ActionScript 3.0 :: How To Declare Variables (X And Y Values)
Mar 13, 2010Is this the way to declare variables in AS3
Code:
var positionX:Object = null ;
var positionY:Object = null ;
positionX = rect_mc.x;
positionY = rect_mc.y;
Is this the way to declare variables in AS3
Code:
var positionX:Object = null ;
var positionY:Object = null ;
positionX = rect_mc.x;
positionY = rect_mc.y;
I'm just wondering if there is a short way to declare variables at the beginning of a class if you have lots of them? [code]...
View 3 RepliesHow to declare Multiple Variables?? with or without data types
View 1 RepliesI have a problem with functions and variables.. how to get functions that i use every onEnterFrame. et c: A MC is using this:
[Code]...
As you can see it gets new variables onEnterFrame... How do i get around this?
How to declare Multiple Variables?? with or without data types
View 3 RepliesI've looked arround and cannot seem to find exactly what I am looking for.I have a movieclip that I want to get a number of instances to the stage. Instead of declaring them individually (which works):
var a1_mc:monitor = new monitor();
var a2_mc:monitor = new monitor();
var a3_mc:monitor = new monitor();
[code].....
how a can i declare global variables in mx 2004? i want 2 declare a variable that can be accessed by all buttons & movie clips. i tried to put it in the main thingie (the one u find in the actions panel when you're not selecting anything)
View 3 RepliesI have a problem that I have read a few other threads about, but the solutions that are offered don't seem to work for me.
The solution offered was to declare the tween variables outside the function....
I have done this, but every now and then it doesn't finish the tween.
Here is my code for that part..
Code:
var alphaTween:Tween;
var myTimer:Timer=new Timer(150,0);
myTimer.start();
myTimer.addEventListener(TimerEvent.TIMER, addMC);
[Code]....
I am working with URLLoader and URLRequest in this case.
I have two buttons. One listens for the mouse click event and then runs the following function (less code not applicable to this question):
function loadURL (e:MouseEvent):void {
....
var myRequest:URLRequest=new URLRequest("*URL*");
myRequest.method=URLRequestMethod.POST;
[Code]....
The other button, when clicked, calls another function, say resetAll, that then resets the "session" by clearing out all the current variables and canceling anything currently in progress. Within that function I want to call myLoader.close(myRequest); but myLoader is not accessible from within resetAll.
In this case, should I declare var myRequest:URLRequest=new URLRequest("*URL*"); and var myLoader:URLLoader = new URLLoader(); outside of the function even if I do not need them yet?
I can't access the variables that I declare in the main timeline from a child.
I attach the child to the stage during runtime.
If i have a series of variables that are referenced on an enter frame function, is it better to declare the frequently used vars at the class level? Is there a performance benefit? What is the standard?
Example
[Code].....
Does anybody know if it's possible to declare variables in a "for" loop or in a "for each in" statement? If it isn't possible, is there any workaround to this? I'm not entirely informed about single variable usability, e.g. having only one "Sound" variable and playing multiple files from only that variable.
[Code]...
[URL] In the following link .Is it possible to get the upload /download limit which is displayed on the screen to a javascript alert(uploadlimit) or alert(downloadlimit)
View 1 RepliesI'm trying to make use of a given value from an XML node into Flash as a variable,
Code:
<image>(image link)</image>
<category>M</category>
basically extracting the value from the "category" tag. This is based on the XML Slideshow gallery tutorial on Kirupa. There doesn't seem t be anything wrong with my XML file as all the images load up as it should. The values of the category tag is either A, B, C or D. I traced (category[p]) and got the correct value tagged with the image in XML to show up in Output, but I can't seem to use that in an if statement like
[Code]...
I meant to call it "Convert a value to a variable". Using CS3, AS2: If I have a variable that's a string value = the name of another variable, can I extract the value and then look for the extracted value's matching variable name to get it's value?
Ex:
color = "blue"
box = "color"
(Assuming I don't know the value of box) How would I get the value of "box" out so I could search for the value "color" as if it were a variable? I need to convert a value to a variable name is what i'm getting at... I think.
I've got an xml file that contains some data (which will be created by an external file later on in the project) and i want to be able to check the data in that XML file against a variable stored in flash.
If the value in the XML is equal to or greater than the value in the variable i want to jump to a different frame. If the xml value is less that the variable value i want it to stop and tell the user a message. i've included my code below. I just cant get it to work. Regardless of if the value in the XML file is higer or lower than the variable in flash, it always continues to the final frame instead of stopping accordingly.
ActionScript
Code:
//Load xml file that contains amount of cash user has and populate cash_txt box with amount
function loadXML(loaded) {
[Code]....
I meant to call it "Convert a value to a variable".Using CS3, AS2:If I have a variable that's a string value = the name of another variable, can I extract the value and then look for the extracted value's matching variable name to get it's value?[code](Assuming I don't know the value of box) How would I get the value of "box" out so I could search for the value "color" as if it were a variable? I need to convert a value to a variable name is what i'm getting at.
View 4 RepliesI think this is very simple but I'm obviously missing something. I want to insert input data from Flash into a database through a PHP file but although I seem to be able to create new records in the db through this script, no actual data (in this case the value of a variable called "nombre") is recorded. What am I doing wrong? Here is the AS3 script:
[Code]...
