I have 4 imgs in an array with four buttons that will load one of the imgs from the array. If I do a simulated test to see how the preloader is working everything works. I can see my preloader working the percent is shown in the output window.
Here is my problem:
If I click on a new button while an img is loading the preloader flips out.
The percentage in the output window passes 100%. The preloader loads the new img and the img that was being loaded.[code]...
I'm loading data into a movie clip via XML and an array system that duplicates a single movie clip any number of times, as defined by the XML file. The code is working, but what I would like to do now is be able to get the previous number from the array.Here's the script I'm using:
I have a site where all the pages have a common SWF embedded at the top (Nav and banner), but the rest of the page is HTML.Everything is working fine, but I'm finding the 'independence' between the HTML and Flash is making for some sloppy transitions from page to page.I was expecting the SWF to be delayed, at least for the first page visit(and I have a preload routine inside the swf to make it's delay and appearance a bit more visually pleasant), but was surprised to sometimes find the SWF appearing and playing while the HTML content was delayed (resulting in a SWF floating in black).What I'm wondering is if there's a way I can do some sort of preload on my index page.BUT, not the standard one that I'm sure everyone would suggest (like the javascript image 'preload', or the newer 'css visibility' preload trick). The problem with the standard one is that it doesn't check to see if everything is loaded.What I'm after is a routine on my index page that invisibly loads some of the elements from my inner pages (common swf, maybe some of the images) and WAITS until it's done before moving to the inner pages (displaying the company logo and/or a load status in the meantime).Many people would suggest a preloader inside the common SWF on my inner pages (which I have), but the problem with that on its own is that it doesn't stop the HTML from displaying.
I'm trying to figure out a way to do a preloader (like those in a SWF, which loops until everything is loaded) that controls both the SWF AND the HTML.Recently, I found that you can use one swf to preload another, which would be a potential solution, as I could make an SWF on the index page whose sole purpose is to load (invisibly) the common SWF, displaying the load status and then loading an inner html page once it's done.Problem is, I have bee having trouble finding the coding for that, as most searches for preloaders end up being about standard preloaders, where it's monitoring the same SWF that the code is on, as opposed to controlling a second, external SWF.Can someone point me to or provide me with the proper coding/procedure for a preloader that controlls a second external swf or give me a better solution? one?
how do I stop the preloader to LOAD an item when I click in another item to load.. Is that possible? Here in my example the preloader runs perfect, but when I start another mouseevent CLICK the old loading still active (on BANDWIDTH PROFILER, but the Preloader Movie Clip is removed).. How Do I stop the event when another different loading starts?Not visual aspect but functional.
I have a digital magazine (pageflip) on my site and i want to play video in each page. my problem is when user want to see the magazine he need to wait untill all the movies preloading.. Im trying to stop FLV from preloading untill the user click on play button or go to other page on our magazine (pageflip). can someone know how to do it? this is the code im using for the FLV video
I am duplicating movie clips on the stage using a for loop. Inside the for loop is a loadMovie() function that loads a jpg inside each newly duplicated clip. My question is how do I pause the for loop until the image is done loading, then move on to the next.The way it is right now appears to be doing it all at once and it's obviously pretty choppy.
I have a site at www.asylumartists.com , and when you enter the site, it says its loading 23 files. Inside my site swf there is around 12 videos on the main timeline, and each of them are flv components. Also my external swf files are being preloaded with:[code]If you go to the work section and check out a work, it doesn't start to preload right away. This leads me to believe that the content is having trouble starting because its trying to load so many files. Does anyone know a code that stops all loading at a certain frame? Once my site loads, it just stops all cache entrees, and when you select a work it preloads as it should?
I've got a button that, when clicked runs a method. The method waits for a condition to be met (or rather, waits for a variable to be set in the model) and then updates the view. I did this by setting an ENTER_FRAME listener and it works fine:
ActionScript Code: private function loadHouseRoom(e:MouseEvent):void { view.addEventListener(Event.ENTER_FRAME,loadStuff);
[Code]....
