ActionScript 3.0 :: Closebutton To Terminate Flash App?
Feb 2, 2011
Closebutton to terminate Flash app I wonder how one can do the following: How do I add a Close button to my Flash application? So that the app is terminated upon a click - and also if certain criteria are met (like totalsystememory size too large) that this be done with As3 calling some "Terminator function"
It seems there is a way out there as sold below;
experts-exchange. com/ActiononScript/Q_26578921.html note url above is not complete due to forum rules...
I am writing up an app that must not be allowed to shut down the users system under any circumstances, thus I need to learn how I can terminate my app. What tools are there to do this? So, Is there a basic way to have a "global error sniff" that somehow determines that the app needs to be terminated - and thus prevents affecting other processes that are running?
How to terminate a Flash application upon unforeseen errors? I am writing up an app that must not be allowed to shut down the users system under any circumstances, thus I need to learn how I can terminate my app.What tools are there to do this? So, Is there a basic way to have a global error sniff that somehow determines that the app needs to be terminated and thus prevents affecting other processes that are running?
I have got a flex app that communicates with a Scorm-API.When i run a javascript function from flex with "adl.nav.request" , i have to make a terminate function to make it happen which unloads the whole system,becouse this function updateds an "imsmanifest.xml" file. This xml is updated this time. This xml contains all the items that are connected to the index.hml which runs the flex app. That is why its refreshes. But i don't want my flex application to restart too.
This if statement is checked by compiler 10 times but I only need once(i.e. when i==0).So once it has been executed or say the statement condition is true,can I kill it. Meaning that this statement won't read by compiler or ignored.
The fills behave as expected but I can't get the stroke to break. For some reason it ends up connecting back to it's first coordinate. I've attached an image illustrating the problem.Here's the code:
I have a loop that is running to display images of all my clients.So, the image names are client0.png, client1.png,client2.png and so forth.I have a movie clip that is duplicated and uses the Loadmovie command to call the images. The code I'm using looks like this.
var position = 0; for (i=0; i<50; i++) { emptyMC.duplicateMovieClip("emptyMC"+i, i, {_y:+position}); var position = position +150 loadMovie ("http://www.url.com/client"+i+".png", "emptyMC"+i);
It's working great! But I don't have 50 clients, so I was wondering if there was a way to terminate this loop once it was unable to find a file. Does it already terminate once the file isn't found? Every time I test, the output unfortunately tells me "file cannot be found blah blah blah" or whatever. And all I want to do in order to update this page is to upload another image to the server without going back into the .swf and changing the i<50 to the exact number of clients I have.
Is there a way to immediately terminate the loading on an external swf and the loading of that external swf's dynamic content? I've tried the code below in the parent swf, but no success. The external swf's dynamic content continues to load.
I'm designing a platformer game, in which the code is all held within the character MC. I want to pause the game using something like 'delete this.onEnterFrame' as a start point to terminate code. The code layout within the character is like so:
onClipEvent (enterFrame) { ... this.onEnterFrame = function(){ //within clip event ... if(btnon == 1){ // when button pressed(on stage)) global value of 1 is true delete this.onEnterFrame; }...}}
Due to the fact its within a clip event structure, it doesn't pause it, instead it slows everything down. Would I have to construct all my code in a frame layer or can I still use an MC to terminate this?
I'm working through Dreamweaver fairly well, and I'm now wanted to import Flash buttons I've created myself into Dreamweaver for a website I'm currently building, and it's here that I'm finding the problem. I have been to the 'get URL Function', but it says something about needing to link to a web page? But my problem is how can I link Flash Buttons to a web page, when my site is still being developed and not published? Do I have to publish first?
:confused:Does anybody know is Flash mx 2004 compatible with flash CS3 and flash 8?? I can not open flash cs3 on my laptop with flash mx2004 also can actionscript 3.0 be used with flash mx2004 and flash 8 because when I save my flash cs3 document as a flash 8 document it does not work? I am awful confused with all this. If you created a flash website in flash 8 or Flash mx2004 you can not open in in flash cs3 it dosent make sence?
