ActionScript 3.0 :: Make The Smoke Only Come From The "inked" Part Of The Tattoo?

Mar 17, 2011

I'm going to use a particle system to create some smoke to simulate the tattoo burning into his skin. I can do that part just fine.What I'm not sure about is how to make the smoke only come from the "inked" part of the tattoo.I'm assuming I have to cast the tattoo as a BitMap and then run some sort of logic to see if a pixel exists and if so, to generate my smoke.Just not sure how to do that. The smoke generation I can do...it's the other part with the pixel bitmap thing that I'm confused about.

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