ActionScript 3.0 :: Completely Removing Something From Stage?
Mar 5, 2012
I made a game where you have a bunch of enemies coming at you from the top of the screen and you move your mouse to avoid them but now i am trying to add a shooting ability and I tried using the code
if (shipenimy.hitTestObject(bullet)){
removeChild(shipenimy);
}else { }
but when this happens it removes the child from being displayed but even though it is not displayed if you go to where it would be it still counts it as a collision and will end the game even though the child has been removed and I need to find a way to completely remove it so that there is not a chance of running into it after you have shot it.
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Nov 13, 2009
How do I completely remove a movieclip? I am able to create a moviecilp, then add it to the stage with addChild(), then I am able to remove it from the display list by using removeChild()However, the movieclip is still present. Here's what I did.I created a movieclip.. which has a trace on the 10th frame : trace("Movieclip still exists")On the 20th frame I have : a reference to a function which is on the document classThis function is this
Code:
function removeMC():void{
removeChild(mc)
[code]....
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Nov 15, 2011
I need to remove a MovieClip from the stage completely and keep it that way. The following code works just fine but when I come back to that frame later the MovieClip is there again.
Code:
removeChild(myMovieclip);
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Jun 24, 2010
To remove a dynamic displayObject completely you need removeChild or removeChildAt(index) remove all the refrences to the displayObject nulling the displayObject
But this is my case
PHP Code:
//here recto is a MovieClip on stage//i creat a dynamic display Object named newMcvar newMc:MovieClip =new MovieClip();newMc.graphics.beginFill(0x000000,1);newMc.graphics.drawRect(0,0,10,10);newMc.graphics.endFill();recto.addChildAt(newMc,1);//i refrence the newMc using
[Code].....
I believe that it is refrencing newMc but I am not sure why nulling refrenceMc has effect on newMc
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Jun 24, 2010
To remove a dynamic displayObject completely you need removeChild or removeChildAt(index) remove all the refrences to the displayObject nulling the displayObject
But this is my case
ActionScript Code:
//here recto is a MovieClip on stage
//i creat a dynamic display Object named newMc
var newMc:MovieClip =new MovieClip();
[Code].....
I believe that it is refrencing newMc but I am not sure why nulling refrenceMc has effect on newMc
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Jun 24, 2010
To remove a dynamic displayObject completely you need
RemoveChild or removeChildAt(index)
Remove all the refrences to the displayObject
Nulling the displayObject
But this is my case
PHP Code:
//here recto is a MovieClip on stage
//I creat a dynamic display Object named
newMcvar newMc:MovieClip =new MovieClip();
newMc.graphics.beginFill(0x000000,1);
newMc.graphics.drawRect(0,0,10,10);
[Code] .....
is referencing newMc or creating a copy of it. I believe that it is refrencing newMc but I am not sure why nulling refrenceMc has effect on newMc.
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Jan 24, 2010
In document class action script file I add a movie clip to stage using
Code:
public var square:Square
square = new Square
addChild(square)
So it adds square to stage.Then after sometime I want it to be removed. I call a function "removeSquare" also located in document class. It executes the following code. And it removes the square from stage visualy.
Code:
trace("proff that it's executed")
removeChild(square)
square = null
Then of course I want to add a square to stage again, using code I written at top of the post. And remove it again, and so on..But game is lagging more and more and more. So I guess that the square is not properly removed. If you need more details about my code feel free to say, I just written that since I really doesn't know what else should be important.
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Jul 5, 2011
How can I delete Movieclip and its effects from the stage by as3?
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Nov 18, 2009
I need to use full screen mode in my flash application, for some reason when i go into full screen mode in safari or chrome, the stage is completely disabled. I tried using a very clean swf file with nothing on it, just 2 buttons: one for full screen and the other for normal screen, and still i can't click on anything after going into full mode. In IE and FF everything works fine
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Dec 15, 2009
I have a main. fla with navigation btns activated by GoToFrame actions. Some btns load content and some use the UI loader component.
I have one btn that calls a UI loader "loaderVideoGallery" which loads an external .swf inside that .swf is an flv player "flvPlayer".
This also works fine except after that button is selected and that swf is on stage no matter what button you call next the video stream from the flv does not stop, it continues to play.
