip to target child movie clips it contains.

setVars = function (clip, value) {
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[Code].....
 
I am trying to set variables in a movie clip targetted by the 'clip' argument in the setVars function but they are being traced as undefined. However, setting the function works fine. I have also tried manually defining the variables in the movie clip and am still unable to change them externally from the setVars Function.

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ActionScript 3.0 :: Defining Variables From Parent In Child

Mar 8, 2012

im working with my main FLA and a script for it child.as i have created a variable in the parent, "svar:Number = 0;" i would like the child to be able to modify this variable when certain triggers are met i've tried something like this in the "child.as" but im assuming its probably much more complicated

[Code]...

im wondering if there is a simple command such as this to call upon an existing variable in the parent? if not, is there a way i can import the variables using the import command?

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ActionScript 2.0 :: (Flash CS3) Defining Variables To Different Buttons?

Nov 24, 2010

I'm trying to assign actions to various buttons for a website I am building, however I would also like to play a little movie first each time before linking to their individual different frames. The movie is the same for each button but then, obviously each button ultimately needs to link to a different frame. I'm guessing a nifty mix of gotoandPlay and variables are the answer but I'm getting myself in knots.

The structure of the site is as follows.On the main stage I currently have 4 frames. Each frame contains a different "page" of the website. The "home" frame has the navigation bar (including a sub-menu movie which has a number of buttons nested inside it which I think is going to be tricky). At the end of the "home" movie, there is a little fade animation which is labeled/ red flagged on the timeline - and it's this little animation I would like to have playing when a button is clicked on before linking to another frame.

At the moment the best I can manage is that when the button is clicked it goes back to the beginning of it's movie (a problem with the target paths perhaps?) as opposed to a label within the parent movie.I also think where I'm getting confused is exactly where I am supposed to define all the various variables and pieces of actionscript. The little snippits of code I have are as follows: Within the button I am trying to link, so far I have:

on(release){
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The "artwork" tag is the frame specific to that button (this is one of the sub-buttons that is nested within a submenu movie).Then in the movie for the webpage I have the following in the last frame of the mini animation that I want to play before the button links to the artwork frame:

stop();
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ActionScript 2.0 :: Defining Variables For Buttons For Next Movie To Load?

Jun 28, 2005

I�m planning to make a magazine in Flash, and I would have to load several pages of it in order. But I�d like to put the buttons forward and previous on the main movie and make then load each page in a container.Is there a way to set variables for each page so the main movie "knows" what movie is loaded at the moment and what page it has to load next.

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ActionScript 3.0 :: Defining Values Of Variables For Classes, Subclasses, And Instances?

Jan 5, 2010

how subclasses,instances,and inheritance work. The below code isn't actual project code, it's theoretical code, generalized to a simplistic level so that we can talk about the big issues.Let's say I have animals_app.fla, with a "Dog" class MC and a "Cat" class MC. Both "Dog" and "Cat" are subclasses of "Animals"; animals_app.fla uses document class "Main".

Intuitively, I think Animals should declare that every subclass should have some animalSpecies, and each subclass will define the value of its own animalSpecies. It wouldn't make sense for Animals to provide any default value, because it will always be different per subclass. Is this correct? I had tried out some code similar to that below, and was perplexed because it seemed like whenever a subclass tried to define a value for its own animalSpecies variable, it was actually changing the value of the variable in the Animal class, but that's not what I want. How do I rewrite this code so that each subclass defines the values of variables it inherits from its superclass, without altering the superclass? And how would I define the value of variables for each instance of a class, so that I'm only changing the values of that instance, without altering the subclass?

Animals.as

Code:
package
{
import flash.display.MovieClip;[code]..........

Also, conventionally, what should be in my Main class? Only the addChild code which attaches MCs to the stage? Or should the values of variables be defined in Main? What am I missing? I recently read Foundation Game Design with Flash and didn't feel like the explanation was sufficient. I've tried scouring the web for OOP tutorials, but they're either too basic or too far over my head.where I should be defining values of variables for classes, subclasses, and instances?