I also tried setting the addEventListener to use a weak reference, but the Event never gets fired in the first place.
Note: I have to use a method like this. I removed a bunch of code irrelevant to this question to make this more readable, but the user needs to be able to change his mind and click another button before the loadStuff function is called.
I have made an animation consisting of 7 different MC's - each accessed by a hidden button. When I play the individual swf files, with sounds, they work fine. When I place them on the main timeline and export the swf, as soon as I click on any of the buttons, ALL the music/sounds play no matter what MC I'm playing. It is a cacophony of sound that I need to fix before 10th August - when I need to hand the project into University for marking.
I have an as2 slideshow project that has 3 images that are accessed form the library. The movie consists of 3 frames 1) preloader 2) blank 3) slideshow script and some stage elements. All these images have been exported for AS and exported for frame 3.
Even so the preloader in frame 1 still only flashes up on the screen briefly before the slideshow starts. I have also set the flash publishing to "export frame for classes: 3" as I have read that this may help. This still does not help.
The SWF file is around 1.3MB in size and virtually all of this is being loaded prior to the preloader as the bandwidth profiler reports.
I have attached a link to the CS3 fla file in zipped format so you may test this for yourselves and possibly help me figure out what I am doing wrong.
I have a hard time to find out how I can possibly set my prevFrame(); function to go to previous frame and play instead of stop?My code in the actionscript section (the very 1st line) starts with:[code]
How do I make the playing of my swf go in reverse when the reverse button is clicked? What I want is to have my timeline play in reverse and stop at the previous stop();I have a previous button already set up, but it does not work.[code]
There seems to be tutorials on starting the next video at completion of the previous one using the FLV2.5 Playback component, but stopping a video playback event when a new one is triggered. Ex. Video one button is clicked and video starts playing, viewer clicks video two button mid way through playback of video one and starts video two. How do I stop the playback of video one when video two button is clicked to avoid both playing simultaneously?
I would like to create an image sliding effect using next and previous buttons. For example the sliding images on the homepage here: http:[url]....I know this is not in flash, but that's the effect I'm trying to create using flash.
I followed the help quoted below. However, when I press the Previous button to rewind the timeline, the movie clip does not stop. For example, if I am on image 3 in the slider and press the previous button...instead of going to image 2, it slides all the way back to image 1 without stopping.
Quote: ActionScript 2:Notice how, in the link to the example, all of the images/slides are the same size. Create a few of those before you begin.
1. Convert each image/slide to it's own Movie Clip, so that you can go always go back and adjust them if needed....as well as other useful reasons.
2. You only need 2 layers for now, Actions & Container. On frame1, add a stop action to the frame on your actions layer. Then, place all of your Movie Clips on the stage, on the Container layer. Line them up horizontally, edge-to-edge. Select them all and convert to a Movie Clip named "container".
3. On the Container layer, Insert A Keyframe > move the Container Movie Clip to the left so that the next slide is now in place on the stage > Right click in between the two Keyframes and choose "Create Motion Tween". You should have the animation from slide 1 to slide 2 now. Repeat this process for 2 -3, 3-4, 4-5 ......(don't worry about the reverse!)
4. We need to create buttons to go to the next and previous slide. Make a new layer called Buttons. Create 2 buttons, one for Next and one for Previous. These can be Movie Clips OR Buttons, just place them on the stage give one an instance name of "next_btn" & "prev_btn" (no quotes) for the other.
5. All that's left is to add some actions to a few frames on the Actions layer.
a) Add a stop action to every frame where the slide will be static (still), you should already have one on the first frame from step 2.
b) Now here's where the magic happens. If we test the movie now, the slides will just play and over. So add this code to the frame 1 on the Actions layer:
Code: stop();//already have this stop action, just add the below this.onEnterFrame = function(){[code]....
