I've built loads of preloaders in AS2 before. However I never ecountered so many problems as now. I'm confused about many things with preloading in AS3. This is my layout:I have a single frame on the first scene of my movie. The main content is inside a movieClip called container, placed on frame 1 of my next scene, which inherits from the class that holds the main code to initialize the game.(I read that this way my code will not try to access any movieClips, or sprites before they have been loaded... as they are not actually referenced from a document class).However my 1st frame where I have my preloader takes ages to load... My first question is... Does this happen because the loading procedure is different now? Or has it always worked like this... so that would mean that as I have many heavy assets in my library that are meant to load on frame 1. (Exported for actionscript in properties).I have a blank movie for a while. I'm using a simple code:
my site pretty much work like a slide show. the navigation (6 buttons) takes you from one place to another, moving the content back and forward. The problem with this, is that pretty much all content have to be loaded from start, sometimes when the page loads slow or you are on a bad connection, you get transported to a blank page, since that swf haven't been loaded yet.I'll give you my structure also.[code]If i could combine these two scripts, i think i could get the solution i'm looking for.
I'm an audiovisual interactive design student on a school that's screwed up. We work projectbased and this particular project requires a lot of flashstuff. But, we don't get taught anything by our teachers and we're supposed to find out ourselves once we need something with google and the likes. I wonder what I'm paying my schoolfunds for..Anyway! I'm working on my last project this year and it's an interactive DVD for our yearbook. On this dvd, several projects of students is displayed.
I've made a root.exe projector file that's small on size and only displays a picture, some audio and a button that activates another .swf with an animation to the next screen. I load this one with the loadMovieNum command. After this animation, it will load a new .swf (again loadMovieNum, and in the new one unloading the layer below it) with many active buttons and animations.. it's the biggest .swf I have and I don't think I can split it up.Locally.. everything works just fine with hardly any pauses between the files loading.When I test it on a dvd though, the wait time is about 5 seconds and flash seems to be freezing. This is because of the lack of a preloader and reading speeds of a dvdr driveI've been looking around for preloading external files and I've read alot about them.. and tried alot too, but I can't seem to get it to work. I believe it's because I'm using loadMovieNum instead of loadMovie. I tried changing the way it's reading containers to levels, but that doesn't seem to work.
I have a site at www.asylumartists.com , and when you enter the site, it says its loading 23 files. Inside my site swf there is around 12 videos on the main timeline, and each of them are flv components. Also my external swf files are being preloaded with:[code]If you go to the work section and check out a work, it doesn't start to preload right away. This leads me to believe that the content is having trouble starting because its trying to load so many files. Does anyone know a code that stops all loading at a certain frame? Once my site loads, it just stops all cache entrees, and when you select a work it preloads as it should?
I have been playing around with this for few days and I am about to give up.. I want to be able to preload anythything thats being loaded to a certain MC. but I dont want to have to set any VARS in the file thats being loaded to indicate its done loading. I could make each swf thats being loaded give a var stating its done loading and make the loader gone.. but I want to be able to preload any swf.. mp3.. jpg almost anything that I load into the target.. Let me know if anyone has created something like that before..
I am trying to preload dynamic swf files from an asset folder into a blank movie clip within my main swf file. Some of the files are 2+ mb and need to preload.
I am dynamically importing the swf files from an external asset folder into a blank movHolder movie clip on the stage of my main movie. I have this working fine. I am having a hard time knowing where to place the preload script (in the asset swf or in the movHolder clip), and whether or not my script is accurate for this procedure.
Inside of the movieHolder clip, I placed the preload script script on frame 1:
On frame 15 I have a looping action that tells flash to gotoAndPlay(5); as it loads the asset to frame 100.
On frame 20 I have inserted the label "start".
Obviously my approach is flawed and does not control the dynamically loaded asset. I am assuming that the asset swf if loading on frame 1 and ignoring my code.
But to lower file size I made the each section a different swf file
when you click a link you will have to wait for that section to load, it would be good if peoples can see the loading progress while they r waiting.
