ActionScript 2.0 :: Stop For Loop Until Done Preloading
Dec 1, 2005
I am duplicating movie clips on the stage using a for loop. Inside the for loop is a loadMovie() function that loads a jpg inside each newly duplicated clip. My question is how do I pause the for loop until the image is done loading, then move on to the next.The way it is right now appears to be doing it all at once and it's obviously pretty choppy.
I have a digital magazine (pageflip) on my site and i want to play video in each page. my problem is when user want to see the magazine he need to wait untill all the movies preloading.. Im trying to stop FLV from preloading untill the user click on play button or go to other page on our magazine (pageflip). can someone know how to do it? this is the code im using for the FLV video
I have a site at www.asylumartists.com , and when you enter the site, it says its loading 23 files. Inside my site swf there is around 12 videos on the main timeline, and each of them are flv components. Also my external swf files are being preloaded with:[code]If you go to the work section and check out a work, it doesn't start to preload right away. This leads me to believe that the content is having trouble starting because its trying to load so many files. Does anyone know a code that stops all loading at a certain frame? Once my site loads, it just stops all cache entrees, and when you select a work it preloads as it should?
I have 4 imgs in an array with four buttons that will load one of the imgs from the array. If I do a simulated test to see how the preloader is working everything works. I can see my preloader working the percent is shown in the output window.
Here is my problem:
If I click on a new button while an img is loading the preloader flips out.
The percentage in the output window passes 100%. The preloader loads the new img and the img that was being loaded.[code]...
I have an as2 slideshow project that has 3 images that are accessed form the library. The movie consists of 3 frames 1) preloader 2) blank 3) slideshow script and some stage elements. All these images have been exported for AS and exported for frame 3.
Even so the preloader in frame 1 still only flashes up on the screen briefly before the slideshow starts. I have also set the flash publishing to "export frame for classes: 3" as I have read that this may help. This still does not help.
The SWF file is around 1.3MB in size and virtually all of this is being loaded prior to the preloader as the bandwidth profiler reports.
I have attached a link to the CS3 fla file in zipped format so you may test this for yourselves and possibly help me figure out what I am doing wrong.
I have an interactive flash application that I'm building, but it's gotten kinda large (~200k) because of one large png file. So, I want to build a preloader for it, but I seem to have some difficulty getting it to a) stop looping back to scene 1, or b) look good if I use stop();
for some reason, the folowing scene's moving elements look crappy if I use stop(); in it's first frame in order to stop it from going back.
I don't want scene 1 to continuously reappear, but stop messes with the moving elements in scene 2.
I have successfully stopped a loop in one of my layers but it also affects other layers I don't want it to. I have a layer of moving clouds I would like to continue to animate during the playback.
Is there a way to have a stop(); apply only to one (or more) layer(s)?
How to stop for loop in AIR Aplication...Whether it is possible by using another event. for example start for loop is running.IF i click pause button then if it should be paused before ending the for loop....Are u understand my query..
I am having a bit of trouble getting my for loop to stop What I want to happen is when a button is rolled over it gets a movieclip from the library (not on the stage previous to rollover) move it the height of the movieclip up on the y axis as well as fade in and stop on roll out do the opposite, except if you rollover and rollout to quickly I don't want to mc to show at all.
Works like a champ, but as I traced it I noticed this occurs about 15 times a second (15fps).
This seems like a ton for overhead computing to me, and was wondering if I could just grab it initially on the enterframe and stop. I only need to know once in the frame when it changes (on the entry of a new frame).
I am using File Uploader Guys...FOr that each and every time i read some data using for loop and i write it this happens only inside the upload method.My question if i click pause button that is sepertae event na..How to stop the for loop in upload methid
im trying to make a website in flash andd everytime it just cycles through all 4 pages in a loop. if i redo the entire site it will work if i test it but as soon as i go to file save as and save it as a new name it goes back to looping and cannot be fixed unless i redo it again. i have 4 layers and the first frame in layer "action" has stop(); as the first line. the syntax is correct and i get zero errors. [URL]
I have created an animation with a number of layers - some have movie clips and some are frame by frame animation. It's 60 frames long and loops. When I put a preloader in at the beginning and put a stop action on it the stop action stops all the frame by frame animation. How do I get just the preloader to stop (and not loop)?
