ActionScript 2.0 :: Using Switch Function For Two Variables
Sep 6, 2011
How one would go about switching 2 variables around. For example if I have
Code:
a = 5; b = 3;
Then use the switch function and get:
Code:
a = 3; b = 5;
Is there any such thing?
does anyone know if declaring new variables within a switch statement (inside of case: break actually creates new variables inside those switch statements, or are the variable declarations moved to the top of the function when compiled?
i know that when declaring new variables inside a for or while loop, the compiler declares those variables at the beginning of the function. is it the same for if or switch statements?
I've got a little script that scales a video to the stage. The scaleing function has a switch statement to indicate what kind of scaling to apply.If I declare the case value of the switch statement internally all is fine. However if I load this value from an XML doc, even though the trace indicated the value has loaded, the switch never fires.
Code: /stage variables var sH:Number; var sW:Number; var _contentHolder = new Sprite();
i have created a switch that assign different case to different toggle buttons. so when each case is activate, it loads a different swf.so far it works fine..It's going to be like a sub menu thing, the toggle button remains activated so viewer know which page they are at right now..until they click the next toggle button..so on and so on.
The switch case doesn't works with function. This is the AS3 code: ActionScript Code: var med:Number, mdi:String, op:int, tot:String; bt1.addEventListener(MouseEvent.CLICK,yardas); function yardas(MouseEvent:Event):void{ op=1 [Code] .....
Is it possible to call an independent function from a switch case?
I'm using an instance of the slider component to trigger a variable function via the switch statement.. The compiler throws an error, incorrect number or arguments.[code]...
I need to create a specific drawing sequence that uses multple clicks to arrive at a certain shape.
Basically, I need the user to be able to draw a pie wedge over a bitmap image. The actual drawiing is not the problem right now, what I am struggling with is how to control the action based on how many times the person has clicked.
On the very first click, a temporary line is drawn from the center of the image, and the user can move the mouse around to get the first line where they want.
They click again and the temp line is cleared and the final line is put in place. Then, as they move the mouse off that last end point, I need a new temporary line to automatically generate (this is the second straight side of the wedge). They click a final time and that line locks in place and the wedge completes.
Now, the problem I have is that I am using a switch statement to test the clicks. When the routine starts I've got the var _root.c = 0. Here's the switch:
[AS]switch (_root.c) { case 0 : _root.canvasArc.onMouseUp = drawFirstLine; break;
[Code]....
As you can see I am incrementing _root.c at the end of this. This part works fine (I verified that it is making _root.c = 1), but it seems that by breaking out of the switch statement, it doesn't go back and check anything again, so my case 1 never gets read and the rest of the process can't happen. I tried an if statement and even looped through that with setInterval but that doesn't seem to work either. Is there just a smarter way to do this?
I have multiple movieclips (ml1, ml2, ml3 and ml4) to which I attach various clips out of the library to. Each movieclip uses a switch statemtent then attaches the appropriate movieclip from the library... so I got thinking, why can't I do a function rather than all this scripting? And I must have had a really long weekend because whatever I try just isn't working. Here's my code at the moment....
I keep getting this message from Flash: "Scene 1, Layer 'A', Frame 1, Line 411136: Incorrect number of arguments. Expected 1." and for the life of me, I can't understand why. I simplified the name and number of the buttons called but otherwise the code is intact. Flash is flagging all of the functions within the switch/case function, telling me that an argument is expected there. Why? I've tried the switch/case functionality with other requests (e.g., trace), but I cannot make it run a function.
Code: var clicked = MouseEvent.CLICK; country01_btn.addEventListener(clicked, butClicked); country02_btn.addEventListener(clicked, butClicked);[code]...............
i have many buttons(they are actually movieclips) and for each i made separate listener function.. is it posible to optimize that code and make some kind of switch case inside the function. I don't know how to find out who called the function... is there way to find out. I don't want pass the additional argument with events because it wouldn't be optimization at all.I put only two buttons to reduce code:
Code: button1.addEventListener(MouseEvent.CLICK, idi); button2.addEventListener(MouseEvent.CLICK, idi2); function idi(event:MouseEvent):void {[code]....
What I'm trying to do is create a program that, depending on 2 variables, multiplies another variable by a static number. Heres the code I have so far:
Im trying to create a program that, depending on 2 variables, multiplies another variable by a static number. A friend suggested I use case/switch instead of if/else statements,which is what I was using before.
i have got a php file (exemple.php) that give a data call MyDataPhp (ex : echo "MyDataPhp=something";)
In my actionscript i try to retrieve MyData with URLLoader with this script
var request:URLRequest = new URLRequest("example.php"); // Build the varLoader variablevar varLoader:URLLoader = new URLLoader();varLoader.dataFormat = URLLoaderDataFormat.VARIABLES;varLoader.addEventListener(Event.COMPLETE,
I need to be able to use a function to change a variable outside of it, and it seems like global scope and the like went out with 2.0 and I need to use 3.0.I would just have the function return a value, but I'm using an 'addEventListener' which has the event and then the function inside.
Example:
Code: var finished = false; myLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, done); function done(evt:Event) {
[code]....
How can variables be changed through a function when you can't set the scope or return a value through it?
I want to use the variable var_page3_title for dynamic text boxes in movie clips further on down the timeline. Of course I don't want to repeat this code for every textbox so my question is, how to I access the variables from the function loading();
I am new to AS3 and building a simple flash banner. There will be four movie clips consisting of just one word each (in the sample below I'm just using rectangle for now). When moused over each word will show a rectangle with a message in it, like a large tool tip. I have a rudimentary version working fine, see code below.
Question 1: Is there a way to just write on function which will work with all four buttons changing the message, say using variables like AS2?
Question 2: Does the code below look relatively efficient? I'm sure there are better ways to write it.Here's a link to the rudimentary version, http:[url]....
I need to access the contents of a variable that is filled inside a function, but is declared outside the function.. [URL] says that if you declare the variable outside of the function the variable should be accessible even when its content is filled by a function. I have declared the imgs variable at the start, outside the function, as an array. After that the function retrieves a string from the URLLoader and splits that string into to the imgs array/variable.
Hello, I'm trying to minimize code, so I am trying to use functions, and need to pass some strings through them in order for it to work.I believe I may be doing this incorrectly, so could someone please take a look and tell me what I'm doing wrong? On one of my movieclips:
[code]...
What that previous code should do is loop through all movieclips in the game and if it's not named player, move it in accordance to what "Direction" is.If the player is pressing the arrow down key, it will change "Direction" to "DOWN" and hopefully pass it.
I have this code on the main timeline: var loader:URLLoader = new URLLoader(); loader.dataFormat = URLLoaderDataFormat.VARIABLES; loader.addEventListener(Event.COMPLETE, loading);
[Code].....
I want to use the variable var_page3_title for dynamic text boxes in movie clips further on down the timeline. Of course I don't want to repeat this code for every textbox so my question is, how to I access the variables from the function loading();
Is it possible to define a variable inside of function where the actual variable name will change based on what parameters the function is called with? Take a look at this [code]...
I'm pretty new to AS, I understand that whatever variables you have inside a function will be discarded once the function finishes? I need the value of a variable that's inside a function, I've tried declaring it outside the function, and also give it an initial value, but it seems that when the function finishes the variable goes back to it's original value.
I have an extended MovieClip class that has 10 Boolean properties. There are 6 instances of the clip on the stage. Any of the properties of each instance can be set independent of the same property in other instances, so...