And i hav added a preloader in each of the external swf file.. and then i realise that if i wanna change or modify the preloader, i will have to change all the preloader too.. this is really kicking axx..
is there a way where on the main page there is only 1 preloader needed to show all the external swf files loading progress? i am using an empty mc as container to load thoose external swf files..
how im trying to preload external swf files:[code]i am loading first four swf files from swf directory (page1.swf, page2.swf, page3.swf, page4.swf) - However, I WOULD LIKE THEM TO BE INVISIBLE WHEN THEY ARE PRELOADED TO THE STAGE.. how should i do that.. "fileLoad._visible = false;" does not work-
I am trying to preload dynamic swf files from an asset folder into a blank movie clip within my main swf file. Some of the files are 2+ mb and need to preload. Let me tell you what I have done so far, and hopefully someone can put me on the right path.
I am dynamically importing the swf files from an external asset folder into a blank movHolder movie clip on the stage of my main movie. I have this working fine. I am having a hard time knowing where to place the preload script (in the asset swf or in the movHolder clip), and whether or not my script is accurate for this procedure. Inside of the movieHolder clip, I placed the preload script script on frame 1:
I wrote this script a while ago and it's worked extremely well for me ever since. I use it in nearly every project I do. But the other day I was asked to do a project where I could only use Flash 7.
This is a class I made to easily handle multiple file preloading by passing it an array of files to load. It only has two useful methods. One gets you the current total progress (total of all the files 0-100%) and an onLoadComplete. The actual usage is in the top of the file. It works great under Flash 8, so go ahead and use it.
I have a question about loading external data. When I had all my actionscript export to frame one, it would slow down the preloader and not show up until it was far into the progress bar animation. So I moved everything to frame 2. The problem with that is now my menus which are populated from an xml file are not there when the site starts to play. How can I get my xml data to load on frame one, but leave the .as fils to load in frame 2?
i have my portfolio website which is a 1.5mb big flash presentation and i thought about making a preloader.the problem is that making a preloader for the entire site will take too long to load. i have tried that.
so i thought about making a preloader for each "page" or section of my presentation. for example- just for syneron, or just for m-systems (with each of them have a few diferent pages in the presentation, but their size is managable).
the problem is that i cant find anything is the preloader code that will let met control what frames to preload (for example, frames 100-200).
I've made preloaders before, but only by having a preloader.swf that loads the content.swf.Is it possible to have an swf preload itself, so to say?I suppose the swf doesn't start until it is read into memory completely, or am I wrong?
I have a preloader that loads an external swf. That external swf calls an xml file that takes a few seconds to process and load the images within the xml.
My issue is that the preloader is "lying" to me when it reaches 100% because once it loads the external swf there is still a few second delay before the images within the external swf display.
Logically that makes scene to me because the external swf bytes don't include the bytes of the images that it calls for.
SO,...
How do I get the preloader to count to 100% only when the entire external swf and all of its contents are loaded in?
I need both the XML and SWF to be fully loaded and available. The problem I have at the moment is that the swf loads and after a slight delay the xml content appears (this is more noticeable at lower bandwidths).I need for both to appear at the sametime. Is there a way of constructing a preloader that takes both swf and xml bytes together ie getBytesTotal for both swf and xml.
While the main movie is already visible and usable, I want to load some additional SWF's (not to large though, like 20-50kb) underwater... so not visible and they won't be appearing to people unless they click a certain button. It is not certain that people will actually go to view them, but I want to make sure that some parts are immediately visible (so already loaded), in cache so to speak.
I have an FLV embedded in a SWF, and it preloads whenever a user visits the page it's on. Is there a way to prevent it from preloading, or force a user to click play before it loads?
i have my portfolio website which is a 1.5mb big flash presentation and i thought about making a preloader. the problem is that making a preloader for the entire site will take too long to load. i have tried that. so i thought about making a preloader for each "page" or section of my presentation. for example- just for syneron, or just for m-systems (with each of them have a few different pages in the presentation, but their size is manageable).
the problem is that i cant find anything is the preloader code that will let met control what frames to preload (for example, frames 100-200).
