ActionScript 1/2 :: Stop And/or Play Everything On The Timeline?
Jun 18, 2009
I have movie clips, animation, streaming voice over, and event music and sound fx on the timeline. I have tried the following example:
on (release) {stopAllSounds();
daveNight.stop();
stop();
[code].......
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Feb 1, 2008
I just got Flash CS3. I'm trying to get my main timeline to stop in the begining, on button press to play and at the end stop again. In AS2, you would just put stop(); on the first keyframe and stop(); on the last key frame and program your buttons accordingly.
The stop(); does not work!!!! It's driving me crazy. What am I missing? I've gone through the tutorials in Flash and they don't work either.Also, if you have MovieClip that contains an animation and you don't want the movie clip to be on a continuous loop how do you stop it from playing. In AS2, I would put a stop(); on the last keyframe of the movieclip's animation. This also does not work in AS3.
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Sep 30, 2008
[URL]about 30 seconds into this flash, there is an FLV of a computer screen. The problem is, when I pause the swf, the flv keeps going. How do I get around this?1. Is it possible to convert the flv to swf?OR2. Is it possible to control the flv from the main timeline?
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Jun 10, 2009
Okay, so I've got a happy little movie that shows an atom diagram. Every seven frames shows an electron popping up in the ring around the nucleus. This is all contained in a movie clip. I want a button that when pressed, tells the movie clip with the atom to advance the seven frames ( making an electron pop up ) and then stop. The same button if pressed again, will advance the movie clip an additional seven frames ( thus adding another electron ).
I've looked around quite a bit but haven't found a solution that will work for me. Also, I am working in AS2. (if you're feeling especially helpful, do you also know how to do the same but in reverse? I've found how to play movie clips in reverse, but not for a certain frame interval.)
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Sep 25, 2011
Normally I have a 'MouseEvent.CLICK' on a movieclip handle this but I want use the keyboard instead of the mouse this time. I haven't used the keyboard for button actions since AS2, any tips on how I can do this in AS3?
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Sep 28, 2011
Normally I have a 'MouseEvent.CLICK' on a movieclip handle this but I want use the keyboard instead of the mouse this time. I haven't used the keyboard for button actions since AS2, how I can do this in AS3?
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Apr 27, 2011
I have 3 objects. One is a Movieclip, and other 2 are buttons (forward and backward)[code]...
Inside MC there are several animations with stop(); where it should stop till clicking Next button to play till the next stop.[code]...
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Jul 22, 2009
I have a very simple banner that I would like to play 3 times and stop. How can I do that in Actionscrip 3.0?
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Nov 9, 2007
Im trying to tell my movie to goto and stop on anoter frame on my root timeline and then play a movie clip on the new frame... This is probs really simple but it is early.
[Code]...
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Aug 15, 2010
I have added some three sound clips, play pause buttons, on the root timeline in a movie with corresponding callouts. I am able to stop all sounds on the main timeline by below
stop_btn.addEventListener(MouseEvent.CLICK, stopSound);
function stopSound(event:MouseEvent) {
SoundMixer.stopAll();
}
But now how do I resume all the sound to play. In sort, mute unmute root sounds in AS3.
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May 12, 2010
I am currently in the middle of making a "sniping" flash game. In the first level there are a series of moving targets which are also movie clips. Inside the movie clip there is a 7 frame animation of the target exploding. Inside that is a tween of the target moving up and down. And inside that there is a plain old button.
What I want to happen is when you click on the moving target it explodes and brings you to a new frame of the main timeline. (ex. Main Timeline frame #27) But I'm pretty sure it thinks I was to play the seven frame animation of it exploding and then go to frame 27 inside the movie clip, rather then frame 27 on the main timeline.
Here's what my AS looks like on the target (ActionScript 2.0 is what I'm using.)
on (press) {
play();
}
on (release){
gotoAndStop(27)}
So how do I make it explode and then take me to frame 27 on the main timeline?
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Dec 1, 2004
give me the actionscript for a bar that has a play and stop button to play and stop frames in a flash movie. i would be gratefull if you could as i am really stuck
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Jan 29, 2010
my reverse button causes the timeline to ignore the stop() function on its keyframe and play backwards all the way to the start. Since it keeps trying to play the previous frame, it's frozen at frame 1.
Code:
stop()
// Reverse button //
var reverse:Boolean;
rev_btn.addEventListener( MouseEvent.MOUSE_DOWN, down );
[Code].....
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Jan 2, 2004
Is it possible to play and stop a number of frames later, without using stop() in the frames? Like when I click a button frame 20 will start playing and it stops 30 frames later, all defined by the actions of the button..
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Jan 2, 2004
Is it possible to play and stop a number of frames later, without using stop() in the frames? Like when I click a button frame 20 will start playing and it stops 30 frames later, all defined by the actions of the button.
