Physics SDK For Flash With Realistic Model
Feb 1, 2010
There are some open SDK for Flash, that could be done. Rotating photos with physics? Examples of such programs BumTop, ePic, Coloris (no physics). The photo on the plane, it can be moved to the real physics?
View 1 Replies
Similar Posts:
Feb 3, 2010
I wanted to study some physics code lines related to flash actionscript 2.0.Is there anyway to build a model with physics incorporated without a physics engine? By bare actionscript?If yes, can anyone show me a tutorial or an explanation to learn somehting about it, please?
View 0 Replies
May 23, 2005
i was just wondering, how could you make realistic car driving, with regard to turning, braking, backing up etc.....
View 4 Replies
Aug 29, 2011
I know you can add a var to add grvity and velocity ect. But what are the limits of this?Can i have a ball roll downhill using physics from within flash, without a external physics engine like box 2D.Can i have impulses? Well thats not important just wondering really.What can you do with physics in flash?
View 5 Replies
Apr 10, 2011
As it is said here: [URL] "If you do a Google search today for "MVVM and Flex", the first post is by somebody who claims that MVVM is not a good fit for Flex. I couldn't disagree more. Out of the box, the Flex framework makes it much easier to implement a Presentation Model than similar MVVM implementations in Silverlight. That is not to say that there aren't good third-party libraries that make it easier in Silverlight, but without any help, it is easier to do in Flex." So MVVM as LOGICAL CONCEPT can be implemented in both but the way it is implemented in Silverlight requires more Plumbing than Flex.
What prevents Silverlight MVVM to be implemented like Flex ? Doesn't Silverlight have same capability in event system to do the same? If yes why does Silverlight do things more complicated what's the advantages then ? Is it about using Class Interfaces which are more strongly typed? What are the disadvantages also ? For example as for implementing MULTIPLE VIEWS for 1 View-Model does Flex implementation make it also more obvious?
View 2 Replies
Nov 11, 2011
when i saw this website. I learn some techniques but i really love that fire effect. how to do that?Or any other program. The site:[URL]..
View 1 Replies
Mar 16, 2011
I want to make a game using physics in Flash, so I stumbled upon Box2D, but i find that hard to use [the basics are simple, but when i see the scripts,so i was wondering if there are easy to use flash physics engines?
View 6 Replies
Apr 27, 2011
how to reproduce the Photoshop Image/Adjustments/Photo filters... in Flash with AS3. Is the same result that you get when you put a filter over the lenses of a camera. I exclude using tint and hue from the start because I think could get this from code by using color matrix class or convolution filter
View 1 Replies
Apr 27, 2011
how to reproduce the Photoshop Image/Adjustments/Photo filters... in Flash with AS3. Is the same result that you get when you put a filter over the lenses of a camera. I exclude using tint and hue from the start because it doesn't
View 2 Replies
Dec 27, 2010
You know how adobe promised us physics in flash?URL...If you've been wondering why they left it out, turns out they didn't.URL...
View 4 Replies
Jul 28, 2010
I am trying to figure out the collision physics for a top-down racing game in Flash / AS3. I am currently using the hitTestPoint method for detecting collisions, but I don't know how to apply a decent physics method to bounce a vehicle off of a wall that it hits.
View 2 Replies
Jan 9, 2011
Introduction: I think Nape is a relatively new engine so some of you may not know it. It's supposedly faster than box2d and I like that there is decent documentation. Here's the site: [URL] I'm relatively new to programming. I am decent at AS3's basic functionality, but every time I try to implement some kind of engine or framework I can't even seem to get it to work. With Nape I feel I got a little further than before but I still got stuck.
My problem: I'm using Adobe CS5, I managed to import the SWC file like described here. Next I tried to copy the source of one of the demo's like this one and get it to work but I keep getting errors. I made a new class file, copied the demo source to it, and tried to add it to the stage. My stage code basically looks like this:
[Code]...
View 1 Replies
Oct 8, 2011
I've made a character, and used the bone tool to make it move in runtime.This works fine, but now I want to add gravity/physics, so I can throw my character and it lands on the ground like a real ragdoll. How do I do this in actionscript 3 ? And is it possible to do this within the fla (no class file).
View 1 Replies
Jul 29, 2010
I have the values (x, y, xSpeed, ySpeed) of the movieclips (Hero and Badguy)Now, when they collide, how will i calculate how hard the collision is?Obviously weight, acceleration, etc. are out of the question, as it just needs to be based on their speeds.
