ActionScript 2.0 :: Switch A Function Completely Off

Aug 13, 2007

Just looking at a quick way to turn a Code: object.onRollover = function off and on?

[Code]...

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ActionScript 3.0 :: Error #1009 Function With Ceveral If Statements Won't Run Completely?

Feb 5, 2010

Starting to learn actionscript bit by bit. But im running into a problem i can't solve atm. Does anyone have a clue what the solution is?a fla CS3 document with labels and dropzones assignment. Place 10 labels on dropzones in de correct order. I've created a function to check if the labels are on the right dropzones. But the function ( private function controle ():void) runs only the first two if then else constructions. When proceeding to the third i get and error namely;

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at lijstcompleet/controle()
at lijstcompleet/checkTarget()

[code].....

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ActionScript 3.0 :: Function To Go To The Next Case On The Switch?

Apr 19, 2010

i have created a switch that assign different case to different toggle  buttons. so when each case is activate, it loads a different swf.so  far it works fine..It's going to be like a sub menu thing, the toggle  button remains activated so viewer know which page they are at right  now..until they click the next toggle button..so on and so on.

[Code]...

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ActionScript 3.0 :: Run A Function For Every Case In A Switch?

Jan 20, 2009

ActionScript Code:
function changeBox(event:MouseEvent):void {
switch(box.boxclass.whichboxvar) {

[code]......

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ActionScript 2.0 :: Using Switch Function For Two Variables

Sep 6, 2011

How one would go about switching 2 variables around. For example if I have
Code:
a = 5; b = 3;
Then use the switch function and get:
Code:
a = 3; b = 5;
Is there any such thing?

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Flash5 Using Switch Case To Call Function

Nov 10, 2010

I have a set of switch case conditions. On the last one, i want it to run a function called mainMenu, so i put:

[Code]...

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ActionScript 3.0 :: Switch Case Does Not Works With Function

Oct 31, 2010

The switch case doesn't works with function. This is the AS3 code:
ActionScript Code:
var med:Number, mdi:String, op:int, tot:String;
bt1.addEventListener(MouseEvent.CLICK,yardas);
function yardas(MouseEvent:Event):void{
op=1
[Code] .....

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Call An Independent Function From A Switch Case?

Feb 4, 2010

Is it possible to call an independent function from a switch case?

I'm using an instance of the slider component to trigger a variable function via the switch statement.. The compiler throws an error, incorrect number or arguments.[code]...

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ActionScript 2.0 :: Using A Switch To Control Drawing Function?

Mar 12, 2004

I need to create a specific drawing sequence that uses multple clicks to arrive at a certain shape.

Basically, I need the user to be able to draw a pie wedge over a bitmap image. The actual drawiing is not the problem right now, what I am struggling with is how to control the action based on how many times the person has clicked.

On the very first click, a temporary line is drawn from the center of the image, and the user can move the mouse around to get the first line where they want.

They click again and the temp line is cleared and the final line is put in place. Then, as they move the mouse off that last end point, I need a new temporary line to automatically generate (this is the second straight side of the wedge). They click a final time and that line locks in place and the wedge completes.

Now, the problem I have is that I am using a switch statement to test the clicks. When the routine starts I've got the var _root.c = 0. Here's the switch:

[AS]switch (_root.c) {
case 0 :
_root.canvasArc.onMouseUp = drawFirstLine;
break;

[Code]....

As you can see I am incrementing _root.c at the end of this. This part works fine (I verified that it is making _root.c = 1), but it seems that by breaking out of the switch statement, it doesn't go back and check anything again, so my case 1 never gets read and the rest of the process can't happen. I tried an if statement and even looped through that with setInterval but that doesn't seem to work either. Is there just a smarter way to do this?

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ActionScript 2.0 :: Function For AttachMovie With Switch/Case?

Aug 4, 2011

I have multiple movieclips (ml1, ml2, ml3 and ml4) to which I attach various clips out of the library to. Each movieclip uses a switch statemtent then attaches the appropriate movieclip from the library... so I got thinking, why can't I do a function rather than all this scripting? And I must have had a really long weekend because whatever I try just isn't working. Here's my code at the moment....

Code:
switch (supp1) {
case "bu" :

[code].....

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ActionScript 3.0 :: Flash Is Flagging All Of The Functions Within The Switch/case Function?

