ActionScript 3.0 :: Declare Variables And Add Children?
Nov 24, 2009I'm just wondering if there is a short way to declare variables at the beginning of a class if you have lots of them? [code]...
View 3 RepliesI'm just wondering if there is a short way to declare variables at the beginning of a class if you have lots of them? [code]...
View 3 RepliesHow to declare Multiple Variables?? with or without data types
View 1 RepliesI have a problem with functions and variables.. how to get functions that i use every onEnterFrame. et c: A MC is using this:
[Code]...
As you can see it gets new variables onEnterFrame... How do i get around this?
Is this the way to declare variables in AS3
Code:
var positionX:Object = null ;
var positionY:Object = null ;
positionX = rect_mc.x;
positionY = rect_mc.y;
How to declare Multiple Variables?? with or without data types
View 3 RepliesI've looked arround and cannot seem to find exactly what I am looking for.I have a movieclip that I want to get a number of instances to the stage. Instead of declaring them individually (which works):
var a1_mc:monitor = new monitor();
var a2_mc:monitor = new monitor();
var a3_mc:monitor = new monitor();
[code].....
how a can i declare global variables in mx 2004? i want 2 declare a variable that can be accessed by all buttons & movie clips. i tried to put it in the main thingie (the one u find in the actions panel when you're not selecting anything)
View 3 RepliesI have a problem that I have read a few other threads about, but the solutions that are offered don't seem to work for me.
The solution offered was to declare the tween variables outside the function....
I have done this, but every now and then it doesn't finish the tween.
Here is my code for that part..
Code:
var alphaTween:Tween;
var myTimer:Timer=new Timer(150,0);
myTimer.start();
myTimer.addEventListener(TimerEvent.TIMER, addMC);
[Code]....
I am working with URLLoader and URLRequest in this case.
I have two buttons. One listens for the mouse click event and then runs the following function (less code not applicable to this question):
function loadURL (e:MouseEvent):void {
....
var myRequest:URLRequest=new URLRequest("*URL*");
myRequest.method=URLRequestMethod.POST;
[Code]....
The other button, when clicked, calls another function, say resetAll, that then resets the "session" by clearing out all the current variables and canceling anything currently in progress. Within that function I want to call myLoader.close(myRequest); but myLoader is not accessible from within resetAll.
In this case, should I declare var myRequest:URLRequest=new URLRequest("*URL*"); and var myLoader:URLLoader = new URLLoader(); outside of the function even if I do not need them yet?
I can't access the variables that I declare in the main timeline from a child.
I attach the child to the stage during runtime.
If i have a series of variables that are referenced on an enter frame function, is it better to declare the frequently used vars at the class level? Is there a performance benefit? What is the standard?
Example
[Code].....
Does anybody know if it's possible to declare variables in a "for" loop or in a "for each in" statement? If it isn't possible, is there any workaround to this? I'm not entirely informed about single variable usability, e.g. having only one "Sound" variable and playing multiple files from only that variable.
[Code]...
On my main timeline I define a variable and it works:
var totalpages:Number = 1;
trace(totalpages);
In a child movie clip I try to recall the variable and it
traces "undefined":
trace(MovieClip(parent).totalpages); or trace(totalpages);
they don't work.
I'm making a OSX-finder-type file browser in CS4.The Structure for the folder and files is being generated by a PHP in a XML, heres an example:(sorry the xml is not sorted, but the command i'm using in php doesn't sort it)
Code:
<root>
<dir name="images">
[code]....
I'm looking for the best way to be able to have a user input their name, age, etc, and then place that data into a Flash Story book, to make it personalized. For Example:Name:_____Age:_____BOY/GIRL:____and then for example if the user decided to Enter: (Cooper, 7, Boy) the story would add those variables, so it might say:"Once upon a time, there as a 7 year old boy named Cooper, who lived in flying shoe."Ideally, I would want to be able to have the text auto format so that it looks like a seamless paragraph, no odd line breaks or spacing issues no matter how long the name they entered was, so for example if they entered "Cooper" or "Cooper William Johnson III", either way the text would still flow correctly
View 4 RepliesIn this game attached I need the old Children (rats) to hurt the character when he walks into them, however only the most recently added Child is active in that way... also the rats seem to appear above the character instead of below, is there any way to resolve these issues??