View 4 Replies
Apr 14, 2011
I'm working on generating some planets and moons for a 2d project im working on, these will generate planets procedurally that look somewhat realistic.
Anybody got any tips on improving this or optimising this?, it looks very flat i feel.
[Code]...
View 10 Replies
Jan 23, 2011
I need to create a small dice game in Flash. The random number generator is external and I have to create a 3D realistic dice animation with that outcome. I'm using Away3D engine and JigLib for physics. So far the best idea I've had is to do many simulations and create a list of outcomes and their corresponding input parameters (initial position, initial orientation and the forces added to the RigidBody). This is not working so well. Sometimes for the same parameters the outcome is different. What is the best way to do this?
View 1 Replies
Jun 26, 2004
Realistic FLASH spotlight beam, not using a circular mask. I am in desperate need of some information, about realistic spotlights designed with flash. I need the kind that shoot a beam with a round circle on the floor. I have found a great example, at http://www.grisu.com and the owner even shared the fla code with me, but I still don't quite understand how to modify it to work for me. He offered to help, but he only speaks spanish and I only speak English, so we can't communicate.
If you go to his web and view the stage, the beam sweeps the stage and changes the angle and size of the beam. I need a longer and narrower beam. The length of the beam is too short for me, but the idea is just what I need. Does anyone know of any tutorials on this subject? Or possibly other samples so that I may study them in detail.
1. Is a mask necessary to keep all the beams the same length as they scan? As the angle changes, the beam length would change unless a mask or something cuts them off at the floor level always.
2. Motion tween could probably be used to move the beam?
3. Would it be necessary to skew the beam as it sweeps as when it is slanted like that, the width of the beam gets wider as it sweeps away from you and more narrow as it sweeps closer to you.
4. Did you need to use alpha anywhere possobly when the beams cross each other or maybe when it is first turned on?
I would greatly appreciate any advice anyone can give, or steer me in the correct direction for some tutorial information.
View 12 Replies
Feb 24, 2011
Im creating a game, and I need to create a realistic flame or fire, like a torch, with fluid movement of thge flame and that moves in a natural way.
View 3 Replies
Jun 26, 2004
Realistic FLASH spotlight beam, not using a circular mask.I am in desperate need of some information, about realistic spotlights designed with flash. I need the kind that shoot a beam with a round circle on the floor. I have found a great example, at r even shared the fla code with me, but I still don't quite understand how to modify it to work for me. He offered to but he only speaks spanish and I only speak English, so we can't communicate. If you go to his web and view the stage, the beam sweeps the stage and changes the angle and size of the beam. I need a longer and narrower beam. The length of the beam is too short for me, but the idea is just what I need.
Does anyone know of any tutorials on this subject? Or possibly other samples so that I may study them in detail. 1. Is a mask necessary to keep all the beams the same length as they scan? As the angle changes, the beam length would change unless a mask or something cuts them off at the floor level always. 2. Motion tween could probably be used to move the beam? 3. Would it be necessary to skew the beam as it sweeps as when it is slanted like that, the width of the beam gets wider as it sweeps away from you and more narrow as it sweeps closer to you. 4. Did you need to use alpha anywhere possobly when the beams cross each other or maybe when it is first turned on?
View 12 Replies
Dec 15, 2010
Okay so I need to make a basic activity (working Flash/as3) that simulates very basic weighing scales. All the objects that go on to the scales are the same weight.
If you imagine the classic weighing scales [URL]..we are dragging/dropping stuff on to the sides and animating accordingly.
I don't want anything fancy, just the maths required to affect the scales according to how many objects are on each side.
What I'm looking for is probably the angle of rotation of the horizontal arm. Any pointers?
View 3 Replies
Sep 13, 2011
it's been a while since I used flash and i'm wondering what is the simplest way to create a visualization of a realistic 3d bulding with animations like window closing, door opening etc.I gues it's made in some 3d software and exported to .swf, but it sounds a bit complicated to create a 3d model in 3d studio export it in collada, import it with pv3d to have only a house with 3 quite simple moving elements.
View 5 Replies
Aug 31, 2011
I've been asked to create a model of an airport. Very basic. No textures and only simple shapes to represent check in zones, stairs, restaurants etc. It needs to be able to animate from floor to floor in birds eye view and to the outside of the building at an eye level view. It will be an annotated clip that plays following a persons movements. It needs to be incorporated into an adobe air application. I'm not sure even what software i should use for this. bear in mind i don't have any experience with 3D packages like 3DS Max. I suppose its possible in Flash Professional but can imagine drawing it all being a bit of a pain, is there something out there more suited?
