Actionscript :: Recognize Button Presses In It
Nov 4, 2011
In a mini flash game, I have a few different level select buttons, and they all attach to one "levelChange()" function, and I'm just wondering if there is an attribute that stores which button was pressed or how to determine which was pressed if not.
View 2 Replies
Similar Posts:
Apr 15, 2004
I'm making a menu. It consist of three mc's (btn1, btn2 and btn3) and two squares The two squares rescale horizontal in different directions depending on the button that is presses. When the squares come to an hold there is a little gap between them underneath the button that was presses and the button is going 20 pixels down into that gap. Below is the code I have used:
Code:
MovieClip.prototype.yPos = function(y){
this.onEnterFrame = function(){
this._y += (y - this._y)/3;
[code]....
When the movie starts everything is fine. First the two squares are rescaling. When that is done the buttons are fading in and finaly btn1 is going 20 pixels down in to the gap. But what I would like to accomplish now is that when btn2 is pressed that first btn1 is going back up again when that is done that the two squares are rescaling untill the gap is below btn2 and that after that btn 2 is going down 20 pixels.
And that is where I have problems. Point one when I don't know how to integrate a if (if used) in the button event, so everything is going to move at the same time(btn2 already moves before the squares are in place and the squares are already moving before btn1 is back up again) and secondly the way I have it now btn1 is indeed moving back up again, but after that its up it also going back down again.
View 2 Replies
Sep 21, 2009
Basically, I want to create a button (Instance Name: blueSquare). Each time the button is pressed, I want actionscript to "count" each button press (the maximum is 100 presses). When the number reaches 100 presses, I would like a new button to appear next to it ( Instance Name: redCirlce).
View 2 Replies
Sep 8, 2005
I have worked on one which I am almost happy with but there are things wrong with it. (if anyone has any good tutorials or FLAs on this that would be great).
But my main problem is now simply just having a button so when you rollover it, it changes colour and when you click it it stays on that colour so you can see which button is currently active. How do people go about scripting buttons to work properly like this? I have this code but it runs into too many problems...
var my_color:Color = new Color(this);
my_color.setRGB(0x000000);
View 4 Replies
May 22, 2008
I have an AS2 code and I want it to be "processed" and the corresponding swf file be displayed only when the user clicks a button on my webpage.how do I implement it?
View 6 Replies
Jan 14, 2009
I'm attempting to create a few very simple flash games, but I haven't been able to figure out the coding. What I am attempting is to have 4 buttons each activated on a different keypress. Each time a user presses one of the keys, a specific animation is triggered, showing that the key was pressed. What I need to know is- how do I have flash trigger a final animation when all four keys have been pressed?
I tried making a set of dynamic text boxes that would change text, one for each button. I figured flash could run a simple string check (like in the basic password tutorial here) and if they all proved true it could goto and play the next scene or another MC. BUT- It seems to only check at the beginning of the movie, and if I attached it to onEnterFrame, Flash would have a cow about my syntax!
View 5 Replies
Dec 31, 2009
i'm making a small flash program. whenever the user presses a certain button a random card (movie clip) will appear. i'm sure how to do this, however i think it also involves using a function?
View 7 Replies
Oct 11, 2010
I have an incredibly irritating problem with ActionScript not recognizing a button. It's at the last frame, and when I load up the Actions panel, it tells me that it cannot have actions applied to it.
View 2 Replies
Jun 22, 2006
I have a MovieClip with 3 functions to act as a button - onRollover, onRollout, onRelease. I want the onRelease function to cancel out the other functions once the user presses the button.
How would I script that?
Code:
navMenu1.onRollOver = function() {
_parent.jumpTobg1X(2);
this.gotoAndPlay("over");
[Code]...
Basically, I have the function sliding another movieclip along the x axis. onRelease it slide to position 3 - which I want it to stay there, but my onRollout function keeps sliding it back to position 2 (which i need for users just browsing the navigation before a selection is made)
View 3 Replies
Jan 9, 2012
Looking to do a keypad in as3. So i have 10 numeric buttons, labelled num1-num10. I have a dynamic textbox that I'll show my presses. How do you record button clicks or keyboard presses of a certain number and display in the text box?
View 1 Replies
Dec 24, 2011
I'm new to flash and action scrip 3.0. I made a movie clip and in it two buttons. The first button is called designer_b The second button is called animator_b This is the code I made:
[Code]....
View 5 Replies
Dec 24, 2011
I made a movie clip and in it two buttons.The first button is called designer_b The second button is called animator_b This is the code I made:
designer_t.visible = false;
animator_t.visible = false;
designer_b.addEventListener(MouseEvent.CLICK, workspace_designer)
function workspace_designer(event:MouseEvent)
[code]....
View 1 Replies
Dec 29, 2005
am trying to get some a.s. to recognize if i already have a page open so my button doesn't reopen/reload it again. i am using someone else's script so if you see something wrong (yes, i'm getting errors) could you please post the way it should be so i could copy and paste it????
[Code]...
View 3 Replies
Dec 16, 2009
I'm getting a very frustrating error in my flash project. I have a button on stage. When I try to trace it, it returns NULL. But when I change the button to a MovieClip in the properties panel, it traces it just fine as a MovieClip object.
View 1 Replies
Jan 13, 2011
I'm programming a Flash-based site designed by the client. The trouble is the SWF dimensions are small within the HTML page, and the thumbs show the larger images on roll over. The large images are meant to disappear on mouseout, but it's easy to move the cursor too quickly for the mouseout to be recognized -- so the image gets stuck on screen.Is there a reliable way to recognize a mouseout event, even when the cursor leaves the button/stage?