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Feb 27, 2012
I have created two buttons for separate audio files. Essentially if you click on the button it will play and stop. This works great! I have also injected a SoundMixer.stopAll(); to ensure if you click between both buttons that it will stop the current audio file to play the next one. My problem is when I select the 2nd button for the first time everything seems to be working...it's when I attempt to click on the first button again, that it will require 2 clicks and then it stops and plays accordingly...anyone know how I could eliminate this annoying two click process?
[Code]...
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Sep 1, 2010
I want a movie clip (let's call it homecontent_MC) with 100 frames play to frame 80 and stop.Then when someone clicks a button on the navigation bar (home, about, services, contact, etc...) homecontent_MC would then begin playing from it's position (frame 80) til it reaches 100, at which point it wouldn't be on screen, and the movie clip that corresponds to the navigation button press (say services_MC...) would start from frame 1 and continue til it stops at it's frame 80...
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Sep 21, 2009
I have modified the original to include more head shots accompanied by audio clips. I have worked out the playing of the clips on release. I realize now that people may not want to listen to entire clip. Each mug shot serves as the button to hear the person talk. I do not know how to modify the button code for it to be a toggle. I guess it would need to be some kind of "play if, stop if" The only part of concern is loading playing the the audio, no changes need to be made to the rollover functionality.
mugWidth = 60; //change these if you change the size of your mugshots
mugHeight = 60; //change to your mugshot height
//instantiate sound and textformat classes
[code]....
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Jan 6, 2011
how would you play the next 5 frames if the space bar was clicked and then stop the playhead?
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May 8, 2009
i currently have my animation looping but i want to set it up so that one of the layers/animations on my timeline do NOT loop (just fly in once)... i tried adding a stop(); but it seems to stop everything that is moving instead of just the target timeline.
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Dec 8, 2009
I've just posted a reply in the ActionScript3 Forum as someone else has had the same problem, but I can't find a solution so posting again here as it's taken me about 5 hours of getting nowhere and I'm sure this is really easy... have one frame on my time line called "theatre" and another called "Video" the buttons between the two work but the video continues to play in the background when I go back to the "theatre" frame on the same time line and I can't find a stop function that will work A button on my main page links to Video on the timeline with following AS3
btnVid.addEventListener(MouseEvent.CLICK, clickbtnVid);
function clickbtnVid(event:Event) :void {
gotoAndStop("Video");
[code]....
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Jun 13, 2009
I am makine my first attempt at coding a site with Actionscript 3. I have coded two buttons, both directing to another scene. The first one works. The second one stops the timeline and never gets read. Here is the code on frame 65:
[Code]...
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Aug 7, 2009
I'm making at quite big company presentation with slides (CS4). On some of the slides I'm using buttons with behaviors on the timeline - they are a all placed in the first frame of the related slide. I have a placed a stop(); in the first frame in every slide so I'm sure the timeline will not start playing. The problem is that it does. I runs one time and then it stops.
How can I make it stop the first time you go to the slide?
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Apr 15, 2011
Basically im trying to stop sound playing from a timeline. My little swf plays and has music playing from a separate layer. and when i mouse down on it i have action script 3 that jumps to a dif frame and starts playing a new anim and sound layer. but the previous sound layer keeps playing to the end. Is there anyway to stop the sound layer playing at the same time that i jump to a new frame?
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May 29, 2011
have been learning Flash pro CS5. I understand how to stop the loop of a total timeline. However, I am having problems with the following. I have created a motion tween of text that fades in and out, and stars around the words that "twinkle". I wish to stop the looping of the txt but have the stars continue to loop (and twinkle)
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May 27, 2009
I have an animated movie clip (a man walking). I have created a tween with that clip, but when he stops at frame 30, I want the animated movie clip to stop, so it doesn't look like he's walking on the spot.
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Nov 5, 2009
I have one MC of 80 frames. I have put stop() in the last frame which stops the MC.I'm changing my programming practice by not writing code in timeline. I have created a linkage for that MC. How do I stop that MC in 80th frame form the linkage class. Should I put a conditional statement (this.currentFrame==80) in aEvent.EnterFrame or is there a better way ?
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Dec 4, 2004
how to do more AS than tweens.I have this script on my MC on frame one
Code:
onClipEvent(enterFrame) {
speed = 17;
this._x -= speed;
}
i have a MC moving across the stage, i tried stopping it with a delete onenterFrame but it will jump and not stop.. my second quesiton is, after i get it to stop, how do i continue the timeline and not repeat frame one,
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Sep 15, 2009
I cannot get the timeline to stop on the last frame - when but02 is pressed it goes back to the first frame. How do I prevent this? The button should be inactive on the last frame.[code]...
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Oct 4, 2010
I have a .fla file and as3 classes.The code in my .fla code repeats in timeline and what I want to do is stop it repeating.I have a game loop and listener for jkey events and objects I declare which i only want to do once without a repeating timeline.
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