ActionScript 2.0 :: Draggable Map With Popups?
Mar 17, 2009
I'm working on a project that requires a draggable map that has buttons that popup onrollover. Inside the popup will be a brief discription and and link that should carry you to another part of the move. Problem is, I don't know how to deal with the fact that buttons/rollover have become "inactive" because their in my draggable map. I am using startDrag for the map.
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[code]...
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[Code]...
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here is my as3 class:
package
{
[code].....
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[Code]...
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I have 4 buttons which i have to make them draggable. The problem is that i have 3 conditions
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[Code]...
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create a draggable interactive map using CS3 and using actionscript 2.1. We are creating an application for a touch screen device and we must provide a draggable map which contains 'hotspots' which when clicked provide additional information (text and pictures).
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Aug 16, 2009
These codes are in the draggable MC: fish1_drag this is my code:
onClipEvent (enterFrame) { this.onPress = function() { startDrag(this); };
_root.UI1_mc.UI1_mc2.inv_mc.ISpace1.onEnterFrame = function() { if (this.hitTest(fish1_drag)) { stopDrag(); } else { } };}
I keep jumbling it up so that one thing works but the other doesnt. But basicly I need it so that when I drag fish1_drag (instance name) over ISpace1 (which is within many MCs : _root.UI1_mc.UI1_mc2.inv_mc.ISpace1 but opens up so you can drag it over it) for it the drop on the ISpace1.
I have another MC in the library and il get that the attach to the ISpace1 but what im finding difficult is just being able to drag the fish1_drag over the ISpace1 and releasing.
Here is some other reandom code that I have in a comment on my AC panel:
/*
this.onRelease = function() { stopDrag(); _root.UI1_mc.UI1_mc2.inv_mc.ISpace1.attachMovie("fish1_mc","attached1 ",this.getNextHighestDepth()); _root.invCount += 1; updateAfterEvent(); // I probly dont need this updateAfterEvent. but its there anyway. };
*/
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