Javascript :: Simulate User Keypress To Zoom Screen?

Jul 18, 2011

Is there any way of simulating a keypress of Ctrl+'+' (to zoom in the page) without any user interference?

Is it possible to do it using Flash?

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I'm trying to make a movie clip play with an off-screen button that activates it by using a key. The instance name for the movie clip is "leftbuzzerlights" and the key that's supposed to play the clip is the letter "Z". Here's the code:

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[code].....

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I'm developing Greasemonkey scripts for a website. I do not control the Flash file.

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I'm aware of the .click() method but the click must be on a prezi loaded (flash) so don't really have a html element to use.

What I have instead are the exactly coordinates of the place I want to simulate click on. Is there any way I can do that?

The click must activate a flash element. (A play button)

Note: There is a similar question around that have an answer witch require swf control. I don't have that so that method is not applicable.

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[Code]...

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[Code].....

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I'm in the process of planning out my web portfolio website. The situation at hand right now is learning how to do a zoom tween via actionscript. I want to learn more actionscript tweens and get away from tweening using keyframes/frames - as this creates Huge file sizes. So I'm trying to be more efficent and keep file sizes down. Basic idea is I have a background image with 3keypoints (movieClips) that the user can click on. Once you click on these the camera will zoom and pin-point whatever movieClip has been selected.

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_xscale = _yscale += speed;
to
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I've been working creating an interactive display map for a client. I've figured out the controls I'd like to use for moving the map, but I'm having trouble with the zooming features. What I'd like to do is have the user click on the "+" button to zoom in and the "-" button to zoom out. The problem is the map is not centered when the user clicks either button?

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I am not able to attach the file here due to it being over 500K, it is 1.54MB, so have uploaded the CS3/AS2 file here: [URL]

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I'm trying to make a custom button in flash, which when clicked, will open a URL in a new tab/window, WITHOUT stealing focus from the current Flash tab/window.

The classic navigateToURL(request, "_blank"); will open the new tab, but also bring it up. I want it to stay away minding it's own business, just as if I had middle-clicked on a link on a HTML page.

I would at least want the user to be able to see a short tween of the currently clicked thumbnail moving and fading to the upper-right corner of the gallery, to symbolize the fact that it's opening in a new tab. This isn't possible because as soon as you click, the new tab steals focus, and leaves my flash thumbnail stuck in the onhover state and the tween over. Delaying the click action, will trigger the popup blocker.

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I'm trying to achieve a simplified version of the move to screen area and zoom nav similar to: [URL]. I've read and completed the macromedia tweening tutorials [URL] and gained overview of tween class etc., So, I created an example (credit :sophistikat) using the macromedia tween class:

Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
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main_mc.tween("_y", 50, 1, "easeinoutElastic");
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main_mc.tween("_yscale", 150, 1, "easeinoutElastic", 2, true);
}

The script in layer 1, the bt in layer 2 and the main_mc in layer 3 - all correctly 'instanced'. But not working - the main_mc isn't moving and then zooming in when btn is clicked.

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