ActionScript 3.0 :: Play / Stop Timeline With Spacebar?
Sep 25, 2011
Normally I have a 'MouseEvent.CLICK' on a movieclip handle this but I want use the keyboard instead of the mouse this time. I haven't used the keyboard for button actions since AS2, any tips on how I can do this in AS3?
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Sep 28, 2011
Normally I have a 'MouseEvent.CLICK' on a movieclip handle this but I want use the keyboard instead of the mouse this time. I haven't used the keyboard for button actions since AS2, how I can do this in AS3?
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Feb 1, 2008
I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.
The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.
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Sep 30, 2008
[URL]about 30 seconds into this flash, there is an FLV of a computer screen. The problem is, when I pause the swf, the flv keeps going. How do I get around this?1. Is it possible to convert the flv to swf?OR2. Is it possible to control the flv from the main timeline?
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Jun 18, 2009
I have movie clips, animation, streaming voice over, and event music and sound fx on the timeline. I have tried the following example:
on (release) {stopAllSounds();
daveNight.stop();
stop();
[code].......
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Jun 10, 2009
Okay, so I've got a happy little movie that shows an atom diagram. Every seven frames shows an electron popping up in the ring around the nucleus. This is all contained in a movie clip. I want a button that when pressed, tells the movie clip with the atom to advance the seven frames ( making an electron pop up ) and then stop. The same button if pressed again, will advance the movie clip an additional seven frames ( thus adding another electron ).
I've looked around quite a bit but haven't found a solution that will work for me. Also, I am working in AS2. (if you're feeling especially helpful, do you also know how to do the same but in reverse? I've found how to play movie clips in reverse, but not for a certain frame interval.)
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Mar 6, 2012
When it starts, I switch tab to nr.2 (default is tab 1). I need to be able to hold down spacebar and drag the mouse to pan, but when I do this it switches back to the first tab. So the spacebar is triggering it to switch. I've tried using a custom lass that extends tabNavigator, like the code below, but it's not working. Also tried setting focusEnabled = false without luck.
[Code]...
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Apr 27, 2011
I have 3 objects. One is a Movieclip, and other 2 are buttons (forward and backward)[code]...
Inside MC there are several animations with stop(); where it should stop till clicking Next button to play till the next stop.[code]...
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Jan 14, 2010
I am very new to flash and am putting together a simple presentation at work. When I save out my .swf file I have to press cmd+p to play the movie. I have been asked to change that to the spacebar.The movie simply plays through part of a presentation then stops. I need to be able to play the movie with the spacebar at each stop.
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Dec 2, 2009
I'm going to by chance include a message I sent out to a colleague in the off-chance someone also has a solution to it, but it also pertains to my issue. Skip to the bolded part below for just the question I have.I've been tasked with converting a Powerpoint presentation into a Flash presentation. I was considering manually doing it, but it seems like it would take an awful long time (240 slides, with videos and animations) - plus I don't know how to export the animations on individual slides over to Flash other than recreating them entirely.
I found a handful of programs on the Web that advertise that they will convert PPT to Flash (swf) and I tried a few to see which if any I should purchase. All of them had issues. Some either didn't run entirely or the end result was graphically ugly, videos weren't carried over (a problem I could easily rectify if the thing was an FLA where I could add videos back in that way), or animations were either mangled or ignored completely.how best tackle this challenge?Okay, so I basically started to just recreate the entire thing in Flash, using PrtScrn for backgrounds after deleting objects (then pasting in Photoshop and exporting as a PNG-24), as well as copying graphics into Photoshop as well to export as PNGs. No idea what to do about animations yet. Videos I can add back manually.
But anyways, as I do this, the movie is automatically advancing through every frame when I preview. I'm not sure how to go about setting up my Flash so that it only goes to the next frame when someone either presses the mouse button or the spacebar (either would be fine, I think).So that's my main focus at the moment. The other stuff is definitely part of the whole deal, but my main question is:ow do I set up Flash so that it only advances to the next frame when a mouse button or spacebar is pushed?
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Jul 22, 2009
I have a very simple banner that I would like to play 3 times and stop. How can I do that in Actionscrip 3.0?
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Nov 9, 2007
Im trying to tell my movie to goto and stop on anoter frame on my root timeline and then play a movie clip on the new frame... This is probs really simple but it is early.
[Code]...
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Aug 15, 2010
I have added some three sound clips, play pause buttons, on the root timeline in a movie with corresponding callouts. I am able to stop all sounds on the main timeline by below
stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
function stopSound(event:MouseEvent) {
SoundMixer.stopAll();
}
But now how do I resume all the sound to play. In sort, mute unmute root sounds in AS3.
