ActionScript 2.0 :: Flash8 Suddenly Not Working In IE - Won't LoadMovie
Nov 10, 2009
I have a photo gallery I developed using AS2 in Flash 8 Pro. You can find it at [URL]. I used a loadMovie to import different swf files into the main swf file when a button is clicked. It works great in Firefox and Safari but suddenly stopped working yesterday in IE. It worked in IE (6, 7 and 8) since last Friday when I uploaded it but stopped yesterday. I am using IE on Windows XP. I did try IE on Vista yesterday when I started having trouble with my XP IE and it seemed to work...however, this morning I can't even get my IE Vista to come up so am not sure it is still working on that version. I removed the preloaders that are in the imported swf files but it didn't help so I put them back in. I am using the following code in my html to embed the flash:
I have a photo gallery I developed using AS2 in Flash 8 Pro. You can find it at [URL] I used a loadMovie to import different swf files into the main swf file when a button is clicked. It works great in Firefox and Safari but suddenly stopped working yesterday in IE. It worked in IE (6, 7 and 8) since last Friday when I uploaded it but stopped yesterday. I am using IE on Windows XP. I did try IE on Vista yesterday when I started having trouble with my XP IE and it seemed to work...however, this morning I can't even get my IE Vista to come up so am not sure it is still working on that version.I removed the preloaders that are in the imported swf files but it didn't help so I put them back in. I am using the following code in my html to embed the flash:
I thought maybe there was a change in the way my server was serving the flash so I uploaded onto another server...still not working in IE. I also checked to see that the server did not store my swf files in all lowercase names.
I put together an applet that uploads images via as3httpclientlib to a servlet. The applet works fine in debug mode (through flash builder) and until today it worked when deployed. From the servlet logs, it appears the servlet never receives the image(s) byte stream, therefore my hunch is the applet is not posting the multipart data.
I've been using the embed tag for a while and it has been working perfectly. I've got an XML file that I have embedded into my .swf, using
[Code]...
I had added a new function just before this error started appearing, but it had absolutely nothing to do with the embedding and the problem still happens after I comment out everything I added before the error.
url...My first and current flash project is located at url...In the background is a XML-based slideshow. In addition to the pictures being loaded, each of these pictures have one or two words associated to it.The word is supposed to fade in, stay for a second or two, then move and fade out. All this works fine locally, and it was working fine on the internet until one day.Someone mentioned that I shouldnt use setInterval etc. but im really stuck here. Doesnt help that im totally green on flash either.
I'm using Uploadify to allow for multi file uploading in my web application. It has always worked across IE 7,8, 9, FF 3.6, Safari and Chrome. Today I discovered by accident that it was working in each browser yet not in Chrome. I'm currently on Chrome 10.0.648.82 beta. The issue there is that I can select files to upload, yet after that nothing happens. I put alerts in all Uploadify events and non get fired. Then I went to the official demo site: [URL]
...and discovered that it does not work for Chrome there anymore either. I am running Chrome as default as can be, so it updated to this version itself. I have all default settings intact and no popup-blockers, ad blockers or any other add-in installed. I tried to debug using HTTP Fiddler, only to conclude no HTTP request is made at all after selecting files to upload.
This is my first time ever constructing a web site ONLY using Flash 8. I normally just use elements here and there, and I am totally confused. The link to the project is here: [URL] I want the site to be set up so that when I click a button (at the bottom), an external .swf file loads into that gray box in the center. How do I start? Where do I start? I should be able to figure this out, but I am stuck.
We have used loadMovie to load some small SWF files on a home page we have made. The swf files are in different sizes and we need to be able to set the size. How do we do this? We hoped the problem was solved with the following code, but this code only sets the size of the variable "minRamme", the contents are still to big, resulting in only a part of the swf file being visible. Anyway the following code ignored the onRelease command, so the swf file started playing at once. How come?
I'm making an game which i want to intergrate acheivements, I've got everything working to an extent but I've isolated code and put it in a test to show my problem. I have a MC called "ach" (without ") and inside that i have another MC called a1 , a2 , a3. They are animated to disappear after say 45 frames. I've put my acheivements on buttons just to test them, but in my game you get them for say playing for 1 hour or collecting all items and some for clicking hidden buttons etc. but when I click the buttons again the acheive MC keeps appearing. I only want it to appear once.This is the code I have got that doesnt work.
my preloader isn't actually working,trying to load the page on a PC with quite slow internet... The story is following - my preloader animation plays, but only after the whole movie is loaded, cuz I noticed a huge delay before the preloader was actually played... And then I used that flash speed testing thing (sorry, but I don't know how it's called) and it proved my theory... That's the code on 1-st frame, where preloader is:
I've got a strange problem with my new flash website. I've been able to code a preloader for loading in different .swfs into my main .swf file. This works fine locally and even when I simulate the download in Flash. But when I've uploaded it to my website the preloader no longer works. Basicly the swf file does load into the current swf but without the loading bar and percentage reading.
i tried to load an image into my stage. with clicking a button so i put actionscript for the button as such :on (release)[code]but the loader is not working the % which has to count to 100 then show the picture doesnt work and the picture appears with out loading..
why doesn't loadMovie("folder\file.jp",this); work? Could it be something with folder/file permissions on the server? It works in my computer but when I upload it to the server..it doesn't!I have the folder and the needed file already in the server.
This is driving me nuts folks. I've imported a video clip to my stage, added a skin for stop, play, pause etc. I test the Flash file using Control --> Test Movie and everything appears exactly as I want it to.
