ActionScript 2.0 :: Unable To See New Created Movieclip
Dec 4, 2003I've created a movieclip using actionscript and the output recognizes the MC, however, I am unable to see it. Here's the code:
[Code]...
I've created a movieclip using actionscript and the output recognizes the MC, however, I am unable to see it. Here's the code:
[Code]...
I have installed Adobe FMS 3.5 on an server and inside "applications" folder I have created a new folder say "abc" and restart the FMS service, now when I try to connect to it from Flash using nectconnection it does not get connected and in netstatus event handler there are 2 messages: NetConnection.Connect.Rejected NetConnection.Connect.Closed Although Flash is connecting to 2 folders "live" and "vod" which were created there by default with installation on FMS. I am not able to figure out why it is happening.
View 1 RepliesIt seems that under Actionscript 3 XML (E4X) I'm unable to use dynamicaly created variable names...
this is ok:
Code:
var i:number = 111
this["someVarName" + i] = "actual_value"
trace(someVarName111) // = actual_value
[Code].....
In part of my actionscript i'm using: thumbnail_mc.createEmptyMovieClip("t"+k, thumbnail_mc.getNextHighestDepth()); to create a seperate movieclips for ewach image in my xml file. How would I then attach another movieclip to each of the newly created ones? ie thumbnail_mc.t0, thumbnail_mc.t1, thumbnail_mc.t2... is there a way to do it automaticall7y or do i have to assign it to each one individually? "thumbnail_mc.t"+k.attachMovie obviously doesn't work
View 11 RepliesI have some problems with events in my simple movieClip. I just start coding in as3 some time ago.On main stage i have movieClip with instance name "przycisk" and layer with actions ( AS3 code). Inside i have next movieClip with instance name "kwadrat1" ( there layers with some mootion tweens and stop(); ) .I added actions to main stage but when i click in my movieClip ( as button) movieClip kwadrat1 isn't play's
My AS3 code from main stage :
Code: Select allimport flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.events.Event;
[code]....
I have a flash file which loads a movie clip on the click of a menu item.Now I am trying to add some dynamic data (xml) within this movie clip - In short I do have a dynamic tet box, and can access it as follows:
_level0.pages1.page.forumText.text
The problem is how and where do I load my XML. This is my code to load the xml data I tried to add it in the Frame for the movie clip and it came back with the following error :
**Error** Symbol=pages1, layer=Layer 3, frame=3:Line 21: Statement must appear within on/onClipEvent handler
headlineXML.load("FlashFile.xml");
[code]....
I am unable to access my MovieClip.1119: Access of possibly undefined property currentFrame through a reference with static type Class.So basically, I want my newly made counter to subtract 1 point from my carriedItem when pressing SPACE. This should only function, when my char_mc is at a specific frame, as well as when the Deployable(xx)_mc is at a current frame. I made the adding work, but working with my Deployable(xx)_mc is giving me some headache.[code]
View 4 Repliesthis should be a pretty simple one. I am trying to dynamically generate a movie clip, attach a movie clip from the library and then animate a tween but for some reason, even though the name is being generated dynamically to be different every time and each new MC is put on a different depth, the first movie clip disappears once a new one is generated. Here's my code:
[Code]...
I am a newbie to flash. I am having problem to unpause my pause button, it works fine locally in my computer but when i upload the swf file online, it is not possible to unpause it again.Here are my code:
Let's say this is movieclip 1 which i named it as m1.
var snd1:Sound = new Sound();
var snd1URL:URLRequest = new URLRequest("c5_1.wav")
[code]....
I made a movie clip and in it two buttons.The first button is called designer_b The second button is called animator_b This is the code I made:
designer_t.visible = false;
animator_t.visible = false;
designer_b.addEventListener(MouseEvent.CLICK, workspace_designer)
function workspace_designer(event:MouseEvent)
[code]....
I have a mc in the library, linkage is "del". Here is the code I use to attach to the movie
Code:
delbt.onPress = function () {
if (typeof(_root.del) == undefined) {
_root.attachMovie ("dele", "del", _root.getNextHighestDepth ());
_root['del']._x = 100;
_root['del']._y = 100;
[Code] .....
This works fine to a point. In the "del" mc I have a button to remove "del" mc if no longer required.
Code:
on (release) {
unloadMovie(_root.del)
}
I discovered that this only remove the content and not the mc that holds it "del". So I tried
Code:
on (release) {
_root.del.removeMovieClip ();
}
But this does nothing.
I have a function that appends 7 movieclips to the timeline in a loop. The name of the clips is generated automatically:
[Code]...
I've created a movie clip. Loaded an image and added it to the movie clip. Then added the movie clip to the stage:
var one:MovieClip = new MovieClip();
var firstTestImage:Loader = new Loader();
firstTestImage.load(new URLRequest("testImage1.png"));[code]............
Now I want the movie clip to have an eventlistener that will trace when clicked:
one.addEventListener(MouseEvent.MOUSE_DOWN, linkto);
function linkto(event:MouseEvent):void
{[code]..................