The UI loader removes itself as you can see the other loaders come up on button presses but the video's audio still plays.
the UI Loader instance is "loaderVideoGallery" and the .flv player inside the external .swf is flvPlayer
I was told to use
MovieClip(loaderVideoGallery.content).flvPlayer.st op()
I would think that the logical place to put this code would be inside the btns where the EventListeners are, is that correct?
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Apr 6, 2009
im making a game and it has enemies randomly spawning at the top of the screen going down to the bottom, so far it all works fine, except for when i try to remove the enemies I get this erro.[code]
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May 10, 2011
I wanna remove everything from stage if i click on an image. Well it ain't that hard but there is one problem. I want to leave albumbg on stage but it's a child of bg and if i removeChild(bg) it will remove all the childs of bg so also albumbg. The problem now is, if i set the albumbg to addChild(albumbg) it won't show up.
Code:
package {
import flash.display.MovieClip;
[code].....
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Oct 8, 2011
I am making a little drag and drop game where you click on a movieclip, which acts as a button. When the moviclip/button is clicked a duplicate of that same movieclip, only larger, is added to the stage. You then drag and drop it in a designated area on the stage.
I have that part of the code working fine. What I need is a reset button that removes the larger movieclip that was dragged. I am not sure how to do this.Below is my code that is working fine. In the code I am the movieclip instance is named "myMC" and its class is "MyMC".
myMC.addEventListener(MouseEvent.MOUSE_DOWN, moveMC);
function moveMC(e:MouseEvent){
var newMC:MyMC = new MyMC();
[code]....
I tried removeChild for (myMC); and that removed everything. I only want to remove the second larger duplicate movieclip "newMC".
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Jun 24, 2010
I have designed a menu that When you mouse over it, a custom cursor appears. When you mouse down it disappears and when you mouse up it returns. If you happen to mouse down and then drag the mouse off of the menu (whilst in mouse down) and then mouse up outside the menu, the custom cursor disappears. All good. The only issue is: If you happen to mouse down on the menu and then drag the mouse off of the menu AND off of the stage, i.e the SWF (whilst in mouse down) and then mouse up completely off of the stage, the custom cursor appears at the point it left the menu. I have tried to fix this using MOUSE_LEAVE but this dosnt work when the mouse button is pressed down. I have attached an FLA, SWF and the AS below.
Code:
stop();
import com.greensock.*;
import com.greensock.easing.*;
import flash.events.MouseEvent;
[code]....
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Mar 10, 2010
I have a main timeline which loads swfs in certain frames. It all works great except when I select one of the swfs that has a flv video inside. When I try to select any other frame the swf unloads but the audio stream remains.
Here is what I have
var Xpos:Number = 0;
var Ypos:Number = 0;
var swf:MovieClip;
[Code].....
I will have 3 more swfs with videos inside which I did not add yet as I need to get this sorted first.
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Jul 30, 2010
So I have a 5 page website, on the home page when I opens you see a video and it automatically plays. When you click to a different page though you can still hear the sound in the background. The video has an instance name of video, I tried using video.stop(); in the code for each button and it works but then it doesn't allow me to navigate when it isn't away from the home page.Here is the code I have for one of my buttons (it's the same for the others with different names though):
home_btn.addEventListener(MouseEvent.CLICK, gotoFrame);
function gotoFrame(e:MouseEvent):void
{
[code]....
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Jun 30, 2009
I am pretty new to actionscript 3. I want to remove the movieclip on the stage and add a new movieclip but the button is within the currently running movieclip that I want removed. I am trying this function
homeArtist_btn.addEventListener(MouseEvent.CLICK, newArtist);
function newArtist(e:MouseEvent):void{ removeChild(homeAni_mc); addChild(artistAni_mc);}
I get these errors
[code]........
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Oct 15, 2009
I have a problem with this code:[code]There are two overlapping objects on my stage: character_mc and vanish_mc. As soon as i start the scene [Ctrl+Enter] vanish_mc is VISUALLY removed. But the code still sees a collision somehow. How can i Entirely remove the object vanish_mc?
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Dec 14, 2009
I have 5 GoToframe activated UI loaders that appear on stage when a btn is clicked. All work fine except when either video galleries are clicked (there are two) . After the video gallery appears on stage any button clicked after that adds the next UI loader but the video gallery remains playing.
Do I use a removeEventListener?
Do I use on all buttons?
Create separate functions?
here is the code to one of the galleries
this.stop();
btnGallImg.addEventListener(MouseEvent.CLICK, vgall2);
function vgall2(evt:Event):void {
gotoAndStop("gallery2");
}
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Dec 21, 2011
I placed a movieclip on the stage, what functions are there to remove it?
removeMovieClip(target);
Only seems to work on MCs which have been attached to the stage E.g.
attachMovieClip();
The _visible property keeps the movieclip there just keeps it invisible. What completely removes it? It is called tankCPU.
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Sep 19, 2010
i created 5 pages, each of which contains several movie clips (text, graphics, forms, etc). There is one specific page however that contains autogenerated content via. sprites. If i happen to land on this page, the sprites will appear, but when i transition to another page, they are still there except for the non-sprite stuff (disappear). Im ripping my hair out on this one, i managed to get a few of the sprites to remove but some are still appearing. Below shows the layout of the one thats not being removed;
[Code]...
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Jan 28, 2009
In my .fla file, I have a MovieClip (we'll call it Clip1) linked to a corresponding class defined in a separate .as file.There's a case where I want to create a new MovieClip (Clip2) where Clip1 is, then remove Clip1. This case is dealt with by a function in Clip1's class.So, when I get to removing I do:ActionScript Code:this.parent.removeChild(this)Now, if the DocumentClass created Clip1 and placed it on the screen, this goes fine. But if Clip1 was placed on the stage in the .fla file (by dragging and dropping), it looks like Clip1 is not removed. I think it does get removed, but for some reason it gets recreated. This is the problem.
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Nov 30, 2009
i am having trouble with removing a movieclip off the stage, i am using removechild but i get an error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at agptest_fla::MainTimeline/removeArrow()
here is my script
ActionScript Code:
var aLeft:MovieClip = new arrowLeft();
var n1:Number = 0;
[code]....
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Dec 7, 2009
i added a bunch off object to the stage. The objects were added through an array. Now i want to remove all of them but i dont really know how to do this. removeChild(array[i]) doesnt work.
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Jun 11, 2010
i've made an array and assigned 40 images. then i added them randomly to the stage. now i don't know how i can remove them from the stage.
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Mar 5, 2010
I have a main timeline that has labels for different pages. On certain labels I have swfs loading using the UI loader with each swf removing itself while another appears. In some swfs I have .flvs called the same way and my problem is when an swf containing an flv is called the flv plays fine but soon as I select another frame the stream remains. How do I remove the stream so the next frame can play by itself?
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Jun 10, 2009
I've got a project with a bunch of stuff floating around the screen (enter_frame moves them all around). I instantiate them with one function, and I want to have them removed in a separate function (all timeline code, no .as files). I want them to remove themselves after floating 500 px off screen. Here are the two I've tried:
for (var i:int = 0; i < this.numChildren - 1; i++)
{
if ((getChildAt(i).x < -500 ||
[code]......
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Jul 30, 2010
So I have a 5 page website, on the home page when I opens you see a video and it automatically plays. When you click to a different page though you can still hear the sound in the background. The video has an instance name of video, I tried using video.stop(); in the code for each button and it works but then it doesn't allow me to navigate when it isn't away from the home page.Here is the code I have for one of my buttons (it's the same for the others with different names though):
home_btn.addEventListener(MouseEvent.CLICK, gotoFrame);
function gotoFrame(e:MouseEvent):void
{
if(e.target.name == "home_btn")[code]....
Do I have to use an else statement or another if statement?
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May 26, 2010
I'm trying a shooting game from an incomplete tutorial online. I'm trying to finish it off myself and hopefully learning more in the process but straight away I've hit a brick wall.The stage is 900 x 350. Bullets are fired from a turret near the center of the screen and will travel and eventually leave the stage at some point. I want to remove the bullet from memory and the display list once it has left the stage and can no longer be seen.I'm using a conditional if statement to check the x and y position of the movieclip, and if it outside the width or height of the stage then I want to remove it completely.
PHP Code:
stop();var angle:Number=0;var radiansToDegrees:Number=180/Math.PI;var degreesToRadians:Number=Math.PI/180;var currentTurretRotation:Number;var
[code]......
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Jul 28, 2011
I have an item that I want to appear on stage (see code below); but only for 5 seconds. After 5 seconds I want the object to disappear. I know that I can use removeChild to remove the object, but I don't know how to keep the object on the stage for a specific amount of time.
Here's the code:
stop();
//Add a movie clip to stage
var sample_mc:LibrarySymbol = new LibrarySymbol();
[Code].....
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