Actionscript 3.0 :: Referring To Variables In Parent MC In Multiple Child MC's?
Nov 7, 2010
I have several .as files. The first that loads is Main.as;
package
{
import flash.display.MovieClip;
public class Main extends MovieClip
{
[code]....
So this MC gives the user the ability to type in their name and store it into the parents playerName variable. With the intention that I can refer to it at any point later in any other MC. It stores it okay, a trace proves that, but a problem comes when this movieclip is replaced by the new one ZoneSelector;
package
{
import flash.display.MovieClip;
import flash.events.MouseEvent;
[code]....
As you can see, there's hardly anything in the this .as file. But everytime the trace(MovieClip(parent).playerName) tries to run I get the following error;
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at ZoneSelector()
at Setup/onbeginGameButtonClick()
It's as if the ZoneSelector runs its entire script before the playerName is set..or something like that.
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Oct 31, 2011
I'm having some trouble getting to grips with how a child can refer to the variables of parents. Here is my Main.as :
package
{
import flash.display.MovieClip;
public class Main extends MovieClip
[code]....
Using trace(MovieClip(parent).i) instead I get:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Child()
at Main()
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TestA.as
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[Code].....
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[Code]...
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public class Main extends Sprite
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[Code]....
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[Code]...
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<page ani_swf="pages/text1.swf">pages/white.jpg</page>
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<page ani_swf="pages/text2.swf">pages/0003.jpg</page>
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<param name="FlashVars" value="zone=1" />
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var image1 = var1 + ".jpg"
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<param name="FlashVars" value="zone=1?var1=image1&var2=image2" />
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Combined with...
on (release){
var image1 = var1 + ".jpg"
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Code:
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[Code].....
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archGallery.addEventListener(MouseEvent.CLICK, goArch)
function goArch(e:MouseEvent):void {
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[code].....
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ActionScript Code:
makeBalls();
function makeBalls() {
for (var i:int=0; i<10; i++) {[code]...........
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If a user switches between models and loads several different items then the application actually crashes the Flash environment because of too much memory usage. It also does the same to browsers.
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[Code]...
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i want to pass the variable from parent to child .How Can i pass the Variable.Here i paste my code.
My Parent Class
public class PlayerStrobe_domaincheck extends Sprite
{
private var myService:NetConnection = new NetConnection();
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[Code]....
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[Code].....
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[Code]...
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function pickUp(event:MouseEvent):void{ [code]...
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