I want to change the code a little bit by creating an Input Text. A random number will be typed in that text instead of having a fixed, pre-set number.
I'm trying to build a fahrenheit to celsius convertor in AS3. How can I test to see whether what is input into a text input box (flash component) is not a number? This isn't correct but you can get an idea of what i'm trying to do:
if (celsius_txt.text == NaN || fahrenheit_txt.text == NaN) { //do something; }
i got a input text , how do i set some number if they input the right one?like i want (2,4,6,8,10) to be true if they input the the same number ,i want boolean to be true how i going to do this?
I'm having trouble passing a number from an input text box to a dynamic text box after a button is clicked.
In timeline I have two frames labeled: 1) inf, which starts with an input text box and a button, and 2) closing, which receives data from inf section.
INF SECTION has an input text box (age_txt) and a button (inf_bt).
var userAge:Number;age_txt.text; inf_bt.addEventListener(MouseEvent.CLICK, gotoPg1); function gotoPg1 (evt:MouseEvent): void{age_txt.text=String(userAge);// user
Need a code that only accepts numbers. Upon inputting, the code must check if it is number, if not, it must remove the entered key or not enter it at all
I have one input box in which you enter a number. That number must be sum plus 5 and the result should appear in a dynamic text box when you press a button.To change the "number" text string you entered in the input box to a real number that Flash understand as a NUMBER I placed "parseInt" and "Number" before the name of my instance objects. This is the action of the button:
My input textfield is called Minutes. var pMinutes = Minutes.textvar sMinutes:Number = Number(pMinutes) I use it in a timer, and when i try to add a value to Minutes (ex. 5) in the swf the timer displays 59:59, if i add a value (ex. 5) in the .fla the timer goes well but i have to add a value before exporting... so the textinput is like a normal read-only text field.
I've got a few input text fields and a submit button on an order form I've designed. Trouble is you can only order in multiples of 2. Naturally I have a warning stating that orders must be multiples of that number but there is always room for idiocy! Lets say my order input text box is called "order" and the button used to proceed to payment is called "submit". How do I detect an ODD number entry and have it run an mc called "warning"?
I've got a few input text fields and a submit button on an order form I've designed. Trouble is you can only order in multiples of 2. Naturally I have a warning stating that orders must be multiples of that number but there is always room for idiocy!
Lets say my order input text box is called "order" and the button used to proceed to payment is called "submit". How do I detect an ODD number entry and have it run an mc called "warning"?
i have input text box i want user can enter only number between 0 to 255. if tries to enter greater number thar 255 then it show previous one e.g user entert 64 and then 6, in that case only 64 shown in text box .
I have an application that is trying to sort of scores. The problem is that when it tries to sort it errors as it is checking if one string is less than another string when it should be doing one number less than another number.
I have played with parseInt but I haven't managed to get it to work?
I'm working on a delivery costing system for my company using postcode input from users
For you non Brits out there UK postcodes work on two blocks of 2-4 characters each.
L2 2HH - Liverpool central M24 2TN - suburb of Manchester IV56 7NQ - outter Inverness
You get the idea. So the first part of a UK postcode, wether it be 2 characters or 4 characters MUST have atleast one numeric and one non-numeric character in it. How do I detect this?
At the moment I've just got my CHECK POSTCODE button to run a few functions only if my POSTCODE (input text) field length it greater or equal to 2 characters. So how do I easily detect an input of numeric and non-numerical characters without having to resort to indexOf ...a...b...c...1...2...3...?
I'm trying to do a check to see if the user inputed a number into an input text field. I'm also running a check to see if the user has left the input blank (which works just fine), but I can seem to get the NaN function working.
(using actionscript 2.0 w/ flash CS3)
Quote:
this.btn_step1next.onRelease = function() { if ( zipcode.text == "" || zipcode.text == isNaN() ) { message.text = "Please enter your ZIP code to continue."; } else {
I think this can be really easy however i'm not reaching the answer of this question. i have text inputs .......and i want to restrict the input to only Numbers...mytextbox.restrict = "0-9"; now when i try entering the values it works fine.....but but.....i doesn't accept any special characters.and i want it to atleast accept '.' because i want to accept decimal values
im fresh in action script and in new member on this forum. I work in AS2. So i have 10 buttons. I need script which will increase the number for 1, (0/10) when pressed. When the same button is pressed twice, then i want not to raise the number. When all the buttons are pressed, (when the number reaches 10/10) i wish that animation play.
SO, I want to do a very simple program, and I have no clue how to even get started. This is what I need to do. Several Different boxes to put something into. I Have Done That, I can type into them. Their instance names are
Box1 Box2 Box3
Heres what I have no clue on how to do though, completely lost. Box 1 needs to have the value psr.
I'm using AS3 in timeline. I'm working on a multiplication game. The idea is to count the number of correct and incorrect answers and give the user a final count. I have several dynamic text boxes: box1 and box2 will multiply each other.box3 = input box; user inputs answerbox4 = message displaysbox5 = correct1; displays correct countbox6 = correct2; displays incorrect count buttonsbt_1 = checks answersbt_2 = resets problems PROBLEM:I CAN'T GET BOX6 COUNT THE INCORRECT ANSWERS. HOW CAN I FIX THIS PROBLEM?
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I got an input function in witch i set all the variable i want to display. To make it clean i would like to input any number of vars without having to change my input function to avoid the "Expecting more/less arguments". Then i would like to get any type of var (bool num int ....) in the input and then check their type, instead of declaring the first input var being exclusively a number for example. Is that possible and how, don't know if i was clear,
I have an issue with font scaling of a dynamic text box.
Currently i have one input box named input_1 with a variable attached to it named "choc_1".
Also, i have a dynamic text box named dynamic_1 with variable "choc_1".
When the user types something on the input box then the dynamic box changes instantly and displays what the user has written.
I've googled a lot, but i can't find a solution to auto scale-size the fonts to a smaller size if the user types many letters.
The input_1 box has a 13 character limit. My initial font size is 200, i want to scale down so when the user types 10 letters they fit the box and they don't go out of screen. I want to use one line, so wrap or multiline is not possible.
here's a code that i'm trying to fix but i can't get the dynamic box to change:
I'm trying to extend the text input that comes in flex to support an icon, just like mac os x search text input has a grey circle aligned to the right, the text input has a addChild method, but it didn't work for me.
the last of many problems, is that at the very end of the test, you're shown your score, and you have the option to type your name in a text box and click "save". Doing so will apply you score data (time elapsed, date, correct answers and percentage) along with the name you typed in, and output in a form, that you can save or print off, or whatever. The problem is, the input text box will not let you type in it. If you mouse over it, the mouse stays a pointer, you don't get the text tool. If you click on it, the cursor appears for a split second after you release the mouse button, but you cannot type anything in it.This is the actionscript for the output form:
Code: // function saveRecord(record:String, field:String, now:Object, score:Object):Void {
I have a box that when rolled over, I want some text over to the left to increase. Say I have a dynamic text that says "computers". Now when you roll over that box, I want "computers" to increase to size 28. How would I do that?
on (rollOver){ _root.computers.textsize = 28; }
it would be something like this, if only textsize was an option.
I have 2 keyframes on my timeline.The first keyframe has an input text field (instance name: inputTxt) and a button (instance name: btnTester).When the user clicks the button it takes them to the second keyframe where their text should be displayed in a dynamic text box (instance name: txtBox).I get a null value in keyframe 2.