Flash :: Declare A Function To Be Equal To Another Function In As3?

Oct 6, 2011

If I wanted to create a function called printMe, what's the proper syntax so that it prints what the function information prints?[code]...

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ActionScript 3.0 :: Is It Legal To Declare A Function Within A Function?

Sep 9, 2011

Simple question that I wanted to ask before I actually implement it and run into possible problems. Is it possible in AS3 to declare a function within a function, just as it is possible in javascript?

[Code]...

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AS3 :: Flash - Declare Variable With Name Of Function Parameter?

Aug 7, 2011

I have a function in my flash AS3 file. I'd like to pass a parameter when calling this function and have that parameter become the name of a new FLV playback component I'm declaring;

function newVideo(myVideoName){
var [myVideoName]:FLVPlayback = new FLVPlayback();
}

[code]........

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ActionScript 3.0 :: Declare Variable Within A Function?

Dec 20, 2010

I have a function that declares variable by what ever is entered in the text fields(function tClick) but vClick does not see the variables . I get a error " access of undefined property. The variables must be declared at the click of a button[code]...

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ActionScript 2.0 :: Declare Variables Only ONCE In Function?

Apr 10, 2007

I have a problem with functions and variables.. how to get functions that i use every onEnterFrame. et c: A MC is using this:

[Code]...

As you can see it gets new variables onEnterFrame... How do i get around this?

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ActionScript 2.0 :: Declare A Function As Global?

Apr 16, 2008

I was wondering something to do with global functions, it seems if you declare a function as global inside the first frame of a movieclip...and try call it from the first frame of the _root timeline it does not work.

Example.

This code is in a movieclip on the first frame of the timeline called "my_mc";

Code:
_global.Test = function(){
trace("Test ok!");
}

Then the code on the main timeline, first frame would be a call like this.

Code:
Test();

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ActionScript 2.0 :: Function Will Not Loop Until Alpha Greater Or Equal To 100

Oct 3, 2005

The below function goes through once, increments the _alpha of picture1 and then exits....wont loop until _alpha is greater or equal to 100.
function delaytext() {
if (picture1._alpha >= 100) {
picture1._alpha = 100;
trace("complete" + picture1._alpha);
} else {
picture1._alpha += 1;
}}

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ActionScript 3.0 :: Declare The Tween Variables Outside The Function

Oct 17, 2010

I have a problem that I have read a few other threads about, but the solutions that are offered don't seem to work for me.

The solution offered was to declare the tween variables outside the function....

I have done this, but every now and then it doesn't finish the tween.

Here is my code for that part..

Code:
var alphaTween:Tween;
var myTimer:Timer=new Timer(150,0);
myTimer.start();
myTimer.addEventListener(TimerEvent.TIMER, addMC);

[Code]....

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Flash :: Delegate Function (Function).toString() Prints Function Function() {}?

Nov 1, 2010

I've got a Vector of ViewToActionMap objects, which have following constructor:

public function ViewToActionMap(_forModule:eModule,
_forAction:eViewAction,
_toFunction:Function,

[code].....

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ActionScript 3.0 :: Sort Function When Sorting The Array Contains Several Elements That Are Equal

Nov 17, 2011

There appears to be a problem with the sort function when sorting the array contains several elements that are equal. I tried to illustrate this in the simplest form below:

[Code]....

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Actionscript 3 :: Declare Variables Globally Or Within A Function Only When They Are Needed?

Jul 14, 2010

I am working with URLLoader and URLRequest in this case.

I have two buttons. One listens for the mouse click event and then runs the following function (less code not applicable to this question):

function loadURL (e:MouseEvent):void {
....
var myRequest:URLRequest=new URLRequest("*URL*");
myRequest.method=URLRequestMethod.POST;

[Code]....

The other button, when clicked, calls another function, say resetAll, that then resets the "session" by clearing out all the current variables and canceling anything currently in progress. Within that function I want to call myLoader.close(myRequest); but myLoader is not accessible from within resetAll.

