I want my movie to loop. Would prefer an If/Else loop so that the movie plays a certain number of times then plays the opening of a screen then stops. This is a simple 4 screen ad I am doing for a school project. Can't get it to work. I tried containing my code in the proper loop syntax, didn't work. Then wrapping the loop in a function and calling that with a timer event, didn't work. My final solution was to call my whole movie in a timer event set to play once. Then calling the entire movie again in a second timer event set to play 20 times and set to start at an interval when the first movie ended. This did work but each time the movie plays thru function calls drop off making the movie degrade.
With the PopupManager it's possible to add/create/remove a new popup. But i can't find a way to get the top most popup without overriding this class (which something you want to do for a big Flex application).So far I found this solution, which is more kinna of work around. So if any body has a better solution, i will be pretty much happy to read it.
Assuming the you call the addPopup/createPopup with the parameter PopUpManagerChildList.POPUP, example : PopUpManager.createPopUp(parent,MyPopupClass,true,PopUpManagerChildList.POPUP);
The mc instance called float1 is being multiplied and placed all over the place throughout 5 layers thanks to this code. How can I add ONE SINGLE different instance in the topmost layer? I don't mean just floating there, but in the TOPMOST layer. If anyone did it, could you also tell me how to position the instance in the matrix/layer?
ActionScript Code: var randint = int(Math.random() * 2) + 1; // get a number between 10-69 //define number of layer. var numLayersuint = 5;
I am creating a game and I want that when the enemies started to attack me, I want it to plays random animation(the enemy is movieClip who contains other MovieClips )
How can I find out the total number of MovieClips on stage at any one time?
I've just had to optimise a tile based scrolling game by ripping clips off and on the stage as it scrolls. I could have used gotoAndStop scrolling but I was hoping I could try clip ripping first (reorganising my entire library wouldn't keep me on schedule) - so far the overhead has been drastically reduced.
But I want to be double sure there aren't any MCs lurking (implementing this is producing rarely occuring bugs), how can I get the number of clips attached?
1) I want to count the number of movieclips(in different class) added. That is, may be I have 10 clicks, how many bigfish and smallfish are created. What function is suitable to call for doing this.
2) I have a problem on the hittest, it comes out "no hit" only but I still can see the movieclips overlap. And if I want to modify that only check whether smallfish is overlap with bigfish, what should I do? Also, there are functions inside the movieclip itself to give motion.[code]
This seems like such a simple task but I seem to be going about it wrong. I want to be able to toggle on and off different movieclips in a scene with an assigned number like: 1 would make movieclip1 start and stop, 2 would make movieclip2 start and stop, etc. I got it to work with the spacebar but with that I can't target specific movieclips.
After a click event I want to dynamically create 2 movieclips with the sequential number in their name, e.g. mc_001 & mv_001 so that I can 'link' them together later on. How can I create a movieclip with a dynamic name? I am trying to use this at the moment: Code: var movieclip["name"+dynamicNumber]:MovieClip = new MovieClip(); I can't use an array unless someone can tell me how to access it across multiple classes...
I am trying to use the ENTER_FRAME event with a number of dynamically created movieclips and it is not working.The swf features a series of five clock faces that the user will select by hitting the appropriate button. Each clock has five unique movieclips to that season including a second hand, a minute hand, a main character, a seasonal clock face and a back ground, again, each of these MovieClips are different on each of the five clocks. So I have a series of five listeners for each of the buttons:
Dear Guys I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It , Is There Any Solution
So say I've got a series of movieclips all named "movieclip##" where the ## is 01-10. Is there an easy way to concatenate a reference to a movieclip through a separate number variable? As in, a function that receives a two-digit number, and uses that two digit number with the base name of the movieclip to perform an action.Specifically, I'm looking to use tweener to perform an animation on each letter of a sentence that's been broken apart into different movieclips. If I have to write code that specifically references each letter we're talking 100+ lines/function, and I'm trying to keep my overhead down.
I Want To Generate A Random Number Between 2 Number BUT Without Generating 2 Same Number I Mean If For Example Already Generated Number "2" Next Time Did Not Generate It,
Inside my code i have some variables declared as Numbers, and i get some others from an external source; these variables can either be Numbers or String representation of Numbers. Now, i have to implement some equality controls on these variables, and since i don't know in that moment which type are them of, i'm converting all of them to Numbers (i don't need and neither want to compare strings) via the Number() function which accepts either Numbers or Strings as an input. These controls can compare 2 single variables or a variable and a sum (or subtraction) of other variables, for example:
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
SO, I want to do a very simple program, and I have no clue how to even get started. This is what I need to do. Several Different boxes to put something into. I Have Done That, I can type into them. Their instance names are
Box1 Box2 Box3
Heres what I have no clue on how to do though, completely lost. Box 1 needs to have the value psr.
I would like to know is there any limitations in flash textarea like the number of lines it can have or the number of bytes it can have. iam opening a text file using php in textarea, where all the contents of the files are not getting loaded in the textarea. If it is there then how to increase its size, is it same thing in flex?
I get the right number when I click on only '+' or only on '-'But if I click '-' until 0.7 and '+', it stays at 0.7 The same append when I click '-' until 0.9 when '+', it stay to 0.8. Why? How can I do to increment or decrement a Number by 0.1?
i got a input text , how do i set some number if they input the right one?like i want (2,4,6,8,10) to be true if they input the the same number ,i want boolean to be true how i going to do this?