Are there any programs or features in flash that can simplify flash vector art?
I just realized that one of the reasons why my program might be running so slow is that I made the images out of lots and lots of circles. When things didn't look right I often just put larger circles over smaller ones. I didn't think that flash might still be drawing the invisible circles underneath-
We've got a green screened video playing in a flash movie over top of our html content.when the movie ends, flash uses external interface .api to call a javascript function which swaps the flash movie out with a 5 x 5 pixel flash movie (rewrites the <div>).this works and you can interact with the html content after the flash movie in all browsers except firefox.anyone know of any work-arounds or is there a better way of handling flash over html in this fashion?
I have absolutely no idea where to post about this, please move if necessary.So, I've just installed flash player 10 and now my flash tracer plugin (in firefox) won't work. do i have to switch back to flash player 9 or is there a solution to this?
i have the correct path in Flash Tracer's settings (C:Documents and SettingsAdministratorApplication DataMacromediaFlash PlayerLogsflashlog.txt) as well as the mm.cfg file in C:Documents and SettingsAdministrator.
I have made a small rectangle in the flash with the tweening effect and export in to the FLEX. When i publish in the FLEX i could see the rectangle with out tweening effects.How can i see the tweening effects.
ive publish a html file with flash detection enabled from flash.[code]now since the default codes places my flash movie on upper left corner, ive made my own tables with the flash on it, how or where do i place this code to the upper codes?[code]
We are developing our app in flash/flex builder for the front end hitting .NET backend webservices. There is one section of the old app that will not be initially converted, so we need have it appear in an iFrame.
So far all that works fine.We shrink the size of the SWF in the host page to just be the menu/nav area. And underneat that I have an iframe control that loads in this page from the old site.Now the problem. in the SWF is a drop down list to enable picking a client. Since the SWF has been shrunk to about 100px high, the drop-down will only occupy within that 100px area which it's opened. This is NOT good as you can imagine. How can I make the drop-down list descend over-top of the IFRAME control and thus extend outside the SWF dimensions? Is this possible?
I tried to make the internal stage transparent and leave the SWF a little larger, about 400 px high, but the IFRAME still appears behind the SWF.
I'm familiar with C/C++/Scheme/Java/OpenGL/TCP/IP.I need to learn how to build a tile based / platform flash engine.What tools should I be using? What books should I buy?I strongly prefer tools that let me do things programatically rather than through a graphical UI.
Is the Flash Video (or Flex VideoDisplay) component capable of seeking to an exact moment in a video?It seems to always 'snap' to keyframes (which is understandable). I'm just wondering if there are any mechanisms in the video classes for seeking to exact frames, ie it should do the translation from keyframe to specific frame in the background rather than having to actually play the video forward to the desired frame.This is not a streaming file and has nothing to do with buffering. The player is just downloading a movie file from the web and playing it from memory.
Situation: Got a flash object with an icon bar (div with pngs) on top of it. Works on all browsers except Firefox 3.6 on Ubuntu 8. Example: http://ListAndPlay.com
Problem: Icons suddenly disappear after the flash is being loaded. See this screenshot: http:[url]...What I've tried: Setting z-index, recoding the JQuery behind it, nothing works.
Good day to everyone. I'm here today to seek help about Flash CS4 and ActionScript 3.0. The story starts when one day, my boss asked me to make a flash presentation about their upcoming user training for a newly developed software. I was enthusiastic and excited about it because it's been a long time that I did not use Flash (note that I don't have any experience in ActionScript 3.0). At first, everything was a bit rough as I need to recall how to properly use the frames to create a successful animation. As I was about to finish the project, my boss approached me again and asked if I could insert a menu page in front so that the users won't have to replay the whole thing again just to look for a little something on that part of the movie. So yea, at first I was abit hesitant to accept. I said that it will work with Powerpoint. But she's a total pusher and I was forced to say yes. Now I'm having this problem about how to make a flash button load a swf movie.I've tried searching all over the net for tutorials but most of the times the "getUrl" and other stuff are said to be outdated.