In this case, should I declare var myRequest:URLRequest=new URLRequest("*URL*"); and var myLoader:URLLoader = new URLLoader(); outside of the function even if I do not need them yet?

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Actionscript 3 :: Preferred To Not Declare The Data Type Of The Return Value Of A Function?

Oct 11, 2011

Is it ever preferred to not declare the data type of the return value of a function? Data type of return value is not declared:

[Code]....

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ActionScript 3.0 :: Declare Variables Referenced In Enterframe At Function Or Class Level?

Aug 26, 2009

If i have a series of variables that are referenced on an enter frame function, is it better to declare the frequently used vars at the class level? Is there a performance benefit? What is the standard?

Example

[Code].....

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Actionscript 3 :: Isn't It Redundant To Declare The Data Type Of An Event Object In A Listener Function's Parameters?

Oct 3, 2011

When you click on the button something happens. However it seems redundant to me that in the declaration of myListenerFunction, the event object e of class MouseEvent, actually has to have its data type MouseEvent mentioned.

[Code]...

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Actionscript 3 :: Call A Flash Function From Javascript Function And Not Button

Nov 14, 2011

I'm using this code to call a actionscript 3 function through javascript

[URL}

and I want to call the acrionscript 3 function from a javascript function, but not on a button action.

actionscript code:
//call to javascript
ExternalInterface.call("sendToJavaScript");
//call from javascript

[Code]....

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Actionscript 3 :: Flash Run A Function Only If Instance Within Function Is Defined

Mar 3, 2011

I have a situation where, upon loading my swf, I add an event listener to the stage to listen for keyboard commands. One of them is to listen for the spacebar, and if it is pressed, it should play a movie. The problem is, that movie is not loaded until later on, depending other user interactions, therefore, until it is loaded, the reference to it would be undefined.

But if I wait and add the listener for key commands only when the movie is loaded, then I can't utilize the listener for other keyboard commands, like RIGHT or LEFT, which are the buttons which get you to the movie in the first place. Is there a way to add a conditional or something to prevent that code from being executed if the video is not defined yet? Here's my code:

[code]...

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Arrays :: Flash - Defined Within A Function Discarded At The End Of The Function?

Jul 6, 2011

Curious question:Take this function:

function something():Array
{
var ar:Array = [];

[code]....

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Flash :: Calling OnLoadProgress Function From Inside Another Function?

Sep 23, 2011

I have an AS3 function that loads and audio file and then plays it. I have the pre-loader for the first audio file working - now I need to run the pre-load function before the 2nd audio file starts.

myMusic.addEventListener(ProgressEvent.PROGRESS, onLoadProgress2, false,0, true);
myMusic.addEventListener(Event.COMPLETE, playMusicNow, false, 0,true);
myMusic.load(soundFile, myContext); //This code works

[code].....

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Flash :: Access Top Level Function When Class Has A Function Of The Same Name

Dec 16, 2011

I have a class Debug with a function called trace inside it which puts a TextField on the stage and outputs the text. Now I am trying to get the Debug.trace() function to do a "normal" debug trace as well from within side itself. of course this causes a recursive loop. I am trying to figure out how I can access the top level separately. I tried using namespaces such as AS3::trace but to no luck.

I know a solution is to rename my function to stop the conflict, but I would like that to be a last resort. It is being used in quite alot of places throughout my entire code so replacing it everywhere is going to be a ballache.

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ActionScript 2.0 :: OOP In Flash: Calling A Function W/in A Function Class?

May 12, 2004

Okay so I am reading through sens tutorial on OOP and updating my game that I am making. It is much easier to code this way (IMO) but still hitting snags.I am trying to get through this code:

[Code]...

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ActionScript 3.0 :: Flash : Getting Variable Value From A Function To Outside The Function?

