Drop Down Menu Bug - Invisible Bottun Around Each Item Interferes With The Item Besid It
Jul 22, 2011
I have made a drop down menu with 7 items but as the invisible bottun around each item interferes with the item besid it, when i try to roll the mouse from one item to another, the invisible bottum dont work and the dropdown remains open.
I'm trying to get the menu width of a menu item in flex 4. I can get it but I have to show the menu first, then hide the menu, do a calculation, and show it again. Is there an easier way to get the item menu width without this hassle?
I need a tutorial for a hierarchical drop down menu system that drops down 3 sub levels. Do I make the items in the sub menus individual buttons and then insert them into a movie clip or make every sub menu item a movie clip and insert them into buttons?
I have an array for my menu and submenus.It works fine, but I have to click again on the menu to close it.When it's open it's completly open it takes too much space.how I could make a menu close when I click on another menu item..this is the code on the frame on my main timeline:
issue is that when a user clicks a datagrid cell that has a combobox editor and then immediately clicks away from the cell, the text value in that cell disappears. I have an itemEditEnd handler on the datagrid and it shows the value of the property I use as the editorDataField just fine. But the labelFunction (which gets called after the itemEditEnd handler) on that grid column sees it as zero. Why aren't the labelFunction and item editor playing together nicely? Here is the DataGridColumn:
ive followed Senoculars drop-down menu tute [URL], awsome stuff, but it seems the submenu's dont disappear to well when you roll out. ..They only disappear if you click on another menu item or when you click outside the menu.
My items no longer sit on top of the gray area outside the stage. When I try to move an item off the stage it goes under and I cant see it.I am using cs 5.5. I think I must have changed an option somewhere, becuase if I open up a new document everything is fine.
i want to add new Menu in flash IDE and i want to add inside the adobe flash menu. How i can add new menu in menubar and new menu item inside the help menu. is it possible to do this things if yes then which language i have to use for this. what is way to start development and what is the .MXP file and how to create this .MXP file.
What I want to do is, when I select an item in the datagrid, the selected item of the dropdown should be the correct one (the one which has the field idCompSuperioara equal to the third element in the selected datagrid row).
I'm creating a mobile app in which I need to show a calendar with months at the top. The months are part of a component that extends from SkinnableDataContainer (and has some custom scrolling/behaviour - which is why I did'nt use a spark list). I need the months to be shown as a 'trapezium' shaped tab and so I'm using a png image as a mask in the item renderer for the component.
When the mask is not applied, it all works well - the months render, the list/data container selection works when I click on a month and so on.When the mask is applied, it renders well, scrolling and everything else seems to work well - but when I click on a month, nothing happens visually. And from the trace statements in my code, it appears list item selection is not changing. Looks like mouse clicks are not working.
Code:
public class TopCalendarMonthRenderer extends LabelItemRenderer { [Embed(source="/assets/trapezium_alpha.png")] private static var TrapeziumMask:Class; private static var trapeziumMaskInstance:BitmapAsset;
I am in search of finding a way to display shopping cart items in a flash 8 datagrid in the order it was chosen by the user & also to ability to delete an item if the user choses. Currently I have the items displaying however they are displaying in a position as it is stored and called in the array. [code]
I have used states in my application.The thing is I have made the first item in my list to be selected. so I gave like this,
if(itemIndex == 0) this.currentState="selected";
this works fine.The problem is when other item is selected the first item does not change its state,it remains in the selected state until its clicked.My code looks like this,
i created an application and it has a menu bar at the top of the stage it also has a loader component below it. i need the loader to load an swf when an item is selected from the menu. Does anybody know how to code this. I am using the following code:
i need to fire separate method for individual menu item clicked ,so that individual item can handle separate method.and i need know what all the properties are available in menu item like type="radio".
I want to be able to select an item from my list component and fire a function directly related to selecting that item. list is called "tidlist" function is "selecttid(n)" the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select one (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
I want to be able to select an item from my list component and fire a function directly related to selecting that item.
list is called "tidlist" function is "selecttid(n)"
the "n" needs to be replaced with the index number... so if run my swf and the list component displays my items... when i select an item (the third one for example)... i want to fire "selectTid(3)".... cant seem to grasp.
i wanted to place some credits item in the right button menu (no links, so no events, just a label with credits). i was looking the contextmenu help, and there is an example of how to add items, disable default items and so on, but i could not find how to attach the menu to the movie (the basic part). i tried both on 'stage' and it tells me that stage does not have a property called contextMenu, so i tried to attach it to a sprite, it runs ok and compiles ok but when i right click on the sprite i get the default menu
var _menu_item:ContextMenuItem = new ContextMenuItem("here goes [code].....
I just read a comment at FlexExamples: One thing to note about the tree is that it is really just a list in which items are displayed. What that means is, you can't really drop somthing "into" folder unless the folder is open. Even in that case the user experience isn't quite right. So try moving everything out of one of the folders and then collapse that empty folder. If you drop something "on" the folder, it actually winds up between the target folder and the one below or above. This is indicated by the black line showing up as you move the mouse over the folders. If you "open" the folder (the only way to tell it is open is by the arrow) and then try it, you end up with an additional drop zone that is basically the bottom half of the opened, empty folder. This is also indicated by the black lines position.
It would be better if the middle section of any item could always be the drop zone for "add to this folder" and the top and bottom edges could be for dropping above or below respectively.I've just come to the same problem. Has somebody already managed this problem? In my case, I have dragMoveEnabled in the tree and offer the ability of dragging the tree items. But it is impossible to drag an item into another item that is empty. You can only drop the dragged item above or underneath an empty item.
i have AS2 coded menu it's working xml but i can add 11 categories.if i add menu item show page out...i want menu item 11 later menu 12 menu 13 in bottom. sorry my english i add flash file and screen
I'm creating a drop down menu and when I addEventListeners to check the clicks on the invisible buttons on frame 19 of the "menu" movieclip, it gives me an error. T really hate doing rollover with actionscripts. The download link for the fla can be found in below. Sorry for posting an external download link as the file is 7mb+! [URL]
I'm creating a drag and drop game for grades K-2 and two of my pieces stick to the mouse when clicked. I'm not sure what the problem is as I've used the same code for all of my pieces. The pants1_mc and the glasses_mc are the problems.
I have a List with an item renderer and would like to enable drag-and-drop onto the items in the list, rather than adding the data to the list. Is it possible to find the item that is being hovered over when dragging?
I am trying to build a dropdown list of fonts with each item in the list being written in its font ("Arial" is in arial, "Comic Sans" is in Comic Sans, etc.). What is the best way to do this? Here is the latest code that I have attempted:
I am trying to create a quiz in Adobe Flash CS3 using Drag and Drop Feature. I have created similar Drag items and I want to drag the item and place it into any target. For Ex. I want Drag1, Drag2, Drag3, Drag4, Drag5 should go to any target from Target1, Target2, Target3, Target4, Target5. The objects on Drag1 through Drag5 is similar like I am working on number system. So I want the Drag boxes to go to any place values into the target boxes. But the drag and target instance names should be unique and should be mentioned in the component inspector also.