ActionScript 3.0 :: Stop Files From Preloading
Nov 4, 2009
I have a site at www.asylumartists.com , and when you enter the site, it says its loading 23 files. Inside my site swf there is around 12 videos on the main timeline, and each of them are flv components. Also my external swf files are being preloaded with:[code]If you go to the work section and check out a work, it doesn't start to preload right away. This leads me to believe that the content is having trouble starting because its trying to load so many files. Does anyone know a code that stops all loading at a certain frame? Once my site loads, it just stops all cache entrees, and when you select a work it preloads as it should?
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Aug 27, 2010
I have a digital magazine (pageflip) on my site and i want to play video in each page. my problem is when user want to see the magazine he need to wait untill all the movies preloading.. Im trying to stop FLV from preloading untill the user click on play button or go to other page on our magazine (pageflip). can someone know how to do it? this is the code im using for the FLV video
[Code]....
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Feb 12, 2010
Can't get this to work, and it only sends out an output error. The zombies.swf file is in the same directory so I'm clueless
import com.greensock.TweenLite;
import com.greensock.easing.*;
var loadBox:Sprite = new Sprite();
[code]....
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Dec 1, 2005
I am duplicating movie clips on the stage using a for loop. Inside the for loop is a loadMovie() function that loads a jpg inside each newly duplicated clip. My question is how do I pause the for loop until the image is done loading, then move on to the next.The way it is right now appears to be doing it all at once and it's obviously pretty choppy.
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Sep 17, 2010
I've built loads of preloaders in AS2 before. However I never ecountered so many problems as now. I'm confused about many things with preloading in AS3. This is my layout:I have a single frame on the first scene of my movie. The main content is inside a movieClip called container, placed on frame 1 of my next scene, which inherits from the class that holds the main code to initialize the game.(I read that this way my code will not try to access any movieClips, or sprites before they have been loaded... as they are not actually referenced from a document class).However my 1st frame where I have my preloader takes ages to load... My first question is... Does this happen because the loading procedure is different now? Or has it always worked like this... so that would mean that as I have many heavy assets in my library that are meant to load on frame 1. (Exported for actionscript in properties).I have a blank movie for a while. I'm using a simple code:
stop()
import flash.events.*;
this.loaderInfo.addEventListener(ProgressEvent.PRO GRESS, Loading);
[code].....
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Jun 29, 2006
my site pretty much work like a slide show. the navigation (6 buttons) takes you from one place to another, moving the content back and forward. The problem with this, is that pretty much all content have to be loaded from start, sometimes when the page loads slow or you are on a bad connection, you get transported to a blank page, since that swf haven't been loaded yet.I'll give you my structure also.[code]If i could combine these two scripts, i think i could get the solution i'm looking for.
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May 29, 2008
I'm an audiovisual interactive design student on a school that's screwed up. We work projectbased and this particular project requires a lot of flashstuff. But, we don't get taught anything by our teachers and we're supposed to find out ourselves once we need something with google and the likes. I wonder what I'm paying my schoolfunds for..Anyway! I'm working on my last project this year and it's an interactive DVD for our yearbook. On this dvd, several projects of students is displayed.
I've made a root.exe projector file that's small on size and only displays a picture, some audio and a button that activates another .swf with an animation to the next screen. I load this one with the loadMovieNum command. After this animation, it will load a new .swf (again loadMovieNum, and in the new one unloading the layer below it) with many active buttons and animations.. it's the biggest .swf I have and I don't think I can split it up.Locally.. everything works just fine with hardly any pauses between the files loading.When I test it on a dvd though, the wait time is about 5 seconds and flash seems to be freezing. This is because of the lack of a preloader and reading speeds of a dvdr driveI've been looking around for preloading external files and I've read alot about them.. and tried alot too, but I can't seem to get it to work. I believe it's because I'm using loadMovieNum instead of loadMovie. I tried changing the way it's reading containers to levels, but that doesn't seem to work.
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Aug 21, 2009
I have 4 imgs in an array with four buttons that will load one of the imgs from the array. If I do a simulated test to see how the preloader is working everything works. I can see my preloader working the percent is shown in the output window.
Here is my problem:
If I click on a new button while an img is loading the preloader flips out.
The percentage in the output window passes 100%. The preloader loads the new img and the img that was being loaded.[code]...
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Dec 25, 2009
I have only one FLVPlayback in the stage but i need to load more than one flv files and collect them with an Array. Then switch one video to another.
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Dec 18, 2002
I have been playing around with this for few days and I am about to give up.. I want to be able to preload anythything thats being loaded to a certain MC. but I dont want to have to set any VARS in the file thats being loaded to indicate its done loading. I could make each swf thats being loaded give a var stating its done loading and make the loader gone.. but I want to be able to preload any swf.. mp3.. jpg almost anything that I load into the target.. Let me know if anyone has created something like that before..
