ActionScript 2.0 :: Way To Make Health Decrease By Decimal / But Show Whole Number In Textbox
Jan 9, 2010
I am making a flash game for a school project, and I decided to make a stick fighting game.once the enemy attacks the player their health just drains. The only way I can fix it is if I have a decimal instead of a whole number, but I have the variable of the health in a text box to display the players current health and it doesn't look to good with a decimal number.So, I am wondering if there is a way to make the health decrease by a decimal, but show a whole number in the textbox.[code]
I'm having problems with actions script in Flash 8.I'm trying to make a little side scrolling fighting game, i've got a character and an enemy which follows him and has an attack animation when close, but I can't get the health bar to decrease when the hitting animation occurs while in contact with the hero.[code]I put this script on an invisible square which appears during the attack animation, HERO is my hero's instance name and HP the health bar's. Whats suppose to happen is that the enemy goes for the attack animation which is of hitting the hero whith an axe, and when the invisible box hits the hero at that moment, the hp should go down..
I have tried and tried but i cannot get a number to force show 2 decimal places.I have lots of different buttons and selection boxes that output a different value for 'sizePrice' and 'effectPrize'. An example can be seen below:
Code: if (sizeSelectionBox.value=="size1") { sizePrice=67.20; calcTotalPrice();
[code]...
I need totalCost to always show 2 decimal places so if it is 60 it needs to say 60.00, if it is 67.2 it needs to say 67.20
I am rather new to actionscript and having some trouble. My goal is to make a app where the user enters a decimal number and the number of decimal places and the output is displayed in a dynamic text box. Here's what I have so far:
ActionScript Code: go_btn.addEventListener(MouseEvent.CLICK,Display); function round(num:Number, dp:int):Number { var decimal:Number = Math.pow(10, dp); trace(Math.round(decimals * num) / decimal)
on (release) { health -= 10; if (health>500) {[code].........
I was wondering if there is a code i can use to replace the 10 with a random number between say 1-10.(Ergo when the script triggers the health is decreased with something between 1-10 instead of the set nr 10)
Im making a shooter. I want my player to have health. Its similar to galaga. The player instance is PlayerShip and the shot from the alien is AlienShotT i want 100 health and -10 health per alien shot.
Alright, so after some work and a lot of mistakes, I made a health bar for my game. (This is in Actionscript 2) Basically, the code is on my main character's .as file, there is var maxHealth : Number = 100; var health : Number = 100; and further down the line... _root.healthBar._width = (health/maxHealth) * 200;.As a result, when I change the var health number lower, the health bar goes lower. Sweet! It works! Now I was wondering if any of you guys could help me code it so an enemy can inflict damage upon the main character. I have tried many codes but they have all failed. if(this.hitTest(_root.Monster)) { } What would I put in the brackets?
i am a newbie in AS3 or should i say a total noob in actionscripts and flash itself.Currently i need help on how to make a health bar.Basically i need to make a health that decrease over time when the mouse clicks on it. Meaning:Example when there are like 4 objects, A,B,C,D A and B are objects that help that player score points and C and D are objects that make the health bar goes down. By using mouse event, i must make it able to detect the clicking when the object is being clicked.
I'm using AS3 in timeline. I'm working on a multiplication game. The idea is to count the number of correct and incorrect answers and give the user a final count. I have several dynamic text boxes: box1 and box2 will multiply each other.box3 = input box; user inputs answerbox4 = message displaysbox5 = correct1; displays correct countbox6 = correct2; displays incorrect count buttonsbt_1 = checks answersbt_2 = resets problems PROBLEM:I CAN'T GET BOX6 COUNT THE INCORRECT ANSWERS. HOW CAN I FIX THIS PROBLEM?
I have some dynamic text fields. And i have assigned some two decimal values to them.eg._global.minqty = 10.00;total_cost.text = _global.mincost;but its showing me only 10. And i want to display 10.00.
For example I could have 6 or 6.5 or 6.75 or 6.125 but I need to convert all to show zeros at the end if they are less than three decimal places. So it should output respectively,6.0006.5006.750or leave alone at 6.125 or some other three digit number.
I'm making a game where you level up, and then the amount of EXP you need to level up, gets higher. The problem is, if I have it so the amount of EXP needed to get to the next level just multiply by 2, it just gets to an absurdly high number, and I don't want that. I would rather have it multiply by 1.3 or 1.5, but the problem with that is that the right side of the decimal gets all ugly to something like "60.54902380".
how would I be able to round it so there's no decimal point, or at best just one number to the right?
How can I round off a decimal number upto say three decimal places? The number comes as an output value like 0.98765e^7 for the statement outputvalue = 0.8678/InputValue. How can I make the output value rounded off as 0.988e^7?
I want to get rounded number Example: I want to get full number I write Code: cas=15.02 int(cas) and I get 15
But when I write these Code: cas=15.02 lol=cas - int(cas) trace(lol) I get 0.0199999999999996 instead of 0.02. I need to get only decimals so that i will be able to write 15.02 like 15:02 or 1.2 like 01:20. I need to write numbers like in digital clock.
I am totally confused about this one. I am trying to display a number as x.xx, but I'm having problems! The number has 0, 1 or 2 decimal places, so I have an if else to add '0' or '.00' on the end if there are 1 or 0 decimal places respectively.[code]...