I'm trying to get a quick replay command, "pressing space returns the scene to the previous frame".
[Code]...
The current function returns me to a previous frame (40), however the event does not stop, rather it keeps on adding new events ontop of each other once it returns to main frame. The main frame being where the actionscript is executed.
I've got an array of sprites which I'm animating by incrementing their rotationX property. What I want is for them all to disappear once the last item in the array has come full circle. The problem is that their rotation speeds are being generated by a randomized function, so I can't just go to the end of the array to find the last one. Each time it will be a different one.
I'm working on a pretty basic interactive children's book. I have it set up so that each page has audio relating to that specific page. Going forward, there is no issue with sound overlapping from the current and next pages. Going backward, however, there is an issue with sound playing on both the current and previous pages. How do I stop this?
my program is i can choose several movie to load and the movies are save in an array... For example: i choose movie 1 , 2 and 3. Movie 1 was loaded. After i lick 'next 'button, movie 2 will be show .Beside that,if i click 'previous' button, movie 1 will be show. i facing a problem that my previous button is not back to my previous loaded movie but is trace my choices in arrays backward. The next problem is, my first movie load to the second movie load will be a bit lagging. but the rest 1 is ok.
I have two xmls, xml1 and xml2. Both have same structure, only data are different. Button 1 loads xml1 and button2 loads xml2. Both calls same function to load XML. First i press button1, so xml1 starts loading, but if before xml1 is completely loaded, i press button2, xml2 also starts loading. If for some reason the xml2 loads first i get data from xml2. But when i look at the bandwidth profiler in flash , xml1 is still loading. When xml1 is loaded it will replace data from xml2. SInce i pressed button2 last, i would want data from xml2. So is it possible to stop loading the previous xml when i start loading another xml?
I have various movies clip within a movie and my back (mc = arr2_mc) and next (mc = arr1_mc) buttons are on the main scene.This is on my main scene on a first frame
when it goes back, it goes back frame by frame without stopping but I want it to go only to previous Scene. instead of going to previous frame.Do i have to create a unique button? which i did but i didn't work?
Am creating a two page document in flash cs4. Each of these 2 page documents have links to a learning resource on a web server.All I want is for the user to be able to navigate to and fro this two page document. Infact, I want to be able to click on a NEXT button to go the the nextpage and PREVIOUS PAGE button to go back to the previous page.
im using cairnform framework as3 and i have a single swf file, and i m searching a while for back button to go back a previous screen with all data's which r there previously.
What I want to do is, when I select an item in the datagrid, the selected item of the dropdown should be the correct one (the one which has the field idCompSuperioara equal to the third element in the selected datagrid row).
I'm creating a mobile app in which I need to show a calendar with months at the top. The months are part of a component that extends from SkinnableDataContainer (and has some custom scrolling/behaviour - which is why I did'nt use a spark list). I need the months to be shown as a 'trapezium' shaped tab and so I'm using a png image as a mask in the item renderer for the component.
When the mask is not applied, it all works well - the months render, the list/data container selection works when I click on a month and so on.When the mask is applied, it renders well, scrolling and everything else seems to work well - but when I click on a month, nothing happens visually. And from the trace statements in my code, it appears list item selection is not changing. Looks like mouse clicks are not working.
Code:
public class TopCalendarMonthRenderer extends LabelItemRenderer { [Embed(source="/assets/trapezium_alpha.png")] private static var TrapeziumMask:Class; private static var trapeziumMaskInstance:BitmapAsset;
I am in search of finding a way to display shopping cart items in a flash 8 datagrid in the order it was chosen by the user & also to ability to delete an item if the user choses. Currently I have the items displaying however they are displaying in a position as it is stored and called in the array. [code]
I have made a drop down menu with 7 items but as the invisible bottun around each item interferes with the item besid it, when i try to roll the mouse from one item to another, the invisible bottum dont work and the dropdown remains open.