Jan 23, 2012

how to get variable value from a function to a text box here is the code :

import fl.controls.ComboBox;
import flash.events.Event;
import flash.events.MouseEvent;
TxtAnswer = Array();

[code]....

.. i want that variable "sk1" to next scene text box ..i putted the code like this :

q1.text = sk1;

but it is not working..

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Flash :: AS3 - Starting Function At End Of Another Function

Sep 12, 2011

I have an AS3 function that I need to end with calling another function.

[Code]....

I need to call this playMusic function at the end of it in order to start playing the audio track

[Code]....

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ActionScript 2.0 :: CS3 A Function Calling A Function In A Function?

Oct 9, 2010

I'm trying to get this one function to be able to call many functions (not at once, but call many possible ones)In other words, I'm trying to get this variable to be named as a function. That way, this one variable can create multiple functions.example:

actionscript Code:
class Thing extends MovieClip{  var funcvar;  var othervar; function onLoad()  funcvar = "YYY";  othervar = "ZZZ"; function onEnterFrame()

[code].....

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Flash - Calling The Function Within That Function And Later Stopping The Loop - Starting And Stopping Functions?

Jan 7, 2012

I am making a character walk. This code will make him wobble to the right and when thats done it will trigger him to wobble to the left and then call the function again to continue the loop.I can get the loop to work fine by calling the function but how do I STOP the function? Also I want to call it later on. Is there a way to start and stop a function?

function wobble()
{
var ws = .1;
var dis = 1;

[code]....

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ActionScript 2.0 :: Write A Function To Move An Object And Then Call That Function On A Clip Event?

Jan 29, 2003

is it possible to write a function to move an object and then call that function on a clip event for instance

function (bounce){
script;
script;
}

and then call it by saying

on(mouseOver){
this.bounce;
}

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ActionScript 3.0 :: Store A List Of Parameters Needed For A Function In An Array And Then Use That In A Function Call?

Jun 23, 2009

is it possible to store a list of params needed for a function in an array and then use that in a funciton call?

[Code]...

or something like that?? Prob have to iterate the array but how do i get the params into the function call? Is this even possible?

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ActionScript 3.0 :: Execute Callback Functions Dynamically By Passing A Function In As An Argument To Another Function?

Apr 21, 2010

How do I execute callback functions dynamically by passing a function in as an argument to another function?

Look at this example:

Code:
package {
public class myClass extends MovieClip {
public function myClass(callback) {

[code]....

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ActionScript 3.0 :: Declaring A Variable In A Function: Either The Function Or The EventListener - Doesn't Work

Nov 27, 2009

I have a set of Cue Points in an FLV I'm playing. It's an interactive quiz, so the idea is that flash will change a variable, theAnswer, to a different letter depending on which question it is. The answer to question 1 is B, question 2 is D, etc. Either the cue point event listener isn't working, or else it is working and Flash isn't declaring the variables. 1120: Access of undefined property theAnswer. I literally can't find a single problem with my code. I have an almost identical Event Listener further down which works.

[Code]...

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Actionscript :: Switching Back Into Previous Function From Event Handler Function?

May 13, 2010

I need to return to my original function after capturing an event (downloading something) with another function. The original function needs to return a value, which depends on the downloaded data. So, I'd like to pause original function for the time needed for the download and the eventhandler function to complete it's work, and resume it afterwards.

The obvious way is to set a flag value (both the original function and the eventhandler are within the same class) and make the original function check it until the eventhandler function changes the flag. But that would be wasteful, and my AS is slow enough already:) [other parts of the application utilise some heavy graphics]. Is there another way? Like an event that gets captured "in the middle" of the function? Or some other form of flow control?

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Flex :: Require A Function Parameter To Be A Static Constant Of The Function's Class?

May 22, 2009

Let's say I have a Custom Event Class, and it has several Event types stored in static Constant:

[Code]...

Is there an easy way to validate that the type passed to the Constructor is one of the Static Constants of the Class, without having to check it against each value?

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