IDE :: Generate A Draggable Mc From A Button?
Dec 7, 2009I have a text input box with a submit button. When the submit button is clicked, I'd like a draggable MC to be created on the stage that contains the input text.
View 4 RepliesI have a text input box with a submit button. When the submit button is clicked, I'd like a draggable MC to be created on the stage that contains the input text.
View 4 RepliesWhy is it that when i have button in a movie clip and that movie clip is a draggable object the button becomes inactive? How can i have both the button and the movie clip draggable and the button continue to function. below is the script i have for the draggable movie clip, which has the button contained within that:
[Code]....
I'm working on a project where I have cards that need to be moved around and flipped. The cards themselves are on individual movie clips. I originally intended for a double-click to flip the card, and a click-and-drag to movem them around. That just wouldn't work; for some reason the double click wouldn't work even thogh I had doubleClickEnabled set to true. So what I'm currently trying is to have a button that flips the cards within the card movie clip; however that is also not working. Somehow, the button stays in place instead of being moved with the rest of the MC.
View 3 RepliesI just started making some simple banners for web sites. I got a new one to do this morning, and I was asked to make a button that says drag/pull here. as you drag/pull down, it reveals the layer below it. Also, as the button reaches halfway, it needs to go all the way automatically as well, so the users don't have to drag all the way down themselves. Is that something I need to do in actionscript
View 3 Repliesmake a script for a draggable button? I just need a button (..onPress) that will wont work if you start dragging it
View 3 RepliesSo I've done a lot of research on this issue and I understand that buttons don't work when its nested inside a mc that has an event.My project is a map that pans/zooms and when you click on the green triangle next to Lansing, its supposed to pop up a window with information. The wierd thing about it is that it works when I use an onRollover event, but not an onRelease event.The map pan/zoom script was not written by myself btw.
Flash Map
Flash Map_Test
Flash map is the script with the pans/zoom. Flashmap_test is where I made my map with nested buttons.Then Flash Map just calls and brings in Flashmap_test.
I have a draggable button/rectangle that when goes ontop of other objects they are being pushed away depending on the less distance around the rectangle.
If someone knows a tutorial or something that could help me please say
I started with if (button1.hitTest(button2)) { ... } but I dont know what to do next
Why is it that when I have button in a movie clip and that movieclip is a draggable object the button becomes inactive? How can I have both the button and the movieclip draggable and the button continue to function. Below is the script I have for the draggable movieclip, which has the button contained within that:
Code:
on (press) {
startDrag(_root.dragObject);
} on (release) {
stopDrag();
}
Attached is my file
I have a draggable button , and I need to go to "scene1" when the draggable button is dropped into a droptarget ("dentro1") But it doesn�t work with this action (gotoAndPlay), it works with load movie, or get Url. It only goes inside de droptarget (called "dentro1") This is the code of the draggable button:
on (rollOver) {
startDrag(root_draggablebutton, true);
}
on (release) {
[code]...
I am building a click through presentation that has some small text in it. To maintain the design and allow for readability, I have added a zoom feature.Here is the structure of the movie,Stage - contains pages movie clip and forward/reverse click buttons for changing pagesThere is a button at the _root level that uses a tweener to scale the pages_mc up to 170%. When this is clicked, it allows the pages to be dragged around the screen so you can look at different sections. When you click the button again, it returns the pages back to their original size stops drag.My problem is, on the pages, there are buttons with links to external sites. Once startDrag has been invoked, I cannot touch the buttons inside the movie clip. Is there a way to make these buttons work?
Code below
magUp_btn.onRelease = function() { this._visible = false; TweenLite.to(pages_mc, .25, {_x:-250, _y:-193, _xscale:170, _yscale:170}); TweenLite.to(magUp_mc, .75, {_alpha:0});
[code].....
I wanna have my dragable movie clips able to close themselves just like you get in your operating system folder windows, but I cant seem to get a button inside the movie clip remove to remove itself.
View 9 RepliesWhat I'm trying to create is a elastic box with a draggable button/corner, which when gets to certain points, loads in certain movies. I stumbled across this menu navigation, and at present I have got as far as the .fla below, but trying to get it to do what I want is giving me sleepless nights!
View 6 RepliesI am developing and interactive CD application for kids that consists in a menu and two chapters with animations and exercises. To select the chapter I have an "Accordion" style menu with draggable panels. In each chapter panel I have a button which upon being clicked should direct me to the chapters first frame. The problem is it doesn't.
View 9 RepliesI'm trying to make a "weapons generator" for the game Crysis without the need of coding. to do this I'm using component buttons/textboxes/numericalsteppers. Does anyone know how to make it so when you press a button or change the number in a numericalstepper or enter something in a textbox to make it paste corrisponding text in a textbos to the left?
View 1 Repliesgenerate random text with the click of a button. I have followed the kirupa.com tutorial for 'loading random quotes' but I am still getting a few undesirables. Firstly, I am generating an 'undefined' result occasionally. (Even with the example text from the tutorial). I have 5 quotes as per the example, but still get undefined as a result from time to time. Also, how would I go about altering the code so the same quote wasn't generated immediately after itself?
