ActionScript 2.0 :: How To Detect Multiple Key-presses
May 18, 2011
I have, lets say an arrow, it points up when you press w, left when a is pressed, down when s is pressed, and right when d is pressed. This is done through animations, and simple gotoAndStop commands. Anyway, Lets say that I want it to point North-east when I press D+W. whats the easiest way I can use to get it to detect Multiple key-presses. If any more explanation is needed I can easily explain further.
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Similar Posts:
Feb 8, 2009
I have recently been working on creating a game similar to the good ol' Asteroids game. So far, I have managed to create a very simple piece of code that rotates and moves my spacecraft according to the angle it is currently at. There are two problems with it, though:
1. I can't use two buttons at once--for example, to rotate and move forward. I'm sure there must be a better way to detect key presses. What's the best way to do it in AS3?
2. The way the whole thing works looks kind of jerky and stage. Another thing is, the spacecraft is constantly at an odd angle for no apparent reason.
Here it is ("sc" is my spacecraft movieclip):
var SC_speed:Number;
var SC_rotation:Number;
var SC_radians:Number;
SC_speed = SC_rotation = 0;
function keys(event:KeyboardEvent):void{
[Code] .....
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Jun 19, 2009
When I say two keyboard presses, I'm thinking about a situation where I would need to detect both. Not a shift this or alt that or control third. I'm talking about Down + A or 5 + T. For instance: Ryu has an overhead attack that is used when both Down + MP are pressed. If I were to create a game, with ActionScript 3.0, is there a way for me to detect that both buttons were pressed at the same time?
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Feb 23, 2008
I am trying to make a game that requires the user to input a lot of different keys in a very short amount of time.[code]...
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Sep 9, 2010
The secnario is simple if the user presses enter while in the password field, I would like to submit the login for for processing.How can I detect that event from with in the specific text box.
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May 29, 2009
I am working on a small section of my game and am attempting to detect key presses from an external class but I cannot get it to work. This code worked just fine when within the document class but now it's unresponsive. I'm not getting any errors, simply no activity whatsoever.[code]...
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Dec 9, 2009
is there a command in flash that takes multiple key presses? For example if the user presses a then b the frame will advance. Note, I dont want them to have to be held at the same time.
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Sep 19, 2011
ActionScript Code:
package
{
import flash.display.Stage;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
[code]....
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Jun 26, 2009
I am making a game using AS2, in which the user controls the character with WASD. I am making a tutorial level in which the level only advances past the first frame after the user has pressed W, A, S, and D. The level is a single frame in which there is a movieclip that has all the enemies. I made an offscreen button in the movieclip which has the code
Code:
on(keyPress "w"){
var w:Boolean = true;
}
[Code].....
When I run it, nothing happens and it stays on the first frame of the movieclip. No errors are shown in the output panel.
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Feb 11, 2010
Is it possible to hook multiple keyboards to a single computer and have flash differentiate between the key presses of the keyboards?
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Nov 2, 2011
Let's say I have two textfields on my sprite.
I like to move textfield 1 when I press left or right arrow keys, but I also want to move textfield 2 when I press space while textfield 1 is moving like...an airplay game (you can shoot a missile while you're moving).
I really like to post my source code...but I actually have no idea where to begin.
the following code moves textfield 1 when I press arrow keys...
my code snippet:
private function keyHandler(event:KeyboardEvent):void
{
switch(event.keyCode)
{
[Code].....
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Jul 5, 2010
Is it possible to detect multiple overlapping movie clips and subsequently telling the user which clips s/he has moused over? Basically, I'd like to have a set of movie clips that are in different shapes overlapping each other (ie, a set of letters...A, B, C), and when the user mouses over a certain area, only A & C would be revealed (if they are being moused-over) but not B. Basic Listener/MouseOver tests seem to only show the top most clip, rather than others below it.
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Mar 18, 2006
first time here.. want to ask a question which i have been thinking for quite sometime ..
say i have an array be it of any length ..
var Myarray= new array("apple", "pear", "apple","orange", "apple","pear" )
how shld i write a function that will detect and group similar items into each individual unqiue counter,
item "apple" :3
item "pear" : 2
item "orange":1
also does anyone here have resources(books or website) for problem solving for actionscript.. problems like the one on top.. ? I really need to learn to improve in different approaches in solving a scripting problem.
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May 29, 2011
I'm working on a game right now where I'm going to have paths dynamically built by the user for multiple AI objects to "walk" along. I'll be detecting/redrawing the path only on user input but I'm still debating over the fastest possible method to update the movement of many AI objects "walking" along/up/down the given path. Think for example of pac man, but the level is dynamic. Right now I'm leaning toward building the enemies in a linked list of final classes and looping through the linked list calling a function in each of the AI objects to plot the next move along the path.
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Feb 14, 2010
I'm following a simple tutorial on making a platformer, but I ran into a problem. This is the code I'm using in a player movie clip:
onClipEvent(enterFrame) {
if(this.character.hitTest(_root.bg.ground)==false) {
this._y+=_root.gravity;
[Code]....
When I press the keys, nothing happens, but if I replace the if statement with a 1 then the code executes fine.
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Dec 23, 2010
Actionscript Code:
// button pressesupKey = 38;downKey = 40;leftKey = 37;rightKey = 39;focusKey = 65;attack1Key = 83;attack2Key = 68;bombKey = 81;autoAttack1Key = 87;autoAttack2Key
[Code].....
Rather than affecting one variable, one key press makes all the others true as well
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Dec 7, 2009
im tryin to make this control the player(head) on stage by simply turning rght now but i can't get it to work...
also all the code for keypresses can be found in the player movieclip on the actions of frame 1
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Dec 9, 2010
I have a really strange problem. I've made a custom class that listens for keyboard events such as key presses (I use it in order to navigate in an interface). When I test my file in Flash (using 'command'+'enter') all key presses work as they should. However, when I publish the file and starts the projector (or the swf for that matter) one key ('g') isn't doing what it should!
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Sep 19, 2007
I set up some code to record key presses and specific chords. My problem is that I only want the keys to fire once when pressed. This is especially a problem when I require the user to hold CTRL + LEFT for an action.
The user experience is that I want users to hold down CTRL to enter a mode and then press the LEFT key as many times as needed. Currently, the CTRL trace and LEFT trace fire continuously. Is there a way to do a onKeyRelease?
Code:
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
if (Key.isDown(Key.CONTROL)) {
[Code]....
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Aug 15, 2004
I am creating a dancing game:
[URL]
I need to disable the keyboard after each key is pressed, so if the user presses the UP key until the character has finihsed doing the move no other key can be pressed.
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May 28, 2009
How would I go about determining the time in-between key presses in AS3? Basically, if a user is tapping the space bar to a beat, I want to be able to average the time in between 10 taps/key presses and get an output time in milliseconds.
My thought was to use an interval and after every press I would add that amount of time to an array. After 10 presses, I would take the average of all the numbers in the array and then output that number.
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Oct 22, 2009
trying to count key presses in a 30 sec interval. if the number of keypresses is above say 20 in 30 secs they go to a new frame, otherwise they go back to the start and the count begins again. using as2 and flash cs4. very confused.... not sure if onEnterFrame is better than keyListener.
[Code]....
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Mar 20, 2012
I simply need to use key presses to jump around on the timeline, ie. press "a" and the movie jumps to frame 355. Preferably a simple way of doing this with AS2. Please help... I will help you with Photoshop one day.
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Nov 4, 2011
In a mini flash game, I have a few different level select buttons, and they all attach to one "levelChange()" function, and I'm just wondering if there is an attribute that stores which button was pressed or how to determine which was pressed if not.
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Jun 20, 2009
Project is linear slideshow.
click to go to next slide, etc.
I want the user to be able to type the [2] then [5] then [Enter] keys,for example, to jump to slide 25 from where ever they are in the linear show.
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Sep 21, 2009
Basically, I want to create a button (Instance Name: blueSquare). Each time the button is pressed, I want actionscript to "count" each button press (the maximum is 100 presses). When the number reaches 100 presses, I would like a new button to appear next to it ( Instance Name: redCirlce).
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Jun 17, 2011
I am creating a program where I am randomly flashing a series of words, and I would like to be able to record when someone has hit the "x", even very briefly, when looking at the word.I have inserted all of my code below, but I have difficulty with the section in bold. Everything is working except that in order for the "x" key press to be counted, it must be held down as the words actually change. Is there any way to have it record that the "x" is hit even if it very briefly? Whenever I try to use the key listener function, it does not work with my loop for displaying text.
stop();
var tempvariable = new Array();//array create variables stored in Flash to be saved for later display
var itemarray = new Array(); //This is the array to hold the Words that need to be randomly shuffled
[code]....
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Jul 24, 2006
less cpu consuming way to do this?
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Feb 12, 2009
I am making a sort of like racing game maze thing but want it so that when the user hits for example the right arrow key the movie clip moves along it's x axis and doesn't stop until another key is hit or the movieclip hits another movieclip.I was thinking about making a function that some how loops the x distance and this function is being called when ever the keyboard key is hit.
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Sep 6, 2010
I have a button that inserts an mc on the screen every time it is pushed. So say I push it 3 times, the 3rd mc will shrink to be like 1 pixel wide when I use a key press that is in another mc, and I don't have the key press shrinking it.
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