ActionScript 3.0 :: Capture 2 Keyboard Presses As One Value?

Jun 20, 2009

Project is linear slideshow.

click to go to next slide, etc.

I want the user to be able to type the [2] then [5] then [Enter] keys,for example, to jump to slide 25 from where ever they are in the linear show.

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Actionscript 3.0 :: Capture Key Presses And Relate Them To The Buttons

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I want to perform keyboard equivalents instead of using my moouse to navigate through my project. I want to use left to go back a frame, right to next frame and up for home and down for exit. I've put here my code for the button instance (NEXT15). How can i capture key presses and relate them to these buttons.

[Code]....

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I am working on a small section of my game and am attempting to detect key presses from an external class but I cannot get it to work. This code worked just fine when within the document class but now it's unresponsive. I'm not getting any errors, simply no activity whatsoever.[code]...

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I am working on a small section of my game and am attempting to detect key presses from an external class but I cannot get it to work. This code worked just fine when within the document class but now it's unresponsive. I'm not getting any errors, simply no activity whatsoever.Here's the applicable code:

My document class:

Code:
package
{
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[code]....

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Looking to do a keypad in as3. So i have 10 numeric buttons, labelled num1-num10. I have a dynamic textbox that I'll show my presses. How do you record button clicks or keyboard presses of a certain number and display in the text box?

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ActionScript 3.0 :: Cannot Capture Keyboard Input

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I cannot get it to use my KeyboardEvent listener. I did find another post very similar however the fixes didn't work for me, or I am implementing them wrong. My code is as follows:

[Code]...

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Aug 13, 2010

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I have 2 scenes. In both scenes, I have a movie clip that moves via keyboard control. If the goto next scene is triggered by the movie clip in the first scene the keyboard control works in the second. However, if I use a button to move to the next scene then there isn't any control over the movieclip in that scene. I've traced the keyCode in the second scene and it is picked up but the switch statement doesn't run. I'm migrating to Actionscript 3.0 and updating something I created in 2.0. I would like to do it without writing a class.

[Code]...

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ActionScript 3.0 :: Asdoc Generation Fails On Keyboard.A And Keyboard.D?

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I get an error while extracting the asdoc of my flash professional project:

Code:

C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class.
private var moveRightArray:Array = new Array(Keyboard.RIGHT, Keyboard.D);
^
C:...Main.as(33): Spalte: 73 Fehler: Access of possibly undefined property D through a reference with static type Class.
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[code]....

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I'm following a simple tutorial on making a platformer, but I ran into a problem. This is the code I'm using in a player movie clip:

onClipEvent(enterFrame) {
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[Code]....

When I press the keys, nothing happens, but if I replace the if statement with a 1 then the code executes fine.

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Key Presses Not Affecting Right Variables?

Dec 23, 2010

Actionscript Code:
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[Code].....

Rather than affecting one variable, one key press makes all the others true as well

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ActionScript 3.0 :: How To Detect Key Presses (Sth Else)

Feb 8, 2009

I have recently been working on creating a game similar to the good ol' Asteroids game. So far, I have managed to create a very simple piece of code that rotates and moves my spacecraft according to the angle it is currently at. There are two problems with it, though:

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Here it is ("sc" is my spacecraft movieclip):
var SC_speed:Number;
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[Code] .....

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Dec 7, 2009

im tryin to make this control the player(head) on stage by simply turning rght now but i can't get it to work...

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I have a really strange problem. I've made a custom class that listens for keyboard events such as key presses (I use it in order to navigate in an interface). When I test my file in Flash (using 'command'+'enter') all key presses work as they should. However, when I publish the file and starts the projector (or the swf for that matter) one key ('g') isn't doing what it should!

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I set up some code to record key presses and specific chords. My problem is that I only want the keys to fire once when pressed. This is especially a problem when I require the user to hold CTRL + LEFT for an action.

The user experience is that I want users to hold down CTRL to enter a mode and then press the LEFT key as many times as needed. Currently, the CTRL trace and LEFT trace fire continuously. Is there a way to do a onKeyRelease?

Code:
var keyListener:Object = new Object();
keyListener.onKeyDown = function() {
if (Key.isDown(Key.CONTROL)) {

[Code]....

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When I say two keyboard presses, I'm thinking about a situation where I would need to detect both. Not a shift this or alt that or control third. I'm talking about Down + A or 5 + T. For instance: Ryu has an overhead attack that is used when both Down + MP are pressed. If I were to create a game, with ActionScript 3.0, is there a way for me to detect that both buttons were pressed at the same time?

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I am creating a dancing game:

[URL]

I need to disable the keyboard after each key is pressed, so if the user presses the UP key until the character has finihsed doing the move no other key can be pressed.

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[Code]....

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I simply need to use key presses to jump around on the timeline, ie. press "a" and the movie jumps to frame 355. Preferably a simple way of doing this with AS2. Please help... I will help you with Photoshop one day.

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In a mini flash game, I have a few different level select buttons, and they all attach to one "levelChange()" function, and I'm just wondering if there is an attribute that stores which button was pressed or how to determine which was pressed if not.

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Basically, I want to create a button (Instance Name: blueSquare). Each time the button is pressed, I want actionscript to "count" each button press (the maximum is 100 presses). When the number reaches 100 presses, I would like a new button to appear next to it ( Instance Name: redCirlce).

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ActionScript 2.0 :: Multiple Key Presses In A Sequence?

Dec 9, 2009

is there a command in flash that takes multiple key presses? For example if the user presses a then b the frame will advance. Note, I dont want them to have to be held at the same time.

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ActionScript 2.0 :: Recording Key Presses In An Interval?

Jun 17, 2011

I am creating a program where I am randomly flashing a series of words, and I would like to be able to record when someone has hit the "x", even very briefly, when looking at the word.I have inserted all of my code below, but I have difficulty with the section in bold. Everything is working except that in order for the "x" key press to be counted, it must be held down as the words actually change. Is there any way to have it record that the "x" is hit even if it very briefly? Whenever I try to use the key listener function, it does not work with my loop for displaying text.

stop();
var tempvariable = new Array();//array create variables stored in Flash to be saved for later display
var itemarray = new Array(); //This is the array to hold the Words that need to be randomly shuffled

[code]....

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ActionScript 3.0 :: Managing The Multiple Key-presses?

Sep 19, 2011

ActionScript Code:

package
{
import flash.display.Stage;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;

[code]....

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ActionScript 2.0 :: Recording Key Presses Into An Array?

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less cpu consuming way to do this?

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