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Sep 7, 2004
I am trying to preload dynamic swf files from an asset folder into a blank movie clip within my main swf file. Some of the files are 2+ mb and need to preload.
I am dynamically importing the swf files from an external asset folder into a blank movHolder movie clip on the stage of my main movie. I have this working fine. I am having a hard time knowing where to place the preload script (in the asset swf or in the movHolder clip), and whether or not my script is accurate for this procedure.
Inside of the movieHolder clip, I placed the preload script script on frame 1:
totalBytes = Math.round(getBytesTotal() / 1024);
loadedBytes = Math.round(getBytesLoaded() / 1024);
percentDone = Math.round ((loadedBytes / tatalBytes) * 100);
framesloaded >=100) {
gotoAndPlay("start");
}
On frame 15 I have a looping action that tells flash to gotoAndPlay(5); as it loads the asset to frame 100.
On frame 20 I have inserted the label "start".
Obviously my approach is flawed and does not control the dynamically loaded asset. I am assuming that the asset swf if loading on frame 1 and ignoring my code.
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Apr 19, 2007
I'm working in Flash MX
I made a site completly in flash.
But to lower file size I made the each section a different swf file
when you click a link you will have to wait for that section to load, it would be good if peoples can see the loading progress while they r waiting.
And i hav added a preloader in each of the external swf file.. and then i realise that if i wanna change or modify the preloader, i will have to change all the preloader too.. this is really kicking axx..
is there a way where on the main page there is only 1 preloader needed to show all the external swf files loading progress? i am using an empty mc as container to load thoose external swf files..
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Jan 14, 2009
how im trying to preload external swf files:[code]i am loading first four swf files from swf directory (page1.swf, page2.swf, page3.swf, page4.swf) - However, I WOULD LIKE THEM TO BE INVISIBLE WHEN THEY ARE PRELOADED TO THE STAGE.. how should i do that.. "fileLoad._visible = false;" does not work-
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May 12, 2011
I've a function to check the preloading of external SWF files. The code is below.
Code:
function checkStat (){
tracker.onEnterFrame = function() {
loadingStatus._visible = true;
[Code]....
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Sep 7, 2004
I am trying to preload dynamic swf files from an asset folder into a blank movie clip within my main swf file. Some of the files are 2+ mb and need to preload. Let me tell you what I have done so far, and hopefully someone can put me on the right path.
I am dynamically importing the swf files from an external asset folder into a blank movHolder movie clip on the stage of my main movie. I have this working fine. I am having a hard time knowing where to place the preload script (in the asset swf or in the movHolder clip), and whether or not my script is accurate for this procedure. Inside of the movieHolder clip, I placed the preload script script on frame 1:
[Code]...
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May 21, 2009
I have an as2 slideshow project that has 3 images that are accessed form the library. The movie consists of 3 frames 1) preloader 2) blank 3) slideshow script and some stage elements. All these images have been exported for AS and exported for frame 3.
Even so the preloader in frame 1 still only flashes up on the screen briefly before the slideshow starts. I have also set the flash publishing to "export frame for classes: 3" as I have read that this may help. This still does not help.
The SWF file is around 1.3MB in size and virtually all of this is being loaded prior to the preloader as the bandwidth profiler reports.
I have attached a link to the CS3 fla file in zipped format so you may test this for yourselves and possibly help me figure out what I am doing wrong.
[URL]
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Jul 15, 2006
I wrote this script a while ago and it's worked extremely well for me ever since. I use it in nearly every project I do. But the other day I was asked to do a project where I could only use Flash 7.
This is a class I made to easily handle multiple file preloading by passing it an array of files to load. It only has two useful methods. One gets you the current total progress (total of all the files 0-100%) and an onLoadComplete. The actual usage is in the top of the file. It works great under Flash 8, so go ahead and use it.
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Feb 25, 2009
I have a simple flash game with two frames at the moment.Most of the stuff that happens is in as files linked to different movie clips.I orignially only had one frame my background frame and when testing I just press ctl+enter and bamm away it goes the actionscript runs as soon as the movie/game starts and ergo the game plays.My problem is this, I now want to have a start/home frame at the beginning (of course) which has the start game button on which when clicked THEN starts the game.Currently the game starts in the first frame along with the start button.How do I stop the game running straight away and my first frame only contains the start button, which when clicked then goes to the 2nd frame and starts the game?