I am producing a banner ad and I need to have this 15 second animation loop two times (for a total of 30 seconds) and then stop. If this does call for AS?
WordPress site as an .swf with all the appropriate files loaded in the same directory. My client would like two things to occur in the animation: 1. The animation should stop after first time it runs and not play again. 2. Further, the animation should remain stopped throughout the duration of the visitors session so that when they view other pages they don't have to see the animation reloaded with each new page they visit. So far I'm unable to even get the animation to even stop on the first page load, despite having taken the following steps: 1. Created an "Actions" layer dedicated solely to actions.2. Placed the "Stop" Action Code in the last from of the aforementioned "Actions" layer. 3. I'm using Action Script 3.0 with a Flash Player 10 installed in my browser.
I'm pulling an xml and using a for loop to create a thumb list. This list is going to be quite long but I only 25 thumbs to be loaded at a time, so that the next 25 is only loaded when a user hits a button. I know how to set up a for loop in a function, but I can't quite figure out how to break up a loop where it would stop and start. I was thinking I would call the function each time a button is pressed and the loop would pick up where it left off with the next 25.
I thought maybe I could substite other variables into the for(); but everything I've tried breaks it. I tried pulling the var i:int = 0; out of the for so the function could set the i, but I guess I'm not clear on exactly how the for loop works.
What I'm doing:
function loadarticleHeadlines():void { for (var i:int = 0; i < egarticleXml.articlelist.articleitem.length(); i++) {
I have created a button which plays an external MP3 file, but the first problem is it only plays once. What script do i have to add so the sound continually loops. Secondly, I have created a button which stops music, but I can't figure out the code which stops the MP3 file playing. I've tried backMusic.close();, but an error message is displayed as the sound is already loaded up.
Am Creating a game in as2 an object come from left to right Randomly how do i stop the object i written script in single frame but it runs in all frame of the game
_root.onEnterFrame = function() { passed++; if (passed>speed) {
Anyways I have this movieclip that is only 60 frames long. In that 60 frames I just have a mask moving from frame 1 to frame 60. I want the movieclip to play and loop 3 times then on the 3rd time stop at frame 60.
I have been messing with the do ... while script, but havent gotten anything to work
ive created a character loop for two characters that are in a walk cycle. when a button is pressed both characters change animation, now ONE of the characters is doing what i want it to, which is, change from walk to aim, then back to walk. but the other character is going from one animation to the second, and then just continuing to loop the second animation.
I want to stop the looping at the end of the movie and then have that movie open up to a different website.When I insert stop action it works. The movie stops.However, whenever I add getURL(http:url]....); The looping continues and never goes to the site.I have tried seperate layers putting each command in a seperate keystone, and I have tried using both of them together.Also I am using CS4 and it gives me an error code for getURL---- The error code says sendtoURL
I'm working with Flash CS4 on Windows Vista. I made a simple animation. Then, I added a top layer for ACTIONS and added functions at the last keyframe. The function is-- stop(); -- Should not be hard, could not be more basic then that! Well, it doesn't work. Animation still play as loop.
When I publish my movie to flash 6 using the 2 methods below the code works fine but when I publish this to flash 7 neither method stop the code from going into a loop and eating the cpu when you view the files online.
I wasn't sure how to name this thread to well. Here's my funk: I have made a photo slide show and all works well for browsing and viewing. Where I got stuck was when I tried to write code that would center images that were vertical. This is the entire code on the empty mc that has it preload, display then adjust the x of the image. Now, with this code if the image is vertical it flies off the right of the page. haha. sounds fun eh?
Let's say i'm developing a chessgame, that evaluates moves in a while loop. I want the user to stop the game from looping, and give the move she's come up with so far. Just to stop the waiting for the user. I came up with this (the enterframe is there to let it compile):