View 3 Replieshow to A) generate a button and then b) attach script to it dynaimcally from an array
View 2 RepliesI want to generate a button sequence on ButtonBar with some disabled buttons:[code]
View 1 RepliesI want to generate a maximum of 5 childs in a clip called 'placeholder' using a button (placeCloud_1). the childs will 'float' to the top of the stage. when the y=0 the child must be removed (using the function checkPos() ) so i can add another child without exceding the number of 5 childs.
Everything works, except for the removeChild! i've tried removeChild(this) , this.removeChild(this), parent.this.removeChild(this), parent.this.removeChild(mc), placeholder.removeChild(this) etc... and nothing works. When using (this) it throws TypeError: Error #1034: Type Coercion failed: cannot convert global@2f6710d1 to flash.display.DisplayObject.
at MethodInfo-251()
when using (mc) it throws
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display: DisplayObjectContainer/removeChild()
at MethodInfo-251()
[code]....
I have a fla with a button that makes a movie clip appear. The movie clip is draggable (via the DragDrop class I created) and contains a small "close" button which I cannot get to work, so there is no way to make the movie clip dissapear.
View 21 Repliesok i want to make a simple word generator so for example lets say i want to do a textbox that when a button is clicked will generate either "yes" or "no"
View 5 RepliesI only started yesterday with no knowledge at all.How do you make draggable items? I looked around and I saw things about actionscript and all that but what do you do?
View 5 RepliesI have 4 buttons which i have to make them draggable. The problem is that i have 3 conditions
condition #1. Only 1 button/mclip is draggable in its axis [done].
condition #2 .The 4 button/mclip must be dragabble at the same time, that is, when i drag one, the others should drag at the same time in their own axis.
[Code]...
create a draggable interactive map using CS3 and using actionscript 2.1. We are creating an application for a touch screen device and we must provide a draggable map which contains 'hotspots' which when clicked provide additional information (text and pictures).
I need clickable buttons that stay in the same relative position over the map so that when it is dragged the buttons move with the map. (sorry if that sounds confusing) At present I can only get a static button working which stays in the same position and the map moves independently.
I got to create an app with 3 draggable circles. (Red,Green,Blue). At the centre overlay the RGB needs to display the mixed RGB. I.e if red and blue, overlay display magenta. If green and red overlay display yellow. If red, blue and green overlay display white, etc.
View 1 RepliesThese codes are in the draggable MC: fish1_drag this is my code:
onClipEvent (enterFrame) { this.onPress = function() { startDrag(this); };
_root.UI1_mc.UI1_mc2.inv_mc.ISpace1.onEnterFrame = function() { if (this.hitTest(fish1_drag)) { stopDrag(); } else { } };}
I keep jumbling it up so that one thing works but the other doesnt. But basicly I need it so that when I drag fish1_drag (instance name) over ISpace1 (which is within many MCs : _root.UI1_mc.UI1_mc2.inv_mc.ISpace1 but opens up so you can drag it over it) for it the drop on the ISpace1.
I have another MC in the library and il get that the attach to the ISpace1 but what im finding difficult is just being able to drag the fish1_drag over the ISpace1 and releasing.
Here is some other reandom code that I have in a comment on my AC panel:
/*
this.onRelease = function() { stopDrag(); _root.UI1_mc.UI1_mc2.inv_mc.ISpace1.attachMovie("fish1_mc","attached1 ",this.getNextHighestDepth()); _root.invCount += 1; updateAfterEvent(); // I probly dont need this updateAfterEvent. but its there anyway. };
*/
I need to add a progress bar/playback controls for a presentation built in AS 2.0 which has such length voice over in it we've decided we need to give the user the ability to see where they are in the timeline and scrub through sections of the presentation. I'm familiar with stop and pause button code in situations like this, but it's the first time I've needed this kind of functionality. Presently, the first part of my project is set up with several scenes and is completely linear. The second section is interactive with swfs loaded into empty movieclips.
I've found a number of references to progress bars online, but they're all for loading content, not for navigating once content is downloaded.
So I have a Big map that i can zoom in and out and draggable too.But I want on a corner a smaller version of the map and a square to show me where i am on the big map.
View 3 Repliesthere was a tutorial that was here where it showed how to do a draggable zoom thingie. and i cant find it. and ive looked for it a billion times and i cant find it!so here is what i want to happen.ok, so the normal view, when you click on the magnifying glass, you can move it around, and showing a zoomed view of the picture. now i know that you have to have two pictures, one big and one small. and a mask. and, dragging. and thats about it.
View 1 RepliesI'm working on a project that requires a draggable map that has buttons that popup onrollover. Inside the popup will be a brief discription and and link that should carry you to another part of the move. Problem is, I don't know how to deal with the fact that buttons/rollover have become "inactive" because their in my draggable map. I am using startDrag for the map.
View 1 RepliesIs there a way to turn off the transparent appearance of the toolbars when you drag them in Flash CS3. For example, when I drag the actionscript toolbar, it turns transparent and it's really lagging on my system
View 2 Replies