View 7 Replies
Oct 31, 2011
I would like to make some kind of interactive 3D model in flash.
In the image below you see a 3D model. It's just an example to explain what I have in mind. You see a red disc 1, a blue disc 2 and a pushbutton. The idea is that the blue disc rotates (for example 45 degrees) compared to the red disc when you push the button. Is that possible in a 3D model that you also can turn around with your mouse?
I can make the models in Rhinoceros 4.0, that's no problem. Importing the model into flash is also no problem (papervision). But how can I add some interactives to the 3D model like a pushbutton and a slidecard?
View 1 Replies
Mar 25, 2010
I have a Collada (.dae) file that I found on Google's 3d Warehouse. Using Away3d, I'm able to load the file and display it on my view using the following code:
var object3d = Collada.parse(FooXML, { material:"white", x:0, y:0, z:0 });
view.scene.addChild(object3d);
The problem is that it's just floating out in space and no matter how I adjust the position via .x, .y, or .z, it never moves from its spot. I'm using Flash cs4 and the latest stable release from Away3d.
View 1 Replies
May 18, 2010
I want to show a box in 3d on my website, and I was thinking to do it in Flash. How I can show a 3d model?I need something very simple, it's a textured cube, no interaction required, just let the user pan and zoom.There is a 3ds viewer in flash or something like that?
View 2 Replies
Jun 29, 2011
In CSS, we have a box model to define how border, margin, padding, and fill contribute to the total width and height of a rectangle. I'm porting some of my HTML/CSS design into Flash and can't quite figure out what Flash's box model is. In Flash, I've created a rectangle with gradient fill and a non-scaling 1 pixel stroke. I'm trying to get pixel-perfect positioning and sizing, but the experience has been unpredictable. I'm not really seeing a pattern to the following questions. The answer really changes depending on the exact circumstances.
When you set x and y both to be 0, where does the border lay? Is it off the screen? Is it being cut in half by the origin? Or is it completely visible?When you set width to 100, is the fill 98 wide or 100 wide?What happens to the 1px thick border when the rectangle is not positioned at whole number coordinates?
Example:
var sh:Shape = new Shape();
sh.graphics.lineStyle(1.0, 0x00FF00, 1.0, false, LineScaleMode.NONE);
sh.graphics.beginFill(0xFF0000, 1.0);
sh.graphics.drawRect(0, 0, 100, 100);
[code]....
I tried to create a 100x100 square at x:10, y:10. When I measured the total width and height in Photoshop, it came out to be 101x101.One would either expect the final dimensions to be 100x100 (border on inside) or 102x102 (border on outside).
View 2 Replies
Feb 24, 2010
Using a common flash 3d library such as Papervision3d or away3d & as3dmod or better create a Flash 3d object manipulator that:[code]Finally Allows a user to capture & download a picture of said object after manipulation
View 1 Replies
Apr 30, 2010
I'm doing a project using FLARManager augmented reality and the Papervision3D library. Unfortunately, Papervision is giving me a lot of problems.My scene3D contains a DAE model and a plane. The plane has a MovieMaterial and is playing a video through FLVPlayback. The DAE and the plane are both inside the same DisplayObject3D container. FLARManager transforms the container so that everything appears through the angle of the marker.
My DAE model is a TV, the screen of the TV is transparent. I want to have my Plane inside of my DAE model, so that the Movie playing on the plane material appears to be what is playing on the TV.The problem is that, even if the plane has a lower Z index then the TV, it always appears in front of the TV.
How do I have my plane and its MovieMaterial appear behind the TV, so that some of its corners are cut out by the TV and the part of the TV thats transparent let me see the Movie? If its impossible, anyone has an idea of how I could get the desired effect of having a movie play on the screen of my DAE tv model?
View 1 Replies
May 10, 2010
im very new at papervision3d, i know in order to display a .DAE model i use this
[Code]...
But how can i do in order to use VRML models (.WRL).
View 1 Replies
Jan 14, 2011
I need to convert a CAD drawing of a product into a form that is usable by Papervision3D (or an equivalent 3D engine) in the Flash Player.
Are there any tools that do this? I understand that the Collada DAE format is supported in Papervision3D, but I don't know what steps/tools are involved (export directly from AutoCAD?).
View 2 Replies