ActionScript 1/2 :: Plays Random Animation The Enemy Is MovieClip Who Contains Other MovieClips?

Sep 11, 2011

I am creating a game and I want that when the enemies started to attack me, I want it to plays random animation(the enemy is movieClip who contains other MovieClips )

View 6 Replies


Similar Posts:


ActionScript 2.0 :: Movieclip - When It Hits The Enemy, It Goes To The Enemy's Second Frame?

May 31, 2004

i have one movieclip and i have another movieclip>enemy...okay so when the first movieclip goes over the enemy, nothing happens until i roll out! all i want to do is the movieclip, when it hits the enemy, it goes to the enemy's second frame and that's it ! there are no syntax error in this script, just something i want to do that apparently doesn't work right.here is my code:

Code:
onClipEvent (load) {
speed = 2;[code]...

View 14 Replies

ActionScript 3.0 :: Instance Of A Random 'enemy'

Nov 5, 2009

I am building a whack-a-mole game in AS3. I have the basic structure down but am trying to figure out how to have one instance of a random 'enemy' appear in one slot at a time. So there would not be a duplicate 'enemy' anywhere else simultaneously as well as only one instance can occupy a slot at a given time.Anyone have any suggestion on what direction? Array? for loop?

View 1 Replies

ActionScript 3.0 :: Enemy UI - Move To X And Y (Animation)

Jan 4, 2010

I've been trying to make my somewhat first game, and got stuck. Trying to make the "Enemy UI".
You don't need any background info.
Enemy is at 100X and 200Y.
Make him move to 350X and 50Y. ( in a somewhat animation )

So I was thinking, check if Current X is smaller or bigger than 350, then every frame (or by Time Animation ), do x++ or x-- Accordingly.
Same for the Y.
Is there a better way to it? Something that will make the animation smoother? A way that's better, can be "upgraded" in the future?

View 4 Replies

ActionScript 2.0 :: Add Random Damage Is Delt When The Enemy Attacks ?

Apr 6, 2012

Im trying to add a random damage is delt when the Enemy attacks here is the code i have

Code:
onClipEvent (load)
{[code]....

As you can see _root.content.window.hp.health-- is only dealing -1 per hit the enemy makes Lets say i want the damage to be random and between 5-10 how would i do this?

View 2 Replies

ActionScript 3.0 :: For Loops And Arrays - Run The Specific Animation Of Enemy

Oct 31, 2009

how can i find out from a for loop that which object from the array has been hit; For eg - i have 2 enemies in an array and i run a for loop

[Code]..

View 2 Replies

ActionScript 2.0 :: MX :: Press Link 2, It Plays The Closing Animation, But Not The Entire Animation?

Jan 3, 2003

Ok when you press link one it olads great! when i press link 2, it plays the closing animation, but not the entire animation, thats the problem.My closing animation is a red square going from one end to another ( for the hell of it).But you see content number two will load b4 the red square gets all the way across!!

View 2 Replies

ActionScript 3.0 :: Making References To All The Subclips In The Enemy Animation And Holding?

Jun 7, 2009

Recently I've been developing in a certain way that i'm not sure is wise, so I thought I would ask the guru's here for guidance. Let's say I'm developing a game with an "Enemy" class. Recently I've been making references to all the subclips in the Enemy animation and holding them in my class as variables, so for an Enemy called "Troll" i might have variables in the class saved as:

private var _walkAnimation:MovieClip;
private var _runAnimation:MovieClip;
private var _attackAnimation:MovieClip;

and then reference these whenever I need to flip between the animation states for that Enemy instead of using getChildAt() or getChildByName() to find the relevant subclip every time I wanted to reference it. I was once told saving CPU was more important than conserving memory in cases such as this, but I wanted to make sure this was true. Your thoughts?

(I call a dispose() or destroy() function when I remove enemies so the references can be Garbage Collected)

View 2 Replies

ActionScript 2.0 :: Select A Random Movieclip Form An Array Of Movieclips?

Jun 24, 2008

iv been trying to find out how i can attach a random movieclip form an array of movieclips.Iv got this so far.

PHP Code:
var logo_arr:Array = new Array("logo01", "logo02", "logo03","logo04", "logo05", "logo06", "logo07", "logo08", "logo09", "logo010", "logo011"); var randomLogo:Number =

[code]........

View 6 Replies

ActionScript 2.0 :: Enemy Attack - Make The Enemy Pause When It Reaches The Character, Then Choose An Attack To Use?

Mar 18, 2006

I am currently making a game, similar to StreetFighter,where enemies will come on from the side and you fight them. Now i have the character movement and attacks fully scripted, and have made an enemy, and i make it move towards the character using:

onClipEvent(load){
movethy = 7;
scale = _xscale;[code].....

Now this works quite well and the enemy stops when it hits the character, but the problem is, it wont complete a full attack, instead it plays a few frames of the attack MC. Now i have every attack in a different MC (Frames 2-5) inside the Enemy MC. How can i make the enemy pause when it reaches the character, then choose an attack to use? From there i'll be on my way and can script the hittest and so forth.

