ActionScript 3.0 :: Pass FlashVar Values Through Preloader As Global Variables?

Jun 30, 2009

I have a program that uses a document class. The preloader.swf calls the main.swf. Problem is, the main swf uses FlashVars to set certain parameters. If I use preloader.swf to load the main.swf, FlashVars will no longer work.

So I need some way for preloader.swf to pass the FlashVars to the rest of the program.

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All I want to do is send the FlashVars to the Flash movie where it picks it up and goes to play the frame specified in AdFrame.

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I'm a begginer flash game developer-ish individual working on my first project - An economic game with RPG elements, I'm mixing AS 3.0 with Flash CS5 (for the graphics, buttons, tweens and the simple stuff in general since it's easier for me atm than scripting it). The trouble started when I had to script in variables. I've sorted out a couple of issues but a few still remain:

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4. Last but not least, I'm having trouble creating global values. My main menu is in scene1 and when I press Newgame it goes to scene2, the problem starts when i go back to main menu errors keep showing up (since scene 1 has no information about statistics but a function probably keeps asking )which means that the program can't get access to an attribute or a method of reference for the null object at MainMenu_fla (don't be fooled by the file name, I have everything in 1 fla file)Of course an error pops up for every skill, main or secondary.

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ActionScript 3.0 :: Different Take On Global Variables?

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I realize that the issue of global variables has been discussed several times on this forum in the past. I have carefully read each one but I could not find any clear, definitive answers. Let me first give the basic idea of what I plan to do with Flash.

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In as2, we had global variables which were accessible from anywhere within the movie. How can i achieve similar functionality in as3? You see, in my site, after a user logs in, there are several pages, and each of them calls a php script, and i need to pass the user id as a parameter to them! So as soon as the user logs in, I need to store his id in some place, which i can read from any class or subclass within the whole movie! Can you please tell me how to do this? oh and yea, i am new to as3, so please try to be as descriptive as possible!

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ActionScript 3.0 :: Global Variables Across Files?

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I'm trying to create an object/variable in my .fla file which will be accessible to functions located in my .as files. How do I do this?

Example:

Code:
// code in timeline of sample.fla
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Normally, I would get an error from the second code block, saying that it doesn't know what "player" is. So how is this done correctly?

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ActionScript 3.0 :: Global Variables Outside Of Classes?

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I've done a search and all I could find are creating global variables through Classes.

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ActionScript 2.0 :: Changing Global Variables?

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I'm trying to create a global variable that initially stores a 0.Then via a function will change the value of that global variable, and allow the other functions to access the new number. I have it working where it adds 1 to the variable, and stores the number 1 however, I cannot get the number to add up beyond 1.I have this in my first layer,frame.

_global.thisSound = 0;
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ActionScript 2.0 :: LoadVariables And Global Variables

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it has many different sections(15 or so). Now i have made the movie and created all the checkboxes needed in the form.

I have given each one an instance name - e.g. chk_individualtax1

Made a global variable for each checkbox to get the .selected value - e.g. _global.individualtax1 = chk_individualtax1.selected;

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Now my problem comes here because now I am trying to send these variables off to the server using the getURL command. - e.g. getURL("send.php", "_blank", "POST");

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ActionScript 3.0 :: FlashVars As Global Variables?

Aug 10, 2009

I'm trying to make my FlashVars global so that they can be accessed in all of my scripts. I have an external .as file called 'globalvars.as' and it has the following code:

Code:
package{
import flash.display.*;
public class globalvars extends MovieClip{

[Code].....

But I get the following error: Error #1009: Cannot access a property or method of a null object reference. The Flashvars are set right as I can access the variables in the main timeline, just not the external .as file. I'd like these variables to be accessible to other external .as files which is why I'm doing this.

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ActionScript 2.0 :: [CS3] Storing The Global Variables?

May 21, 2011

I have MC timelines, with script and variables inside them, and i need to access these variables in the main timeline, or from other MC timelines, how do you do this. I guess i baisically need to store the variables somewhere they are globally accessable, but i don't know how?

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ActionScript 2.0 :: FMX : Variables Global Through Scenes?

Feb 12, 2004

are variables global through scenes? I am working on a game show w/multiple scenes and i need a variable that i used in a previous one, but i dont know if it carries through.