I have some files in my src directory, some are .class files (Java class files) and some are .properties files, when I create the Adobe air native installer these files are not included. Why is that? How can I work around that?
Also it excludes .mxml files, but that's good. I'm sure that's related, how to change what it includes or excludes?
I have created a flash file that allows you to click on a thumbnail image and larger image appears ontop of a tshirt. The same way as a gallery would work. The images and thumbnails are pulled in through xml. However I have a problem, I need the images that appear on the tshirts to be .png files or gif files as the tshirt colour can be changed. At the moment my flash file will only display jpegs! I dont knwo why. The jpegs leave me with a white background, so I need the transparency of a png/gif. My actionscript is:
My users upload a certain kind of text file that sometimeshas references to images stored locally on their hard drive. I needto check this file either on the server or within a flash app tosee if it has these references and then grab those images in aflash app to upload to my server.So I can use FileReference easily enough to have users uploadlocal images. But FileReference requires users to select their files with a dialog box. I can't have that. Myusers wouldn't know where to look and there are typically way toomany files, sometimes with the same name but in differentdirectories.
I can also just use URLLoader with a local URL, I guess I canprobably just use Loader too? That works great. The problem here isI can't communicate with both the server and the local filesystemin the same flash application due to Flash's security sandboxrestrictions. So I can get out of those security restrictions byplacing or editing a trust file in designated locations on variousOSes. I then need to install this trust file which is more invasiveand confusing to users then I want to be...Java's method of accessing local files from a web applet bysimply signing the applet with a certificate and having a dialogbox popup where the users grants access is ideal. Is there anything
iam streaming my web cam to FMS .... i have got a latency of 1 -2 second,,,,,, What should i do to reduce the latency,,,,,, is ter any change i can make in FMS files(xml files) in order to reduce the latency......
I was messing around with some old examples, and I ran into an unfinished example where several 30k-100k XML files are loaded and stored as a string into an Array. The code looks basically like:[code]Basically, when I trace the 'this', the order of the files that are loaded is off. Out of about 10 tries, about 3 times the order is perfect. The remaining 7 times, the order is a bit off. Does anybody have a suggestion on how to ensure the files are loaded prior to the next file being loaded? I tried placing a while loop that basically delays the clock for a few milliseconds, and that didn't work either. Besides, that is not really a good solution to arbitrarily waste clock cycles.
I am currently building a flash site which uses dynamic images throughout using loadMovie("picture.jpg", mc_name) to load them into various movie clips. This all works fine and the site is starting to look good, the only problem i have is with preloading. I have the main swf file and everything contained within it preloading with a progress bar at the start which works fine. When the movie loads the main homepage image slowly fades in, however as the loadMovie("home.jpg", homepic) is on the same frame as the homepage, if you don't have the image in your cache then you miss the fade completely in the time it takes the image to load.
As a result i am wanting to preload this (and a few other) images during the initial preloader if possible, that way i can prevent this problem from occurring. Unfortunately from what i understand i can't run loadMovie from within my preloader actions as they're in a different frame so i'm really not sure how to do it, given the image is external
I have a digital magazine (pageflip) on my site and i want to play video in each page. my problem is when user want to see the magazine he need to wait untill all the movies preloading.. Im trying to stop FLV from preloading untill the user click on play button or go to other page on our magazine (pageflip). can someone know how to do it? this is the code im using for the FLV video
I have a swf file that opens with a full browser xml slideshow.I've noticed when I have a preloader on frame 1 for my file, it is 'completing' before the xml images have loaded everything else loads(a bunch of text and some menu items) but the xml slideshow images seem to be outside of the scope for my preloader.how I can tell my file not to play until all elements (xml driven slideshow, menu items etc) are loaded?
I am working on a site and am using a lot of different scrollpane components that use outside .swf movies as its content. What I would like to do is create a progress bar for each section that uses this scenario so my users know it is doing something.