View 2 Replies

ActionScript 2.0 :: If Hit The Enemy Ball (instance Name Is "enemy") It'll Disappear?

Mar 28, 2008

I have a ball (instance name is "ball") and if I hit the enemy ball (instance name is "enemy") it'll dissappear, and add 100 points. At the same time, I want them to multiply and get faster.The enemy has a follower code:

onClipEvent (enterFrame) {
if (_root.ball._x>_x) {
_x += 2;[code]....

And the ball has a code that is secret because if I give it to you it'll spoil the game idea.The dynamic text box has an instance of "points".I have my mute sound control done and the ball you control done.

View 2 Replies

Professional :: Stop An Animation Once It Plays?

Feb 12, 2010

What I want to do is create a page that many other pages link to. This will be my index page. When it loads, the Flash movies play.But, when they return to this page after leaving it to go somewhere else on my site, I don't want the movies to play again.I thought of just having an HTML page that looks exactly like it and then linking the other pages to it, but, since there are a whole lotta pages that need to link to it, search engines might rank that dummy page more highly making it the landing page and then no one would ever visit the real index page with the animations. What to do? Here's a prototype of the page I'm talking about.

View 2 Replies

ActionScript 1/2 :: Mouse Over Plays Animation

Sep 6, 2010

Image mouse overs cause fades the image to "black and white" and calls up a "view more" animation.
 
As far as I can tell, there are no sprites or images associated with this "view more" clip! I have searched everywhere, the images, graphics, movies, root directory.

View 6 Replies

Mac Plays Timeline Animation Slower Than PC?

Jan 24, 2010

I have an issue with how Macs play timeline animation slower than PC. On the PC the animation plays right and syncs correctly with the music.

I have a tree that grows, when it finished an axe chops it. The tree finishes and the axe starts chopping the tree at exactly 30 seconds into the song which is exactly how it is meant to happen.

Syncs right on PC but on Mac, the tree finishes and the axe starts chopping at 50 seconds into the song.

During the tree animation, I also have some other swf movies loading in the background so that it is preloaded and ready to go when required because I am trying to prevent any delays or the chance of a preloader from appearing when these swf needs to start playing.

What is causing the Mac to have a slower animation. I do notice in general than Macs take longer to play an animation than PC on a browser.

Is this just natural or do you think the Mac and PC difference caused here is due to me loading swf movies into the background?

What are my options to make the sync right. I can not make the animation actionscript based, so I am stuck with timeline based animation.

I think music streaming would be the best solution here. Right now, I am triggering the music as an event, but I am worried of the stuttering effect using streaming music, while my animation plays and swfs are loading in the background and the viewer has a slow PC.

View 1 Replies

ActionScript 3.0 :: Random Animation + Random Sounds + Background Music?

Feb 19, 2012

A background music looping in the back, that starts with the opening of the swf and never stops. I think I achieved that with this bit of code :import flash.media.Sound;

import flash.net.URLRequest;
import flash.media.SoundChannel;
bg music[code].....
 
Finally I need to jump from frame to frame randomly to play various animations. For example :Project starts, background music starts playing, we hear random sounds played one after the other, while some animations can be seen on screen, playing in a random order.

View 9 Replies

ActionScript 2.0 :: Load Random Movie, Randomly Plays Next

Feb 1, 2006

I am using the load random movie script: [URL] with no problems. I would like to add some functionality to it though. How would I make it so once the movie loaded plays, it will play another movie from the array, but picked randomly as well?

View 6 Replies

ActionScript 2.0 :: When Remove The Mouse, It Plays The Animation Again?

Oct 19, 2009

I have made a flash button, but I have a small problem. When i hover the mouse over the MC, my animation works fine. But when I remove the mouse, it plays the animation again. I can't figure out why. The animation is only supposed to play as the mouse hovers over the MC, and only then.Here's my code:

on (rollOver) {
_root.mouse_over_picture_mc = true;
} on (rollOut) {

[code].....

View 12 Replies

Starting Movie Clip AFTER Animation Plays

Mar 29, 2010

I have a demo/spec file I'm working with (download the .fla here): [URL] I'd like to have a movie clip (FLV) start playing AFTER the animation stops playing. I know once I bring the clip in, I'll have to give it an instance name and reference it in AS, but I'm not just not sure exactly how to start. I feel like the whole timeline thing traps me up...

View 1 Replies

Php :: Test If A Flash Animation Plays Sound With PHP?

Oct 25, 2011

I'm developing a web app with PHP and I need to test if a page of a website has background music. As many of you already know, this is the list of the tag (I miss someone?) where the background sound can be inserted in a webpage:[code]While checking if there's background audio because of the presence of the tag bgsound or audio is easy to do, testing if a flash animation has the sound is not so easy (at least for me).I know that I can check if a tag embed has in the src attribute something like sound.mp3 but how can I test if the sound is totally embedded in the flash animation?I searched a lot to find an answer but unfortunately I've not found one.