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ActionScript 3.0 :: Using Global Variables That Can Be Acceded In Class

Sep 30, 2010

In AS3 I want to use Global variables (not many) that can be accessed in any class and declared somewhere where the fla file or any as file can use them and be ale to change the value of them anywhere. Can I do this in AS3?

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Actionscript 3 :: Access Global Variables From A MovieClip?

Mar 21, 2011

I have a movie clip of an explosion which is done in code because I am randomizing the direction and amount of debris from the explosion, so it's a movie clip with one frame, and all animation is done in code. Problem is, I'm trying to pause the game from the main timeline when the player presses "p". Right now I have it so it turns the variable gamePaused = true and calls the function pauseGame() which stops everything else. However I don't know how to access the variable gamePaused from inside the explosion movie clip's code. If I can somehow check that variable in the movie clip, I can pause that animation until the player presses "p" again.

So basically, how do I access a variable in the main timeline from a movie clip?

Also just to point out, all of these explosions were created as Sprites in the main timeline's code, any solutions I have found online didn't like that. So just keep that in mind.

Here's the main timeline code:

//This Creates An Explosion<br>
function createExplosion(explosionX, explosionY, explosionSize):void{<br>
//This Creates The Explosion Movie Clip
var explosionSprite:Sprite = new Sprite;

[Code]....

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ActionScript 2.0 :: Creating Global Variables In A Function?

Jul 15, 2009

I have a function in which I declare a bunch of variables that I need to be globally accessible from outside the function.[code]I need numVals to be accessible from outside the function.I tried changing the name to _global.numVals and it didn't work

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ActionScript 2.0 :: Controlling MC Bahaviour Using Global Variables

Nov 13, 2009

I want to replicate the movement of the movie found on [URL] (under collections) where once u press the collection name, movie gradually loads, then if u press another button the movie on stage first unloads and than new movie appears and gradually loads and so on.

I have tried to solve this problem using variable, to tell the movie on stage what to do.....But

I have a problem controlling my MC using _global variable.

I'll try to explain:

I have created empty MC where I attach movie from my library using buttons.
Works fine.

_root.emptymc.attachMovie("attachedmc","attachedmc ",10);

Another button is used to issue command to attached MC to continue playing.
Works fine with this command:

_root.emptymc.attachedmc.gotoAndPlay(21);

Maybe I got the whole idea wrong, but I assumed that if I create _global.somename = "attachedmc" I will be able to issue the following command:

_root.emptymc.somename.gotoAndPlay(21);

But this doesn't work at all.

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ActionScript 2.0 :: My Global Variables Are Not Behaving Globally

Feb 4, 2010

I have defined Variables at the start of my script, with _root, to make them valid globally.

Then, in several functions and IF loops, I change the values of these variables, again referencing them with _root.

Then at the end of my script, I want to collect these global variables and send them to a PHP file to late store them in a db.

The problem is that at the end of my script, the variables do not contain any data, I used trace() to test this.

They only seem to contain values inside the IF loops which would mean they are behaving as local variables only?

I also tried replacing _root with _global but got the same results.

I have over 1000 lines of code at the moment so I will only post a snippet here of the general method I used, perhaps some experienced users will spot what I am doing wrong[code]...

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ActionScript 3.0 :: Global Variables Package Not Working On Web

Oct 3, 2011

I have a project that needs some global variables. While developing on my local machine I made a 'globals.as' file which contains the following:
ActionScript Code:
package {
public class globals {
public static var gData:Object = {};
}}

I import that using
ActionScript Code:
import globals;
Then in my code if I need to create or access a global variable I can do something like:
ActionScript Code:
globals.gData.myNewVariable = "whatever";

This all worked fine until I exported the project to the web, suddenly it's as if globals.gData is not an object anymore. Only thing I can think of is that it's not importing globals.as. Is there a special way I have to embed globals.as into my project?

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ActionScript 2.0 :: SetRGB Does Not Work With Global Variables?

Oct 6, 2011

Code:
onClipEvent(load){
_global.tinta=0xFF0000;
tintb=0xFF0000;
box = new Color("_root.boxy"); //This instance is named "boxy"
} onClipEvent(enterFrame) {
box.setRGB(tintb); //Turns it red
}
This works and makes the box red. However, if I change it so it's "box.setRGB(_global.tinta)", it turns it black. Even setting "tintb=_global.tinta" and using the "box.setRGB(tintb)" doesn't work any more. Why doesn't setRGB() like _global variables?

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