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Mar 24, 2011
I have a video in a movieclip on my timeline. On the first frame, I have the stop(); command. I want to be able to hit the SPACEBAR: which results in pausing the movieclip and jumping to frame 2 on the timeline.
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Oct 18, 2010
I have been searching all morning and cannot find a solution to this. I have a 60MB SWF published from Camtasia and I would like to add the ability to pause/play the clip using spacebar. The file is too big to import into the library (Flash CS5) or at least I assume so because it keeps crashing when I try. So I thought I would create a new flash movie and have it just reference the clip externally. I have tried a couple methods each are resulting in different errors.
[Code]....
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Jun 26, 2009
Does anyone know how to do this in AS3?
Play/Pause FLV Component w/Spacebar?
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May 12, 2010
I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.
What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.
Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)
on (press) {
play();
}
on (release){
gotoAndStop(27)}
So how do I make it explode and then take me to frame 27 on the main timeline?
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Dec 1, 2004
give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
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Jan 29, 2010
my reverse button causes the timeline to ignore the stop() function on its keyframe and play backwards all the way to the start. Since it keeps trying to play the previous frame, it's frozen at frame 1.
Code:
stop()
// Reverse button //
var reverse:Boolean;
rev_btn.addEventListener( MouseEvent.MOUSE_DOWN, down );
[Code].....
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Jan 2, 2004
Is it possible to play and stop a number of frames later, without using stop() in the frames? Like when I click a button frame 20 will start playing and it stops 30 frames later, all defined by the actions of the button..
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Jan 2, 2004
Is it possible to play and stop a number of frames later, without using stop() in the frames? Like when I click a button frame 20 will start playing and it stops 30 frames later, all defined by the actions of the button.
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Feb 27, 2012
I have created two buttons for separate audio files. Essentially if you click on the button it will play and stop. This works great! I have also injected a SoundMixer.stopAll(); to ensure if you click between both buttons that it will stop the current audio file to play the next one. My problem is when I select the 2nd button for the first time everything seems to be working...it's when I attempt to click on the first button again, that it will require 2 clicks and then it stops and plays accordingly...anyone know how I could eliminate this annoying two click process?
[Code]...
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Sep 1, 2010
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
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Sep 21, 2009
I have modified the original to include more head shots accompanied by audio clips. I have worked out the playing of the clips on release. I realize now that people may not want to listen to entire clip. Each mug shot serves as the button to hear the person talk. I do not know how to modify the button code for it to be a toggle. I guess it would need to be some kind of "play if, stop if" The only part of concern is loading playing the the audio, no changes need to be made to the rollover functionality.
mugWidth = 60; //change these if you change the size of your mugshots
mugHeight = 60; //change to your mugshot height
//instantiate sound and textformat classes
[code]....
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Jan 6, 2011
how would you play the next 5 frames if the space bar was clicked and then stop the playhead?
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May 8, 2009
i currently have my animation looping but i want to set it up so that one of the layers/animations on my timeline do NOT loop (just fly in once)... i tried adding a stop(); but it seems to stop everything that is moving instead of just the target timeline.
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Dec 8, 2009
I've just posted a reply in the ActionScript3 Forum as someone else has had the same problem, but I can't find a solution so posting again here as it's taken me about 5 hours of getting nowhere and I'm sure this is really easy... have one frame on my time line called "theatre" and another called "Video" the buttons between the two work but the video continues to play in the background when I go back to the "theatre" frame on the same time line and I can't find a stop function that will work A button on my main page links to Video on the timeline with following AS3
btnVid.addEventListener(MouseEvent.CLICK, clickbtnVid);
function clickbtnVid(event:Event) :void {
gotoAndStop("Video");
[code]....
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Jun 13, 2009
I am makine my first attempt at coding a site with Actionscript 3. I have coded two buttons, both directing to another scene. The first one works. The second one stops the timeline and never gets read. Here is the code on frame 65:
[Code]...
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Aug 7, 2009
I'm making at quite big company presentation with slides (CS4). On some of the slides I'm using buttons with behaviors on the timeline - they are a all placed in the first frame of the related slide. I have a placed a stop(); in the first frame in every slide so I'm sure the timeline will not start playing. The problem is that it does. I runs one time and then it stops.
How can I make it stop the first time you go to the slide?
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Apr 15, 2011
Basically im trying to stop sound playing from a timeline. My little swf plays and has music playing from a separate layer. and when i mouse down on it i have action script 3 that jumps to a dif frame and starts playing a new anim and sound layer. but the previous sound layer keeps playing to the end. Is there anyway to stop the sound layer playing at the same time that i jump to a new frame?
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