I'm new to flash and action scrip 3.0. I made a movie clip and in it two buttons. The first button is called designer_b The second button is called animator_b This is the code I made:
I'm experiencing difficulties with Flash 8 not recognizing the majority of a font family.Its strange because Photoshop & Illustrator recognize them & display them just fine.[code]...
I am a newbie to flash. I am having problem to unpause my pause button, it works fine locally in my computer but when i upload the swf file online, it is not possible to unpause it again.Here are my code:
Let's say this is movieclip 1 which i named it as m1. var snd1:Sound = new Sound(); var snd1URL:URLRequest = new URLRequest("c5_1.wav")
I have an incredibly irritating problem with ActionScript not recognizing a button. It's at the last frame, and when I load up the Actions panel, it tells me that it cannot have actions applied to it.
In a mini flash game, I have a few different level select buttons, and they all attach to one "levelChange()" function, and I'm just wondering if there is an attribute that stores which button was pressed or how to determine which was pressed if not.
So far I have created/hacked about some code for an infinite scrolling menu bar, and am trying to create the rollover and release actions for each menu title. After researching it seemed best that the buttons were made from movies clips as apposed to the 'button' type, but I am not sure if this is the case. The problem I am having is that I am unable to get the Contact movie clip to recognise the onPress or an onRollOver and I am not sure why. The .fla file is available here and this is the code I tried to get it to work.
Code: _root.scrolling_mc._root.menu_mc._root.contact_mc.onPress = function () { if(contact_mc.hitTest(_xmouse, _ymouse, true) ) { trace("Does this button work?!"); }
I also tried: Code: _root.scrolling_mc._root.menu_mc._root.contact_mc.onRollOver = function () { trace("Does this button work?!"); } I understand I am probably on the wrong tracks with the use of _root. but I need to somehow trigger the nested movieclips.
am trying to get some a.s. to recognize if i already have a page open so my button doesn't reopen/reload it again. i am using someone else's script so if you see something wrong (yes, i'm getting errors) could you please post the way it should be so i could copy and paste it????
I'm getting a very frustrating error in my flash project. I have a button on stage. When I try to trace it, it returns NULL. But when I change the button to a MovieClip in the properties panel, it traces it just fine as a MovieClip object.
i have a problem adressing or targetting a attached mc when i target de mc directly it works fine but when i try it trough a variable it doesnt recognise its path anymore??? hopefully a part of the code is gonna explain the situation a litle better... this piece works fine:
I'm programming a Flash-based site designed by the client. The trouble is the SWF dimensions are small within the HTML page, and the thumbs show the larger images on roll over. The large images are meant to disappear on mouseout, but it's easy to move the cursor too quickly for the mouseout to be recognized -- so the image gets stuck on screen.Is there a reliable way to recognize a mouseout event, even when the cursor leaves the button/stage?
I have some problems with events in my simple movieClip. I just start coding in as3 some time ago.On main stage i have movieClip with instance name "przycisk" and layer with actions ( AS3 code). Inside i have next movieClip with instance name "kwadrat1" ( there layers with some mootion tweens and stop(); ) .I added actions to main stage but when i click in my movieClip ( as button) movieClip kwadrat1 isn't play's
I have a flash file which loads a movie clip on the click of a menu item.Now I am trying to add some dynamic data (xml) within this movie clip - In short I do have a dynamic tet box, and can access it as follows:
_level0.pages1.page.forumText.text
The problem is how and where do I load my XML. This is my code to load the xml data I tried to add it in the Frame for the movie clip and it came back with the following error :
**Error** Symbol=pages1, layer=Layer 3, frame=3:Line 21: Statement must appear within on/onClipEvent handler headlineXML.load("FlashFile.xml");
I am unable to access my MovieClip.1119: Access of possibly undefined property currentFrame through a reference with static type Class.So basically, I want my newly made counter to subtract 1 point from my carriedItem when pressing SPACE. This should only function, when my char_mc is at a specific frame, as well as when the Deployable(xx)_mc is at a current frame. I made the adding work, but working with my Deployable(xx)_mc is giving me some headache.[code]
I have a mc in the library, linkage is "del". Here is the code I use to attach to the movie Code: delbt.onPress = function () { if (typeof(_root.del) == undefined) { _root.attachMovie ("dele", "del", _root.getNextHighestDepth ()); _root['del']._x = 100; _root['del']._y = 100; [Code] .....
This works fine to a point. In the "del" mc I have a button to remove "del" mc if no longer required. Code: on (release) { unloadMovie(_root.del) }
I discovered that this only remove the content and not the mc that holds it "del". So I tried Code: on (release) { _root.del.removeMovieClip (); } But this does nothing.
I want to apply an action to my button so that it plays a mc on frame 2 of the mc, but in the actions palette in the window to add an action it says: Current selection cannot have actions applied to it. This thing is definitely a button but I will say that I have a mc and text box in each of the 4 frames of the button. But why should that cause an issue? With the button on the stage, I can view the up/over/down states by going: control --> enable simple buttons, so it is acting as a button.
I'm completly dumbfounded here, I even copied one of my previous projects and it still doesn't work... driving me up the wall.I can't access the button from the stage though my sub object class within the document class. Instances are set right, works when it's actually on the document class. I've passed a reference to the stage as well.I've been looking for hours on the net and can't find anything.
Document Class: (button works here) Code: SoundAccess = new soundload(stage);
I have 2 buttons (prev and next) that should control the timeline of a moviclip called "container"
but it just doesn't work. at first it moves to the second frame on this movieclip then the container shows always the same content ( it has different content for each frame), the content of the second frame.[code]...
I adopted and existing site, and am making some changes.
Publish settings: Flash 8 Actionscript 2
A seperate movieclip named page4 shows in the library to have 6 uses. On the clip are two text boxes both static and one has a movieclip button overlayed. Selecting any of the three changes the propery panel for allowing editing. However. Even though I can see the reference point (the cross) of the movieclip page4, I can find no way to get flash (CS5) to show me the properties to allow giving it an instance.
i know its easy to override a function of a parent class, but I need to be able to override a function for a class on movieclip.. see highlighted code.
I have created a button which swap position after click on it i am giving the swf file in th attachment. now the problem is after inserting it in a movie clip i am unable to give link like getUrl or gotoAndPlay to the button. [code]
To load an image onto a movieclip, the mc's registration point must be top left. Is there a way of loading the image on the whole movieclip, when it's reg point is not top left. In other words to set where to start putting the image in reference to the movieclip
i want to flip a movieclip(i.e just like coin tossing).i want to work in main timeline since this is only a popup animation i cannot call extenal class.is there any method to achieve it???
I have made calculator from tutorials but i was unable to add a radio button that will add number to the total after calculating two number.here is my AC3.[code]
i have created a character.as class that links to an object sitting on the stage. This class i have initialize var name;
i have created a button that uses on(release){}
the problem im having is, my button does not change the value inside the object.
for example:
my object has a variable called 'name' that holds the value "ayumilove"
and the button on the stage (once click and release) would change that name to "123"
i did 2 traces, before and after. the before trace is "ayumilove", and after trace is "123" However, after i click again (the 2nd time) , it still shows "ayumilove" then "123" shouldn't it be "123" and then "123" ? This shows that the name is not renamed, but overwrite back by the default value in the object.