Oct 25, 2010

I keep getting this message from Flash: "Scene 1, Layer 'A', Frame 1, Line 411136: Incorrect number of arguments. Expected 1." and for the life of me, I can't understand why. I simplified the name and number of the buttons called but otherwise the code is intact. Flash is flagging all of the functions within the switch/case function, telling me that an argument is expected there. Why? I've tried the switch/case functionality with other requests (e.g., trace), but I cannot make it run a function.

Code:
var clicked = MouseEvent.CLICK;
country01_btn.addEventListener(clicked, butClicked);
country02_btn.addEventListener(clicked, butClicked);[code]...............

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ActionScript 3.0 :: Switch Function With Comparison Operators Inside Cases?

May 13, 2011

I'm having difficulties with my switch script. Below is the code:

Code:
public function resultValue():void {
switch (_calcSwitch) {
case 0:
break;

[Code]...

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ActionScript 3.0 :: Optimize The Code And Make Some Kind Of Switch Case Inside The Function?

Aug 29, 2009

i have many buttons(they are actually movieclips) and for each i made separate listener function.. is it posible to optimize that code and make some kind of switch case inside the function. I don't know how to find out who called the function... is there way to find out. I don't want pass the additional argument with events because it wouldn't be optimization at all.I put only two buttons to reduce code:

Code:
button1.addEventListener(MouseEvent.CLICK, idi);
button2.addEventListener(MouseEvent.CLICK, idi2);
function idi(event:MouseEvent):void {[code]....

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ActionScript 3.0 :: Switch / Case And Nested Switch / Case

Oct 30, 2011

What I'm trying to do is create a program that, depending on 2 variables, multiplies another variable by a static number. Heres the code I have so far:

[Code]...

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ActionScript 2.0 :: Can Default From Switch/case Be Used In Another Switch/case

Dec 10, 2003

I want this on an MC:

[AS]
i = 0;
switch(thing){
case 0:

[code]....

Basically what I'm wondering is, will I lose the value of i in the first switch once I'm out of the switch? Can the second switch read the 1st switch?

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ActionScript 3.0 :: Switch/Case And Nested Switch/Case?

Oct 29, 2011

Im trying to create a program that, depending on 2 variables, multiplies another variable by a static number. A friend suggested I use case/switch instead of if/else statements,which is what I was using before.

[Code]...

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How To Completely Destroy MovieClips

Dec 7, 2009

Whats the best way to destroy a movie clip? Right now I just do (AS3):
removeEventListener(Event.ENTER_FRAME,enterFrame);
MovieClip(parent).removeChild(this);
But the object still exists in memory even though it is not executing script. Is there any way to completely get rid of it?

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ActionScript 2.0 :: XML Not Loading Completely?

Oct 11, 2007

I used the search best of tutorial URL... to build a similar system. The thing is that my xml has much more content and now the search only presents partial results instead of all. I suspect that this has something to do with lack of time to preform a complete search to the xml file to get all the results and display them in flash.

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ActionScript 3.0 :: Can't Seems To Completely RemoveChild?

Sep 1, 2009

I have this gradient backgroun where it goes from 0-100-0 of alpha.When I rollover a button, I add in the bg, and when i rollout of the bg, i remove it.The problem now is when I rollover the button the 2nd time,it seems like the bg added already have a previous added gradient bg, and it added a new 1 on top.so each time I rollover the button the alpha of the gradient will go higher

exp:
1st time rollover:0-100-0
2nd time rollover:10-100-10

[code].....

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IDE :: Completely Dynamic ScoreBoard?

Feb 22, 2010

I'm building a dynamic scoreboard for a client currently. The first application will be a golf leaderboard. It needs to be updateable by the client (I'll write a form that fills in the xml file from the users input)I need to have a xml file that defines..-number of columns/rows-titles-content in each boxand then the flash that takes that and generates a table from it.Is there any tutorials or source files floating around that do this? There's plenty that talk about in-game scoreboards, but we need to have all the data input from an external file.

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ActionScript 3.0 :: Swf Completely Disappearing When Using Wmode At All

Jul 10, 2008

I am having a problem with a swf completly disappearing when using wmode at all. When wmode parameter is removed, the swf appears fine. The bug only occurs in FF on a PC (and only some of the time at that ). When theres only a limited amount of html code in the surrounding page (even with wmode ), the swf is visible, however at a certain point, ANY extra line of code causes it to break.