I have a movie containing a movieclip in which an empty movieclip is created with AS, showing an externally loaded pic. At the click of a button I want the pic to unload again, but it doesn't work. I tried removeMovieClip and Delete.
View 3 Repliesi have a movie Clip to stagei want give texture to this MovieClip!how i can ?it is not round MovieClip !!so i can't to Draw this by Drawing API methods
View 4 RepliesI have 2 buttons (prev and next) that should control the timeline of a moviclip called "container"
but it just doesn't work. at first it moves to the second frame on this movieclip then the container shows always the same content ( it has different content for each frame), the content of the second frame.[code]...
I adopted and existing site, and am making some changes.
Publish settings:
Flash 8
Actionscript 2
A seperate movieclip named page4 shows in the library to have 6 uses. On the clip are two text boxes both static and one has a movieclip button overlayed. Selecting any of the three changes the propery panel for allowing editing. However. Even though I can see the reference point (the cross) of the movieclip page4, I can find no way to get flash (CS5) to show me the properties to allow giving it an instance.
I have a movieclip that I need to click on so that a variable gets changed.the code of the movie clip is:
onClipEvent(mouseDown)
{
//if (_global.ccc=1)
[code].....
i know its easy to override a function of a parent class, but I need to be able to override a function for a class on movieclip.. see highlighted code.
[Code]...
this i have this code at the moment and i want to add a hittest to the "bullet".i have created.[code]but this doesn't seem to work.
View 3 RepliesI have two character to choose from, so I created two movieClip to contain the character max and luna. When I choose the desired one, it's added to a hero MovieClip. It works, the hero acts as a container and it is referred for the movements by the keyboard event. Now I want to target hero.character.gotoAndPlay for the animation in the timeline of the character movieClip in the Main class, but I can't do that. I tried to trace the instance character.name but it won't do the trick it throw the same error :
TypeError: Error #1010: A term is undefined and has no properties. at Main/fl_MoveInDirectionOfKey()
[Code]...
For AS 3
I have a class which crate a panel with close button. and i create an instance of this class like this
function _smallThumbClick(evt:MouseEvent):void {
var _popup:Popup=new Popup( square.width ,evt.currentTarget.y, evt.currentTarget);
addChild(_popup);
}
and this mouse event from the thumbnail(suppose), so if i click on the thumb it will create popup. so i want to close all other or previously opened pop window.
How do u get the popup class object to close from another class..
or is there any alternate method for detect instance of the movieclip or class..
I have a horizontal scroll bar that I need to appear to loop around continuously. I've managed to get it moving on its own since the last time I posted, however the loop is proving more difficult.
The move function is here:
Code:
public function movemouse() {
lst.onEnterFrame = function () {
var speed:Number = -1;
this._x += speed;
[Code].....
resizing a movieclip created with createEmptyMovieclip.I tried changing the property using setproperty,the result : no image shown at all.. i think i stting a property for a wrong movieclip.....
Code:
addressVars= new LoadVars();
addressVars.load("http://localhost/test/flashmx_dbPassReturn.php");
addressVars.onLoad = function() {
[Code]....
How do I put a rollover on a dynamically created movieclip?
I have several movieclips being placed inside a container movieclip and I need them to have onRollOver, onRollOut and onRelease events. The way I usually target and do this...
_root.mcContainerName.mcName.onRollOver = function() {
_root.mcContainerName.mcName.gotoAndStop("over");
}
...does not seem to work for whatever reason. However, if I put a named instance of the movieclip on the stage myself and target it in exactly the same way (with similar syntax), the rollover works fine.
wrote a couple of small games using AS 2.0. One of the things I found easiest about AS 2.0 is that a MovieClip created using _root. attachMovieClip() inside of one function was accessible to every other function. For instance:
Code:
function AddClip() {
TheClip = _root.attachMovie("Object", "TheClip"+ClipCount, _root.getNextHighestDepth(), {_x:30, _y:30})
}[code]....
This causes an error, because the MovieClip variable was declared inside of a function and when the function ended, the MovieClip variable was erased. Is there any way of doing this without declaring the MovieClip variable outside of the function? I want to be able to create an unknown amount of these movieclips on the fly, so I can't just declare them outside of the function.
I'm having trouble with how Flash sets the _x property of a dynamically created movieclip.If I create a rectangle on the stage using the Drawing API:
Code:
//for the purposes of this example, assign a value to i
var i:Number = 0;
[code]....
To load an image onto a movieclip, the mc's registration point must be top left. Is there a way of loading the image on the whole movieclip, when it's reg point is not top left. In other words to set where to start putting the image in reference to the movieclip
View 2 Repliesi want to flip a movieclip(i.e just like coin tossing).i want to work in main timeline since this is only a popup animation i cannot call extenal class.is there any method to achieve it???
View 2 Replieshow do I completely remove a movieclip that is created as a new class.I have an event listener that does a removeChild like this
e.target.parent.removeChild(e.target);
is this enough or do I have to 'null' the object? I can't just do 'e.target = null' because the property is read only. Will the internal garbage collection do the rest for me if I have no references somewhere else?