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ActionScript 2.0 :: Defining The Time Of Day Function

Jun 30, 2004

this is my first attempt at defining a function all by myself and surprise it don't work! I'm sure you can see from below what I'm trying to create.

[Code]...

Basically dependent on the hour the text displays a relevent welcome message. Once I cracked this I was going to use the same code to alter an animaton of a scene to reflect the time of day.

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ActionScript 2.0 :: Defining The Time Of Day Function?

Jun 30, 2004

this is my first attempt at defining a function all by myself and surprise it don't work!

I'm sure you can see from below what I'm trying to create.

stop();
daytime = function () {
myDate = new Date();
var h = myDate.getHours();

[Code]....

Basically dependent on the hour the text displays a relevent welcome message. Once I cracked this I was going to use the same code to alter an animaton of a scene to reflect the time of day.

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ActionScript 2.0 :: Defining A Function Dynamically ... From A Different MC

Nov 20, 2004

I'm building a script that adds a textfield to a movieclip. I need to add an onkillfocus event to that textfield that will make it call a certain function, which is located in the movieclip where the textfield will reside. The trouble is that I'm creating the textbox in a script in a completely different movieclip, and I'm having trouble getting the event to find the function.

_root["item"+x]["labelText"+y].onKillFocus = function() { labelEmpty(this._name) };

The absolute path to this function is _root["item"+x].labelEmpty How do I get this event to call the labelEmpty function?

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ActionScript 2.0 :: Defining A Function To Increase Or Decrease A Number?

Mar 24, 2006

1. The are two buttons

2. If you click the first one a number is increaded by 1

3. If you click the second one the same number gets decreased by 1

4. For each there is an IF statement which starts a certain action

I can't figure out how to make this work. The following script returns only one number and thus starts only on action:

function ClipSelector(i:Number):Number {
i++;
return i;

[Code].....

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ActionScript 2.0 :: Defining A Function For A Dynamically Created Clip?

Apr 19, 2007

i wanna write a function for the onPress handler for a movieclip that will be created dynamically.. how do i do it? this is what i'm doing:

only the ending part of this loop is relevant, where i am writing the thisMC.onpress function. The trace text never appears..

Code:

for (var i = 0; i<galleryLength; i++)
{
var thisMC:MovieClip = this.createEmptyMovieClip("image"+i+"_mc", i);
loadMovie(gallery_array[i].src, thisMC);

[Code]....

this whole loop is inside the onClipEvent(load) of another clip. So when that clip is loaded, this code is executed..

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ActionScript 3.0 :: Getting Variables Out Of A Function?

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i have got a php file (exemple.php) that give a data call MyDataPhp (ex : echo "MyDataPhp=something";)

In my actionscript i try to retrieve MyData with URLLoader with this script

var request:URLRequest = new URLRequest("example.php");
// Build the varLoader variablevar varLoader:URLLoader = new URLLoader();varLoader.dataFormat = URLLoaderDataFormat.VARIABLES;varLoader.addEventListener(Event.COMPLETE,

[Code].....

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ActionScript 3.0 :: Variables Outside Of A Function?

Jan 14, 2010

I need to be able to use a function to change a variable outside of it, and it seems like global scope and the like went out with 2.0 and I need to use 3.0.I would just have the function return a value, but I'm using an 'addEventListener' which has the event and then the function inside.

Example:

Code:
var finished = false;
myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, done);
function done(evt:Event) {

[code]....

How can variables be changed through a function when you can't set the scope or return a value through it?

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ActionScript 3.0 :: Accessing Variables From Outside A Function

Jul 25, 2011

[Code]....

I want to use the variable var_page3_title for dynamic text boxes in movie clips further on down the timeline. Of course I don't want to repeat this code for every textbox so my question is, how to I access the variables from the function loading();

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ActionScript 3.0 :: Using Variables In A Button Function?