View 1 Replies

ActionScript 3.0 :: N Number Of MovieClips-plays Topmost Only

May 22, 2009

I have 4 TextFields in a BaseClass

Text1
Text2
Text3
Text4

Each textfield has its own subclass extending BaseClass (i.e. Text1.as)

Each of the text fields in its subclass has an addEventListener tied to it so that when clicked, it plays a movie clip.

When I trace, I can mouseOver each textfield and the output is correct (mousing over Text3 outputs "Text3" in the console)


Problem: It won't play the movie clips tied to Text1-Text3: it only plays the topmost (last added) clip which is mc4.

If I comment out the addChild(mc4) movie clip in Main() , Text4Field no longer receives events, but it plays movie clip 3 when Text3 is clicked.

mouseChildren won't work here.

View 3 Replies

ActionScript 2.0 :: Plays A Soundclip After A Random Amount Of Time Passed?

Jul 26, 2009

I have a sound clip of a clap of thunder,and I'm trying to play it throughout my whole game, but with different length of pauses in between..

View 2 Replies

ActionScript 2.0 :: Flash Animation That Plays On Index Page

Jan 16, 2009

I have a flash animation that plays on the index page.My client wants it to only play when someone first gets to their site. (each visit)So if they go on to the contact page and then back to the homepage, the flash movie will stay on frame one.

View 4 Replies

ActionScript 3.0 :: Make A Class That Plays An Animation When It Is Clicked On?

Dec 28, 2009

I am trying to accomplish the following:
 
In my Library, I would like to have a symbol that I can drag to the stage, and when I compile my flash movie and click on the symbol it plays a certain animation. I would prefer for the animation to be defined in the class rather than sit on the timeline.
 
I have tried various approaches to this and I keep hitting walls, so instead of running down more blind alleys I figured I'd just ask the question... what is the best approach in flash to accomplish this?

View 5 Replies

Professional :: Make The Camera Zoom As An Animation Plays?

Aug 10, 2011

make the camera zoom as an animation plays from an entire body shot to a closeup of the head?

View 3 Replies

ActionScript 3.0 :: Randomly Move Object Only After It Plays Animation

Oct 29, 2011

What I have is a ninja star that spins around and moves based on the accelerometer of your phone. I created a balloon popping animation and have it all working well. The problem is that as of right now I can either have it be static and animate once the ninja star hits it, or I can have it randomly move and then play the animation which is not what I want. I want it like this: When the ninja star hits the balloon, the animation of it popping plays. And then once the animation is complete, then I want it to randomly move to a new position on the stage. (so the user can hit it again, and so forth...)

Here is my code so you can all take a look.
import flash.sensors.Accelerometer;
import flash.events.AccelerometerEvent;
import flash.events.Event;
var my_acc:Accelerometer = new Accelerometer();
my_acc.setRequestedUpdateInterval(50);
[Code] .....

View 5 Replies

ActionScript 3.0 :: Animation Plays Choppy In Browser, Not On Desktop?

Feb 10, 2012

Click on any of the 3 circles to make them animation in/out. Notice how there is bad choppiness when they animate.I don't have this problem (or at least its very minor) when playing the file locally through Test Movie or in the standalone flash player.Only noticeable when playing it on my web server in the browser.Is this an aliasing issue?Is my web server not powerful enough to play it?

View 1 Replies

Iphone :: Touch Gesture Stops & Plays Animation?

Apr 23, 2011

I have made an animation in Flash, that would be ported to the iPhone/iPad; I want the animation to play when you rotate your finger on the screen and to stop immediately when the finger is lifted (Without starting the animation over), When the user would continue rotating their finger, the animation would continue to play.

How would I approach this in ActionScript 3.0?

View 1 Replies

ActionScript 2.0 :: F8 Create A Button That Plays Random Frames / Not Repeat Frame

Aug 6, 2009

I'm trying to create a button that plays random frames, and not repeat the frame. Like, if Frame 3 was shown, it won't be shown again. I'm kinda new to Action Scripting.

View 1 Replies

Professional :: Movie Clip Symbol Plays At End Of Animation, But Does Not Appear In Timeline?

Jul 11, 2011

When I play my animation in the Flash working file, the animation stops at the end of the timeline, as it should. But when I test the movie, or export it to any movie format, it will play an instance of a movie clip symbol that I used within the animation. There are no extra frames in the timeline beyond what should be considered the last frame. Is there a setting or something I have overlooked that might cause that instance of the symbol to play at the end of the animation, without appearing in the main timeline?

View 3 Replies

ActionScript 3.0 :: Layering With Classes - Animation Plays On Top Of Everything On The Stage In .fla File

Apr 15, 2010

I am currently coding a drag and drop style game where you drag a seed to a target and it plays an animation within the seed movieclip. I am using classes to import instances of the see onto the stage and the problem I am having is that the animation plays on top of everything on the stage in my .fla file. Is there a way to have the animation play under a layer on my main timeline? I've tried to find an answer to this problem but to no avail. I have attached my files

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved