ActionScript 3.0 :: Draggable From Top Rope Or Pendulum

Jun 18, 2010

i am searching for a rope that has something attached at the bottom and i can swing it around by dragging the rope from the top(not from the object attached). it might be a rope(more flexible) or just a rigid line, like a draggable from top pendulum.

i came across the box2d physics engines and erik hagreis' site made with menus that are suspended with ropes. but im still stuck, i dont know how to make the ropes draggable from the top(instead of from the bottom, as in erik's site). if anyone has a hint or an alternative solution to using physics engines, let me know. im out of searches, i searched the whole net...

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ActionScript 3.0 :: Rope / Pendulum Draggable From Top

Jun 18, 2010

I am searching for a rope that has something attached at the bottom and I can swing it around by dragging the rope from the top (not from the object attached). It might be a rope(more flexible) or just a rigid line, like a draggable from top pendulum. I came across this page: [URL]. I don't know how to make the ropes draggable from the top(instead of from the bottom).

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ActionScript 3 :: Implementing Frictionless Pendulum Using Rope Resource?

May 26, 2011

I'm developping a gameplay concept using AS3 Fisix engine in which I need for a pendulum to be frictionless. The idea is to define the head and tail positions (using the Fisix's Rope resource) by mouse clicking and dragging in the screen and let the pendulum swing so that it goes forth and gets back to its starting position without losing momentum, and keep doing this repeatedly.

So far, I managed to make the pendulum swing normally but still being affected by friction and gravity (it keeps moving until got totally still, like a real-life pendulum would do). After many trial-and-error experimentations, I realized that I couldn't find any obvious parameter to work with, either in FisixEngine instance or in the Rope object itself, which allows me to remove or disable the friction from the simulation so that the frictionless behavior could be achieved.

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ActionScript 2.0 :: Make A Draggable And/or Clickable Curtain Rope?

Aug 9, 2005

I'm having a heck of a problem with the startDrag function in Flash right now. I'm trying to make a draggable and/or clickable curtain rope, which works now to a certain extent. When the user single clicks on the rope, it opens/closes itself. When a user clicks and drags the rope part of the way, it opens/closes itself the rest of the distance. A user can also click and drag the rope the whole way if they like. Everything does what it is supposed to when a user single clicks. If a user double clicks, the curtain is permanently draggable, which is obviously not what I'm going for.Variable used to determine whether the curtain goes up or down

drag = 1
// Starts the dragging[code].....

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[Code]....

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Aug 29, 2004

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[Code]...

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ActionScript 1/2 :: HitTest And Draggable MCs?

Aug 16, 2009

These codes are in the draggable MC: fish1_drag this is my code:
 
onClipEvent (enterFrame) {    this.onPress = function() {        startDrag(this);    };
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I keep jumbling it up so that one thing works but the other doesnt. But basicly I need it so that when I drag fish1_drag (instance name) over ISpace1 (which is within many MCs : _root.UI1_mc.UI1_mc2.inv_mc.ISpace1 but opens up so you can drag it over it) for it the drop on the ISpace1.
 
I have another MC in the library and il get that the attach to the ISpace1 but what im finding difficult is just being able to drag the fish1_drag over the ISpace1 and releasing.
 
Here is some other reandom code that I have in a comment on my AC panel:
 
/*
this.onRelease = function() {                stopDrag();                _root.UI1_mc.UI1_mc2.inv_mc.ISpace1.attachMovie("fish1_mc","attached1 ",this.getNextHighestDepth());                _root.invCount += 1;                updateAfterEvent();  // I probly dont need this updateAfterEvent. but its there anyway.            };
*/

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ActionScript 3.0 :: Button In Draggable MC?

Mar 31, 2010

I'm working on a project where I have cards that need to be moved around and flipped. The cards themselves are on individual movie clips. I originally intended for a double-click to flip the card, and a click-and-drag to movem them around. That just wouldn't work; for some reason the double click wouldn't work even thogh I had doubleClickEnabled set to true. So what I'm currently trying is to have a button that flips the cards within the card movie clip; however that is also not working. Somehow, the button stays in place instead of being moved with the rest of the MC.