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I am new to AS3 and building a simple flash banner. There will be four movie clips consisting of just one word each (in the sample below I'm just using rectangle for now). When moused over each word will show a rectangle with a message in it, like a large tool tip. I have a rudimentary version working fine, see code below.

Question 1: Is there a way to just write on function which will work with all four buttons changing the message, say using variables like AS2?

Question 2: Does the code below look relatively efficient? I'm sure there are better ways to write it.Here's a link to the rudimentary version, http:[url]....

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ActionScript 3.0 :: Pass Variables In A Function From Swf To Swf?

Sep 26, 2008

How do i pass variables in a function from swf to another swf?

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ActionScript 3.0 :: Accessing Variables Outside Function

Jun 23, 2010

I need to access the contents of a variable that is filled inside a function, but is declared outside the function.. [URL] says that if you declare the variable outside of the function the variable should be accessible even when its content is filled by a function. I have declared the imgs variable at the start, outside the function, as an array. After that the function retrieves a string from the URLLoader and splits that string into to the imgs array/variable.

[Code]....

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ActionScript 2.0 :: Passing Variables Through A Function

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Hello, I'm trying to minimize code, so I am trying to use functions, and need to pass some strings through them in order for it to work.I believe I may be doing this incorrectly, so could someone please take a look and tell me what I'm doing wrong? On one of my movieclips:

[code]...

What that previous code should do is loop through all movieclips in the game and if it's not named player, move it in accordance to what "Direction" is.If the player is pressing the arrow down key, it will change "Direction" to "DOWN" and hopefully pass it.

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ActionScript 3.0 :: Accessing Variables From Outside A Function?

Jul 25, 2011

I have this code on the main timeline:
var loader:URLLoader = new URLLoader();
loader.dataFormat = URLLoaderDataFormat.VARIABLES;
loader.addEventListener(Event.COMPLETE, loading);

[Code].....

I want to use the variable var_page3_title for dynamic text boxes in movie clips further on down the timeline. Of course I don't want to repeat this code for every textbox so my question is, how to I access the variables from the function loading();

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ActionScript 2.0 :: Using Switch Function For Two Variables

Sep 6, 2011

How one would go about switching 2 variables around. For example if I have
Code:
a = 5; b = 3;
Then use the switch function and get:
Code:
a = 3; b = 5;
Is there any such thing?

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ActionScript 2.0 :: Define Variables In A Function?

Apr 19, 2005

Is it possible to define a variable inside of function where the actual variable name will change based on what parameters the function is called with? Take a look at this [code]...

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ActionScript 2.0 :: Declare Variables Only ONCE In Function?

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I have a problem with functions and variables.. how to get functions that i use every onEnterFrame. et c: A MC is using this:

[Code]...

As you can see it gets new variables onEnterFrame... How do i get around this?

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ActionScript 2.0 :: Getting Variables Value From Inside Function

Sep 20, 2003

I'm pretty new to AS, I understand that whatever variables you have inside a function will be discarded once the function finishes? I need the value of a variable that's inside a function, I've tried declaring it outside the function, and also give it an initial value, but it seems that when the function finishes the variable goes back to it's original value.

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ActionScript 3.0 :: Can Variables Be Used As Function Argument

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I have an extended MovieClip class that has 10 Boolean properties. There are 6 instances of the clip on the stage. Any of the properties of each instance can be set independent of the same property in other instances, so...

[Code]...

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ActionScript 3.0 :: Set Function That Will Work For ALL Variables

May 5, 2011

By chance does anyone know if there is a way to make a set function for my class that will run regardless of what variable is being set? like if someone does..anInstanceOfMyClass.anyVariable="whatever";it will always run function X.I want my code to have a function that runs every time someone tries to set the value of a variable in my class, or create a new variable that does not even exist yet in the class.

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