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Jun 11, 2009
I dynamically loaded swf files through loadmovie, into a main movie which has six scenes. I made a button to go from scene 1 to scene 2, and when I go to scene 2, the swf continues to play from scene 1. How can I stop the swf from playing before it goes go to the next scene. I need to stop the swf when it exits scene. What's the easiest way this can be done. I'm using Actionscript 2.0.
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Feb 23, 2009
i was thinking about stopping internet download manager and all the other applications from downloading from my mp3 flash player,
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Jun 4, 2009
I have a question about loading external data. When I had all my actionscript export to frame one, it would slow down the preloader and not show up until it was far into the progress bar animation. So I moved everything to frame 2. The problem with that is now my menus which are populated from an xml file are not there when the site starts to play. How can I get my xml data to load on frame one, but leave the .as fils to load in frame 2?
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Aug 17, 2010
My company is working on a casual game which is entirely made in Flash. To speed up development/compile time we split some of it up into SWC files, for example dialog controls, cutscenes, particle effects are all controlled via SWC files. This was working great up until a few days ago, we have been working on this project for about 8 months with no major problems. However, now all of a sudden, when we compile the game, none of the SWC files work. The game compiles and runs ok, but nothing from the SWC files are working.
The strange thing is that if we remove one of the SWC files from the folder (the game reads all the SWC files from one folder) then the game will work. Even if you remove a SWC which isnt immediately used by the game it will still work. It's almost as if there is some limit to how many SWC files you can have loaded. (There are only 10 SWC files in the folder we are loading from).
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Nov 21, 2004
When not cacheing an HTML page, any movies or anything you load INTO that flash file through loadMovie or loadVars still gets cached... I use senoculars script to prevent this.Use this information wisely my friend i came across this post by lostinbeta to stop cacheing, but the link for the one to stop cacheing files loaded through loadMovie and loadVars doesn't work. know how to get to it, or what the as was?
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Nov 21, 2004
When not cacheing an HTML page, any movies or anything you load INTO that flash file through loadMovie or loadVars still gets cached... I use senoculars script to prevent this...
[URL]
and 2) Yes you can stop the cacheing of your page...
[URL]
Use this information wisely my friend
i came across this post by lostinbeta to stop cacheing, but the link for the one to stop cacheing files loaded through loadMovie and loadVars doesn't work. know how to get to it, or what the as was?
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Jun 12, 2009
I thought I had a handle on the timer class (even just a beginners understanding), but I'm having trouble with it.I have an event listener for the timer and it starts fine i get a delay, then a tween,but when I place a myTimer.stop();in the fuction the listener called (to stop it) it dosent stop.it will repeat placing the first image, and then call the first function again
......Wait its placing the first image in (a couple of lines before the start), so Its restarting the whole movie, not just the function?
myTimer.addEventListener(TimerEvent.TIMER, tweenone)
myTimer.start();
function tweenone (event:Event):void[code]...........
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Aug 26, 2009
I have a contact form for which I have a tween. That contact form consists of two keyframes, first the form, I tried putting the code stop(); in the first keyframe but it didn't stop. I then changed stop(); to _root.stop();, which didn't work either. I have to stop it because otherwise users would see a thank you note before they even enter their details. What can I do? Converting to movieclip didn't work either, besides it puts a funny character when I press AltGr
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Feb 1, 2008
I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.
The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.
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Oct 13, 2011
How do I stop a class file from automatically inserting itself into the .fla file. I want to insert it manually into a frame, and then tell it to stop after I leave the frame.The following is the code included in my .as file.
ActionScript Code:
package {
import flash.display.*;
import flash.events.*;[code].........
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Jan 5, 2010
Im attempting to make a preloader. I am very new to action script so this is what i have.
Code:
ifFrameLoaded ( "UC" ) {
gotoAndPlay ( "home" );
}
as simple as it gets, right? Wrong, the preloader works however is get this error 1087: Syntax error: extra characters found after end of program. The preloader it self works it plays and when the movie is loaded it begins the movie, however the movie doesnt stop at any of my stop commands and keeps looping through itself over and over again till i exit the window.
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Jun 21, 2009
I've tried a couple dozen things to try and stop this movie clip, even down to the bare bones basics and its not working.I have an imported TIFF sequence that i imported onto the stage of a movie clip. Its 73 frames long, i want it to stop on frame 73.So i add the usual stop(); command but it doesn't stop, it keeps looping.On the main layer i put this movieclip in i have an AS layer that also has stop(); and moviclip.stop();But it doesn't stop at all. it just keeps repeating.I put it down to this bare basic setup just to see if i could even stop it. But its not stopping.Layers -> and stuffScene 1Content - movieclipMCActionScript - stop(); movieclipMC.stop();Movieclip - keyframes consisting of image sequence 1-73. frame 73 has stop();
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