ActionScript 3.0 :: Defining Variables From Parent In Child

Mar 8, 2012

im working with my main FLA and a script for it child.as i have created a variable in the parent, "svar:Number = 0;" i would like the child to be able to modify this variable when certain triggers are met i've tried something like this in the "child.as" but im assuming its probably much more complicated

[Code]...

im wondering if there is a simple command such as this to call upon an existing variable in the parent? if not, is there a way i can import the variables using the import command?

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I'm trying to access some variables from my parent in my child MC.

Parent code:

var data_history:String;
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[Code]....

Now as you can see, i have tried the trace method, but with no luck. Flash doesn't report any errors regarding the trace method, but does report the two undefined vars (data_history). Ive tried to use the trace method above all the functions, at the top of the script, still the same errors though.

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[Code]...

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Using trace(MovieClip(parent).i) instead I get:

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Combined with...

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package
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[code]....

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[code]....

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When Sprite2 is rotated at 90:

[Code].....

And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200. But if I rotate Sprite2, the Parent won't update its bounds.

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I posted a problem recently and I think I was asking too much too soon, I apoligise for that one. I want to try again with my problem. Basically I am making an interactive circuit builder in flash mx for 8-10 year olds (does anyone remember crocodile clips?).

[Code]...

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ActionScript 2.0 :: [MX] - Defining Variables In A For Loop?

Feb 15, 2005

Here's what I've got:

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Something like:

for (var i:Number = 1; i < 6, i++) {
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ActionScript 2.0 :: MovieClipLoader And Defining Variables?

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using the MovieClipLoader function to load in several images into various actionscript defined movieclips. These movie clips, with images loaded into them, are going to have onRelease functions associated with them which will load in a larger version of the image already loaded. As you can picture, there are a series of thumbnails, and each thumbnail needs to be clickable and load a larger version of itself into an empty clip. However, I can't seem to define variables inside of the MovieClipLoader object as it's not technically a movie clip?

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ActionScript 2.0 :: [MX] - Defining Variables In A For Loop

Feb 15, 2005

Here's what I've got:

[Code]...

What I'd like to do is write a loop to handle all that code in less code. So, how do I define variables using variables?

[Code]...

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Code:
//define the function
function attachVid(nc, ns, curVid, vidFile) {

[Code].....

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In my application I'm loading a series of png images as overlays that can be tinted for customizing in this app. When I trace my memory, the basic app idles at 64,000 k. The exact second I load those overlay images it goes up to 205,000k. If I remove those clips and "clear" the stage I should go back down to 64,000 k if everything is removed and collected correctly, right? It's not, it's hanging at 215,000 k. Are my images being cached and that is the reason for the memory staying up? If so, how do I prevent that. Or upon removing the parent of the image how can I un-cache the image.

If a user switches between models and loads several different items then the application actually crashes the Flash environment because of too much memory usage. It also does the same to browsers.

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I have a parent swf which loads many child swfs (though only one is displayed at a time). My intention was to use the loaded SWFs document class to retrieve an array of objects to be assigned a tab index, combine this with the parent's own array of objects and apply sequential tab indices to them all. But what happens is actually that the parent's objects are assigned an index, but the external swf is unaffected. In fact, the external swf retains its automatic tab indexing, when I would expect that having set a value for InteractiveObject.tabIndex, automatic tab indexing would be disabled.

I've seen similar tales elsewhere. Most posts I've read are wanting to load an external swf, give it focus and loop through those objects, then close the swf and return to looping through the parent. However I would like loop through all objects as one. including manipulating the focus manager(s), and basically fiddling with every tab-related property I know.

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[Code]...

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I'm having a strange problem setting variables in movie clips from another (parent timeline). I run the following code from the parent movie clip to target child movie clips it contains.

setVars = function (clip, value) {
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[Code].....
 
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