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Movie Loads Completely Before Playing?

Jul 5, 2009

I am designing a website for my brother [URL]and have place a movie he created on the first page of the site. It is a Flash movie, and I do not have the original document. I would like to set it up so it loads completely, then starts playing on it's own once it has completely loaded. (Right now it loads a bit, then plays, then loads a bit more, then plays a bit more, etc).

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Completely Stop At A Specific Frame

Jul 26, 2010

I am very new to Flash and I am making a little 30 second clip just to fool around with Flash.Now at the end of my film I just want everything to stop (if possible, once a specific frame is hit move to another frame.)I've heard that you could use ActionScript to perform this but I really have no clue

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ActionScript 3.0 :: Erase A Sprite Completely

Dec 31, 2010

I recently saw "Remove or Reuse" by badaboom, in which he set the the invader instance to "null".In my constructor, I have a sprite variable as [code]When the user clicks the start button, the trail sprite is used.[code]After the user click the start button, a timer starts and the trail is drawn [code]Since this is a simulation, the user will want to erase all the trails drawn at some instance to show new examples. In in the reset button, if I set:[cod]Then do I lose the trail variable? Because I need to re-use it later in the start button and in the timer. I also learned somewhere that garbage collection only collect when the variables does not link to any other instances. In this case, the trail is still sticking onto the container_mc right?I have tried container_mc.removeChild(trail) alone, but when I addChild(trail), none of the trails drawn are deleted.

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ActionScript 3.0 :: Completely Clearing Out A Child?

Sep 28, 2009

I've having a problem when I am removing a child. There is an area where you can choose a button to click(there are multiple buttons here). Once you click a button it loads workss_mc and you can go back from there and workss_mc is being removed then work_mc is being added again. The problem is once it is added again and you click on any of the other buttons the frame label from the previous session when it was clicked is still at that location.

[Code]...

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Professional :: Wait Until SWF Completely Loaded

Jan 10, 2010

I am trying to load several swf files into various containers. In one scene I have used the following:
createEmptyMovieClip("container1", 1);loadMovie("MC.swf", "container1");

And I want to wait for it to load complete before moving to the next scene and doing the following one...
createEmptyMovieClip("container2", 2);loadMovie("MC2.swf", "container2");

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ActionScript 3.0 :: Incoming XML Looks Completely Corrupted

Sep 11, 2010

I'm calling a php page from my Actionscript which generates XML and sends it back to me. No problem; I've done this hundreds of times before. Now, however, I get a weird problem: The *second* time (and subsequent times) I call the php page, the returned XML looks like[code]...

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Professional :: SWF Exports Freezing Completely?

Nov 20, 2010

I have a project I am working on, it has zero coding most all symbols are graphic because it seems the movie symbols don't export correctly. I export it to swf and it hands 100% of the time when it is at about 80% complete. I have gone back in and optimized tons of it, and it did not change a thing.

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ActionScript 3.0 :: Completely Removing Something From Stage?

Mar 5, 2012

I made a game where you have a bunch of enemies coming at you from the top of the screen and you move your mouse to avoid them but now i am trying to add a shooting ability and I tried using the code

if (shipenimy.hitTestObject(bullet)){
  removeChild(shipenimy);
  }else {   }

but when this happens it removes the child from being displayed but even though it is not displayed if you go to where it would be it still counts it as a collision and will end the game even though the child has been removed and I need to find a way to completely remove it so that there is not a chance of running into it after you have shot it.

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Professional :: Timeline Completely Disappearing?

Mar 19, 2012

While animating in Flash CS5 I have had all sorts of strange things happen, which never occurred in CS3 or CS4. Most recently, after drawing an image inside a movieclip symbol, I returned to the root timeline to noticed i had lost my entire timeline and every single layer. lot of work lost. All I had was a blank stage and no matter what I tried I could not get it back. The timeline panel was there, just completely empty.Prior to this, whenever I published a .swf to test my animation, i had several frames worth of blank stage before the animation was shown. For instance, my stage colour was a pale green, and all I saw was pale green for a split second. This got progressively worse before the issue mentioned above occurred.Another strange thing is that I get a completely random moviclip play at the end of my .swf. So,

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