View 4 RepliesI have a Sprite called pageContent. Inside pageContent are 12 more Sprites with unique names, a couple of Buttons, and some TextFields. Inside each of the 12 Sprites I have either one or two TextFields and one TextInput. My question is, since they are children inside a child of pageContent, how can I access them? Here is how I am trying to do it:
[Code]...
In my mind, this should totally work. But surprise, surprise, it doesn't. I have debugged it and it works fine for the first two lines, but when it tries to get numChildren of a Child of pageContent (line 3), I get this error: PHP Code: 1119: Access of possibly undefined property numChildren through a reference with static type flash.display:DisplayObject.
I want to have a rollover effect of a movieclip (mo1) inside a movieclip (mo) of another movieclip (popup1).Is it possible to do that? I try calling it using this code in the frame 1 of my flash, am i doing wrongly?
Code:
popup1.mo.mo1.onRollOver = function() {
popup1.mo.mo1.gotoAndStop(2);
[code]......
Newbie to XML here and I have what I *hope* is an easy problem, but I just don't know the answer. And as I have to try and show this by Monday, I'm sort of stuck. I am trying to pull in information about houses via an xml file. Each house has 1 address, 1 owner, 1 description, and about 6 photos. I have no problem accessing the address, owner, etc, and I can always access the first photo, but whenever I cycle through the photos, I seem to cycle through the first photo for every house, not every photo for each house.
Basically, I need the children <images> to go up by one, without the the parent going up by 1. I am hoping I am describing this well. My code looks like this:
[Code]...
I have a Canvas which has many components inside it and those again, have many components inside them.
getChildren() returns only the top level children. What is the best way to retrieve all the children (children of children of children and so on).
Well, I sorta know how to do this by iterating through the children, but the code is really messy. I'd prefer to use a nice recursive function. Has anyone written this before? Or is there a Util class to do this?
I am trying to pull in information about houses via an xmlfile. Each house has 1 address, 1 owner, 1 description, and about 6photos. I have no problem accessing the address, owner, etc, and Ican always access the first photo, but whenever I cycle through thephotos, I seem to cycle through the first photo for every house,not every photo for each house.Basically, I need the children <images> to go up byone, without the the parent going up by 1. I am hoping I amdescribing this well.My code looks like this:
total = xmlNode.childNodes.length;
totalb =
xmlNode.childNodes[0].childNodes[5].childNodes.length;
[code].....
I have an ArrayCollection that is read to generate containers in an accordion programmatically:
<s:ArrayCollection id="_ac_ps">
<fx:Object label="Block and lot" data="_blocklot" searchType="districtblocklot"
info="" />
[code].......
for some reason STORAGE[0].getChildAt(0) works whereas liner.getChildAt(0).getChildAt(0) does not. STORAGE is a movieclip and a child of liner. the error is something about not being able to use getChildAt on a display object. what's wrong? is there any other approach i could use? PS: liner.getChildAt(0) works and does indeed seem to refer to STORAGE[0]
View 2 RepliesWhich is the best way to decalre variable?
Inside a class or Inside a constructor
I'm trying to get a value from a function which is a URLLoader COMPLETE event but even with declaring variables outside of the function will not allow me to get the value out. I'm stuck.It seems that the Asynchronous nature of Flash makes it impossible to get a value out: e.g. this works:
// Initialise a URLLoader to get XML data from XML file
var myFPBLoader:URLLoader = new URLLoader();
myFPBLoader.load(new URLRequest("flightPlannerBoard.xml"));
[code]...
I need to declare an array of objects in as3. Does anybody know the code?
View 7 RepliesI have a flash project that involves using glow filters on several mcs all over the site, the problem is, the current way I'm doing it requires me to declare and assign the filter on every MC's container.
Is there a way where I can just declare the glow filter once on the maintime line, and then simply apply the filter on the MCs where needed?
this is what I use for every MC, and it's really tedious and hard to keep track of/change.
Code:
var Glow1:GlowFilter = new GlowFilter();
Glow1.color = 0xFFFFFF;
Glow1.inner = false;
[Code]...
How do i declare a global xml item in as2?
View 1 Repliesi wonder if there is a way to get the declare location of one object suppose i declare an instance of ClassB in ClassA do the classB's instance have a method to know its born location,that's ClassA?
PS:forget the solution that direct set a refrence of ClassA in classB's constrator
I have a swf page where the external swf will load, there is any way to declare variables who work in all swf. What I am trying to do is: like a switch, with several options in which all these are listed in the main swf
View 9 Replies