ActionScript 3.0 :: Declare The Tween Variables Outside The Function
Oct 17, 2010
I have a problem that I have read a few other threads about, but the solutions that are offered don't seem to work for me.
The solution offered was to declare the tween variables outside the function....
I have done this, but every now and then it doesn't finish the tween.
Here is my code for that part..
Code:
var alphaTween:Tween;
var myTimer:Timer=new Timer(150,0);
myTimer.start();
myTimer.addEventListener(TimerEvent.TIMER, addMC);
[Code]....
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[Code]....
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u know a way to use the var in the tween?
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[Code]....
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function updateSlide()
{
[Code].....
Now i'm sure it's not working because it's not within the same function, but what would you do to make this work? Some sort of global variable or global function? I'm not used to working in AS2, or with programming in general
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Nov 1, 2009
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
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Apr 2, 2009
Code:
Tweener.addTween( container, { y: 1200, time: 0.6, transition:"easeInExpo" } );
addEventListener(TweenEvent.MOTION_FINISH, filltext);
i want to detect the end of a tween then run the filtext function, but this wont work.
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