View 4 Replies
Feb 14, 2010
I'm following a simple tutorial on making a platformer, but I ran into a problem. This is the code I'm using in a player movie clip:
onClipEvent(enterFrame) {
if(this.character.hitTest(_root.bg.ground)==false) {
this._y+=_root.gravity;
[Code]....
When I press the keys, nothing happens, but if I replace the if statement with a 1 then the code executes fine.
View 1 Replies
Dec 23, 2010
Actionscript Code:
// button pressesupKey = 38;downKey = 40;leftKey = 37;rightKey = 39;focusKey = 65;attack1Key = 83;attack2Key = 68;bombKey = 81;autoAttack1Key = 87;autoAttack2Key
[Code].....
Rather than affecting one variable, one key press makes all the others true as well
View 2 Replies
Feb 8, 2009
I have recently been working on creating a game similar to the good ol' Asteroids game. So far, I have managed to create a very simple piece of code that rotates and moves my spacecraft according to the angle it is currently at. There are two problems with it, though:
1. I can't use two buttons at once--for example, to rotate and move forward. I'm sure there must be a better way to detect key presses. What's the best way to do it in AS3?
2. The way the whole thing works looks kind of jerky and stage. Another thing is, the spacecraft is constantly at an odd angle for no apparent reason.
Here it is ("sc" is my spacecraft movieclip):
var SC_speed:Number;
var SC_rotation:Number;
var SC_radians:Number;
SC_speed = SC_rotation = 0;
function keys(event:KeyboardEvent):void{
[Code] .....
View 0 Replies
Dec 7, 2009
im tryin to make this control the player(head) on stage by simply turning rght now but i can't get it to work...
also all the code for keypresses can be found in the player movieclip on the actions of frame 1
View 0 Replies
Dec 9, 2010
I have a really strange problem. I've made a custom class that listens for keyboard events such as key presses (I use it in order to navigate in an interface). When I test my file in Flash (using 'command'+'enter') all key presses work as they should. However, when I publish the file and starts the projector (or the swf for that matter) one key ('g') isn't doing what it should!
View 2 Replies
Sep 19, 2007
I set up some code to record key presses and specific chords. My problem is that I only want the keys to fire once when pressed. This is especially a problem when I require the user to hold CTRL + LEFT for an action.
The user experience is that I want users to hold down CTRL to enter a mode and then press the LEFT key as many times as needed. Currently, the CTRL trace and LEFT trace fire continuously. Is there a way to do a onKeyRelease?
Code:
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
if (Key.isDown(Key.CONTROL)) {
[Code]....
View 1 Replies
Jun 19, 2009
When I say two keyboard presses, I'm thinking about a situation where I would need to detect both. Not a shift this or alt that or control third. I'm talking about Down + A or 5 + T. For instance: Ryu has an overhead attack that is used when both Down + MP are pressed. If I were to create a game, with ActionScript 3.0, is there a way for me to detect that both buttons were pressed at the same time?
View 5 Replies
Aug 15, 2004
I am creating a dancing game:
[URL]
I need to disable the keyboard after each key is pressed, so if the user presses the UP key until the character has finihsed doing the move no other key can be pressed.
View 4 Replies
May 28, 2009
How would I go about determining the time in-between key presses in AS3? Basically, if a user is tapping the space bar to a beat, I want to be able to average the time in between 10 taps/key presses and get an output time in milliseconds.
My thought was to use an interval and after every press I would add that amount of time to an array. After 10 presses, I would take the average of all the numbers in the array and then output that number.
View 1 Replies
Oct 22, 2009
trying to count key presses in a 30 sec interval. if the number of keypresses is above say 20 in 30 secs they go to a new frame, otherwise they go back to the start and the count begins again. using as2 and flash cs4. very confused.... not sure if onEnterFrame is better than keyListener.
[Code]....
View 2 Replies
Mar 20, 2012
I simply need to use key presses to jump around on the timeline, ie. press "a" and the movie jumps to frame 355. Preferably a simple way of doing this with AS2. Please help... I will help you with Photoshop one day.
View 2 Replies
Jun 20, 2009
Project is linear slideshow.
click to go to next slide, etc.
I want the user to be able to type the [2] then [5] then [Enter] keys,for example, to jump to slide 25 from where ever they are in the linear show.
View 1 Replies
Dec 9, 2009
is there a command in flash that takes multiple key presses? For example if the user presses a then b the frame will advance. Note, I dont want them to have to be held at the same time.
View 1 Replies
Jun 17, 2011
I am creating a program where I am randomly flashing a series of words, and I would like to be able to record when someone has hit the "x", even very briefly, when looking at the word.I have inserted all of my code below, but I have difficulty with the section in bold. Everything is working except that in order for the "x" key press to be counted, it must be held down as the words actually change. Is there any way to have it record that the "x" is hit even if it very briefly? Whenever I try to use the key listener function, it does not work with my loop for displaying text.
stop();
var tempvariable = new Array();//array create variables stored in Flash to be saved for later display
var itemarray = new Array(); //This is the array to hold the Words that need to be randomly shuffled
[code]....
View 4 Replies
Sep 19, 2011
ActionScript Code:
package
{
import flash.display.Stage;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
[code]....
View 3 Replies