The problem is that when I upload the files to my server the embedded video clip does not appear, nor does the skin. Just a blank space
So iv been flash designing for about a year now, and i thought i was pretty good, however having never usd the geturl script before i am stumped whats going on. my AS is
Actionscript Code: on (release) { getURL("index.html", "_self");} which works fine when playing the movie in the flash preview (pressing ctrl+enter) but as soon as i publish the movie and view it embbeded in an HTML document it doesnt work. this should indicate its my browser settings? however iv tried disabling my pop-up blocker and still nothing.
Anyway I am having problems with my flash file. I am calling a movie through actionscript using the loadMovie command into a container (movieclip) on stage. The code i have used is below;
Code: var MoviePath =Path[slide_count]; loadMovie(MoviePath, loader_mc);;
The movie files are stored externally, and i have set the paths into an array as there is multple movies.
The problem I am having is pausing the actual movie and resuming it when they clicked on a particulr button on stage.
I have used this two codes when they click the pause button. But am not sure why it is not working.
I have traced to see whether the button is working or not and it seems to be responding when i click on the button. Just that the movie is not pausing.
The whole flash file is set on one scene with buttons on the one layer, the actionscript on another, and the movie container (loader_mc) is on its own layer as well.
Any support will be well recieved, as I have wrapped my brain around this and cant seem to solve it. I have tried various combination as well. being,
So I am tring to load a movie into a target. It is loading but all of the scripts are not working (some of the scripts are working). All the scripts work if I load the movie to a level instead of a target. But I need the movies to be in a target because of the motion that I want to apply to the loaded movie
I get a debug error: Error opening URL "file:///C|/pathtofolder/flashdata.txt?reload=263757" Where the reload variable is the random number and flashdata.txt is the file that contains the variable I need.
I'm trying to load a .swf into a containerMC with a button action. I want it to delay the loadMovie action for 1 second to allow an out animation to finish playing. The buttons (next and back) are in a MC on the main timeline of the swf.
I need do load an JPG dynamically. The URL is variable pase by Javascript.So... I have do create de variable in the JS e send it fo Flash.I'm getting this variable already. Using swfLiveconnect, and in the javascript the method SetVariable(var,value); I'm changing de value of the var. I can chage textfields, but the method loadMovie isn't working, by putting de URL param as the variable I get from javascript.Here goes the code I'm using:
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> <html> <head>[code].....
I have the following which works fine just out side of the loop statement:
loadMovie("icons/test.jpg", "pIcon0.Icon");
But inside the loop statement no image shows up.
I need it in the loop statement because eventually the code will call the jpgs out of an array based on the loop variable. And put them in a movieclip number by the variable also.
i have a movieclip on the main timeline, and inside that mc I have 1 button on first frame and 1 button of second frame...From the main timeline i run this script for frame 1 button...
And this works fine.. however, i run the exact same script for the button on frame 2, ofcourse changing the path and gotoAndStop(1) instead... And this isnt working.. The button's over frame works so its activated...
I'm having an issue with my dropdown menu, and I know how It's not working, but not why. See, I have an mc in my menu that I have a rollOver and rollOut function on. This makes it swap between frame 1 and 2 (2 beeing the frame with dropdown). Here's the issue: When I have the rollOver/Out function on the main item, the submenu items don't do anything when clicked. But when I remove the rollOver/Out function and just go directly to frame to from start, they work.
I am making a preloader for a 360* product viewer and i'm having some trouble. the preloader works fine and when placed by itself loads the second the page requests it. but once i put it in my .fla project something causes the preloader to not load. and instead starts playing once the file is completely downloaded.
there are only two frames. the first frame just has the preloader movie in it. the action code for the preloader movie is:
Code: _parent.stop(); this.onEnterFrame = function() { if (_parent.getBytesTotal()>1) {
Its suppose to create a Movie called container which has a text field in it then when the container movie clip is clicked on "Goodbye World" pops up in the trace window.So far the only thing this code does is display "Hello World" but no action is taken when it is clicked on.
Code: var container:MovieClip = this.createEmptyMovieClip("container", this.getNextHighestDepth()); var label:TextField = this.createTextField("label", 1, 0, 0, 150, 20); label.text = "Hello World";
I have a working contact form (.swf) that doesnt work inside another movie. Alone it works, but when I call it in main movie with loadMovie it doesn't.
[URL]
I used files from Kirupa's tutorials, made by claudio and senocular.
Using MacOSX 10.4 Tiger Flash Professional 8 Firefox, IE, Safari
I created a flash movie. All of the pictures fade in and out perfect. There is a button on each of the pictures and these buttons take you to the picture�s respective page. When I test the movie the buttons work fine. When I export the movie as (.swf) and try it again the buttons work. I am hosting it on a GoDaddy domain that has been purchased and am referencing it on another site that I own. When I embed it onto my website, the movie plays fine but the buttons are not functional. Here are the things that I have tried to rectify the problem:
- Tried exporting and publishing to Flash Player 7 and 6 DID NOT WORK - Instead of: on (release) { getURL(http:// . . ._self) }
I created a new layer and gave the button an instance name and used it as an action layer:
MyButton.onRelease = function() { getURL(www . . . ., _self) } DID NOT WORK
this post references the files listed at:i've implemented a dynamic text box that calls a txt file into it. it uses a scroller that i found a tutorial on:i've got everything working splendidly - everything EXCEPT the scrolling bar... as you can see, it scrolls up and down just fine, but doesn't control the text.i've pretty much exhausted my search through the actionscript to locate the problem and i can't find it.