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ActionScript 2.0 :: How To Do A Draggable Zoom

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ActionScript 2.0 :: Draggable Map With Popups?

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I'm working on a project that requires a draggable map that has buttons that popup onrollover. Inside the popup will be a brief discription and and link that should carry you to another part of the move. Problem is, I don't know how to deal with the fact that buttons/rollover have become "inactive" because their in my draggable map. I am using startDrag for the map.

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I have a text input box with a submit button. When the submit button is clicked, I'd like a draggable MC to be created on the stage that contains the input text.

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I want to create a movie that allows boxes to be dragged around, and for lines to be connecting each box, wherever they are dragged. I have made the boxes draggable with the attached code.

what I mean, here is an example FLA: boxes.fla

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ActionScript 3.0 :: Add Text To A Draggable Mask?

Apr 5, 2010

I want to add a line of text to a small mask - the mask reveals a portion of an image underneath - the user drags the mask around the stage

2 movie clips

1. an image that fills the 900x700 stage

2. a 200x200 rect with blur that acts as a "window" to the image

The code below works fine (almost - see comment) but how do I add text to the mask?
 
img_mc.mask = mask_mc;mask_mc.buttonMode = true;img_mc.cacheAsBitmap = true; // for the blur
mask_mc.addEventListener(MouseEvent.MOUSE_DOWN, dF);
mask_mc.addEventListener(MouseEvent.MOUSE_UP,

[Code].....

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ActionScript 3.0 :: Boundaries For Draggable Objects?

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How can I make draggable objects not go off screen?

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Flex :: How To Make Panel Draggable

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I give my users the ability to create items. The Create item dialogs such as:

<s:Panel id="postitNoteCreatePanel"
horizontalCenter="0" verticalCenter="0"
...

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ActionScript 3.0 :: How To Make MovieClip Draggable

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I'm just trying to simply make a movie clip draggable (it was all oh so easy in AS2!) I'm getting "1120- access of undefined property "waves_mc"). Yes, I have the clip named waves_mc.

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ActionScript 2.0 :: Resetting X And Y On Draggable Movieclips

Feb 3, 2009

I've got 6 draggable movie clips that snap to a target - which works fine. If they don't hit the target area they snap back to their starting point- which also works fine.

My problem is that they can all be dragged to the target one after another, but I only want one movieclip to be at the target at any one time.

So,when I start dragging a new clip toward the target I want the movieclip thats already on the target to reset itself to it's starting position, thus being replaced by the incoming clip.

I want this to happen for all the draggable clips.

function dragSetup(clip, targ) {
clip.onPress = function() {
startDrag(this);
this.beingDragged=true;

[Code].....

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ActionScript 2.0 :: Draggable Xml Video Playlist

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I am working on a video player with a selectable xml video playlist. I have successfully made the playlist draggable but can't seem to figure out how to allow the list (previously accessible outside the draggable movie clip) to be selectable. drag_mc is the movie clip which I have made draggable. Here is the part of code I am dealing with:

[CODE]...

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ActionScript 3.0 :: Snap One Draggable Mc To Another When Overlap?

Oct 28, 2010

i have two draggable mclips on stage and need one of them two snap to the other whenever it passes over it. I tried with f(hitTestObject){ mc1.x = mc2.x; and mc1.y = mc2.y}, but it doesn�t work very nice.

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ActionScript 3.0 :: Making A Text Box Draggable?

May 10, 2011

ive got a text box a user can enter some information, an add_btn whcih will place the text onto an image inside a UILoader.i keep getting this error :

Quote:

TypeError: Error #1010: A term is undefined and has no properties.
at DLS_fla::MainTimeline/onClickadd_btn()

when i hit the add_btn... why has it got no properties

ActionScript Code:
function onClickadd_btn(evt:MouseEvent):void{
//and the work around for removing the old text when new confession is added.
if(newTextBox!=null){

[code]....

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ActionScript 2.0 :: Have Some Objects On The Root Which Are Draggable?

Jan 23, 2004

i'm trying to think through a little multi user game...how can i have some objects on the root, which are draggable, be shown to have movement when someone on a different computer is clicking them? i'd like to have the users mouse be visible to everyone... when you click and move an object... i can see your mouse moving, clicking, and moving the object.

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