This myVariables.nombre = name_txt.text; doesn't seem to be working although a new record is created in the db. The textfield is correctly named and everything but.
it's not working. why not?
[Code]....
I am trying to set variables from an array. I want my variables to be named Pic1, Pic2 etc. (according to how many values are in the array).This is code from the "parsing external array data" tutorial**
files = new Array();
lv = new LoadVars();
lv.onLoad = function() {[code].....
I use Flex SDK in command line to develop a flash.But trace() doesn't work with Flex SDK.Is there another good way to check values of variables?
View 2 Repliesi have a component which gets the data selected by the radio button
<mx:itemRenderer >
<fx:Component id="radio">
<mx:RadioButton selected="false" useHandCursor="true" change="item_changeHandler(event)">
[code]......
My intention is to have an array with several variables, each one with a different name, all of them of the type 'Number'. This I can do.What I can't do is to access the variables using the array's index.
Paste this on your frame 1:
Code:
trace("======at frame 1======");
//objects//
var objects:Array = new Array();
[code]....
As you can see, the code is changing the value of the array element and not the value of the variable inside the array element.
Trying to load some variables into flash I've done it before and it's work fine for some reason it's not working with this project.I get undefined values.Here's the embed code:
Code:
<object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="650" height="650" id="Roulette" align="middle">
<param name="movie" value="roulette.swf" />
<param name="quality" value="high" />[code]......
I am attempting to create what I call an 'On Air' rotator for a radio station. I would like to pull in an image file for each program when it is on air. I have the following AS 3 code that seems to work:
var now = new Date();
var day = now.getDay(); // Returns integer between 0 and 6
var hour = now.getHours(); // Returns integer between 0 and 23
[Code].....
The weekday programming is the same every day. We have some programs that are three hours in length. I would like to cut down on the number of statements I write. I am unsure how to combine the weekdays and have a range of hours in one conditional statement. Will the following work?
if (day >= 0 && day <= 4 && hour >= 6 && hour <= 10)
I'm attempting to express the condition "if the day is Monday through Friday and the hour 6 am to 10 am"
I am looking for a quick and easy way to store variables in a text file, rather than use amfphp to connect to a database all I need to do is increment values every time a button is clicked. Would be better if all the vars were in the same text file but if I have to have one per var that would be ok.
View 3 RepliesI have a program that uses a document class. The preloader.swf calls the main.swf. Problem is, the main swf uses FlashVars to set certain parameters. If I use preloader.swf to load the main.swf, FlashVars will no longer work.
So I need some way for preloader.swf to pass the FlashVars to the rest of the program.
how subclasses,instances,and inheritance work. The below code isn't actual project code, it's theoretical code, generalized to a simplistic level so that we can talk about the big issues.Let's say I have animals_app.fla, with a "Dog" class MC and a "Cat" class MC. Both "Dog" and "Cat" are subclasses of "Animals"; animals_app.fla uses document class "Main".
Intuitively, I think Animals should declare that every subclass should have some animalSpecies, and each subclass will define the value of its own animalSpecies. It wouldn't make sense for Animals to provide any default value, because it will always be different per subclass. Is this correct? I had tried out some code similar to that below, and was perplexed because it seemed like whenever a subclass tried to define a value for its own animalSpecies variable, it was actually changing the value of the variable in the Animal class, but that's not what I want. How do I rewrite this code so that each subclass defines the values of variables it inherits from its superclass, without altering the superclass? And how would I define the value of variables for each instance of a class, so that I'm only changing the values of that instance, without altering the subclass?
Animals.as
Code:
package
{
import flash.display.MovieClip;[code]..........
Also, conventionally, what should be in my Main class? Only the addChild code which attaches MCs to the stage? Or should the values of variables be defined in Main? What am I missing? I recently read Foundation Game Design with Flash and didn't feel like the explanation was sufficient. I've tried scouring the web for OOP tutorials, but they're either too basic or too far over my head.where I should be defining values of variables for classes, subclasses, and instances?
I am building a custom shopping movie for a client. He sells wine and champagne glasses with customizable bracelets. He wants customers to first choose either a 2,4, or 6 pack of glasses, and then individually choose bracelets. My problem is I don't know enough AS to code the functions.
For instance, when a customer first orders 2 glasses, it adds them to the cart, and then sends them to a new frame of the movie, with pictures of the 4 possible bracelets and a text field below for quantity, each with a default value of 0. They can choose 2, and only 2, bracelets by adding a "1" to their desired text fields.
First off, I want nothing to happen until they add a "1" to 2 separate fields. Once they have done that, a specific 'add to cart button' needs to pop up, that will getURL the proper link to add that bracelet combo to the cart.The code, which is wrong, that I am using so far is this:
ActionScript Code:
on (release) {
if (AS2 + B2 + R2 + SL2 < 2)
{
[code]...
I want to know what the best method is for changing the values of variables that need to persist amongst all users of my site?For example, say I have a button that can only pressed 10 times. And not 10 times by a single user during a single session, I mean 10 times between every user who ever visits my site. How would I keep a running count?
View 2 Replies