ActionScript 3.0 :: Setup An Event Listener To Trigger A Function?

Jun 8, 2010

Just wondering how to set up an event listener to trigger a function when a movieclip reaches a certain y position?
 
Say the movieclip is called ball_mc.

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I'm trying and it doesn't seem to like it. I'm guessing it's not possible?[code]...

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I am working on a game for my university project and I have run into a bit of trouble. I have the following code here:

function launchBall() {
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[Code].....

Its set up so that when a ball goes off screen, it resets to a coordinate and launchBall is called.

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just below that code and that doesn't work either. It's not spitting any errors out at me but I am completely stumped.

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[Code]...

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private function myFunction(numIn:Number){
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}[code].....

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[Code]...

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ActionScript 3.0 :: Event Listener Function With More Than One Argument?

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So I guess the usual stuff is to have

function listenToEvent(evt: Event){
//stuff
}

[code]......

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ActionScript 3.0 :: Pass A Variable To A Function From An Event Listener?

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How do i pass a variable to a function from an event listener which is inside a function Below is a function that is called when after loading some variables

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[Code]....

This is a simplified version of the original code. The above function generates an error because j is undefined in the function. I am wanting to get the variable j when the button is pressed.

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I'd like a movie clip called "following_cursor_mc" to follow the cursor, regardless of which of several different frames the playhead may be on.  I've reproduced the code below on each frame in which I would like the cursor to be followed by "following_cursor_mc" but these errors are thrown for each of the frames:
 
1021: Duplicate function definition.

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I'm trying to return XML from an event complete back to the main function, but can't figure out how to do it.Here's the functions I'm calling:Main File:

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[code]........

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How would you remove an event listener from a nameless function?[code]

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I have a set of buttons on, and what i would like to do is change the value of a variable, depending which button you are over.i know i could do this by writing an event listener and a function for each button, but this is too time consuming.I'm sure in the old days it would have been as simple as if btnwhatever.mousedown = true then.... but now i have no idea.

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So I have an event listener, and I call a function from it.. but I want to pass some variables along with it as well.Is that possible?

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I am trying to create an event listener to check that a function has completed before the next action is run. In simple terms I have a module that is opened and closed via two functions... module_open() and module_close().Each function has tween elements that must complete before the next element is processed... i.e the next function, etc.This is the code I have ( have attempted to create an event listener but I seem doing something wrong. I am not even sure that it is possible to create an event listener that checks for a function finishing before calling the next function.

Code:
function onAbout(event:Event):void {
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[code]....

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ActionScript 3.0 :: Flash - Call A Function From The Event Listener?

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Say I have the following function

Code:
function myVideoFunction(event:VideoEvent):void {
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but i want to call it from the event listener

Code: button.addEventListener(MouseEvent.CLICK,myVideoFunction);

I cant because it runs off a VideoEvent, not a MouseEvent.The obvious work around is to copy and paste the function and rename this part, or alternativly just make a function such as:

Code:
button.addEventListener(MouseEvent.CLICK,callMyVideoFunction);
function callMyVideoFunction (event:MouseEvent) {
myVideoFunction(null);[code].....

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ActionScript 3.0 :: Keyboard Event Listener Doesn't Call On Function

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The keyBoard event listeners call on the rotate and unrotate functions and based on the key inputs(A and D) will implement either of the functions and rotate the image or return it to the original upright position. However, I haven't been able to get the function to work. When I press the A or D keys on the keyboard nothing happens. I even put trace() in one of the functions to see if the function will even be implemented but I don't get anything. I put in my Scripts below. Why are the functions not working? Do the eventlisteners fire or are there conflicts? I'm not getting any error messages.

ti.border = true
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function onInput(event:TextEvent):void {
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[code]....

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ActionScript 3.0 :: Calling Function With Event Listener Attached To Button

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I have a situation where I'm calling a function with an event listener attached to a button, which in turn calls a function, which does a number things including calling a second function which resides in a child swf.

Just as an example:
Code:
myBtn.addEventListener(MouseEvent.CLICK, firstFunction);
function firstFunction(e:MouseEvent):void{
//I call another function in here (among other things)
externalSwf.stopTimer();
}

"StopTimer" resides in an external swf which for our purposes is called externalSwf and it resets a running timer.
Code:
function stopTimer():void{
myTimer.reset();
}

I'm getting argument mismatch errors, which often have to do with the Event Objects not matching. The event object for firstFunction is a mouse event triggered by a click so I put in e:MouseEvent...what I don't clearly understand is, what type of object event is dispatched when I call the function stopTimer from inside the function firstFunction?

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ActionScript 3.0 :: Passing A String As The Name Of A Mouse Event Listener Function?

Jun 28, 2011

I am trying to essentially pass a string as a function name into an event listener, but I am not sure how to approach this. Is there a way to convert a string into a function?
 
Here is some code I have for me to show you what I am doing.

package{
//some import statements
public class changes extends MovieClip{

[Code]....

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Actionscript :: Pass Arguments Into Event Listener Function In Flex

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Since when using sql lite if you try and do a function at the same moment it throws an error, im just trying to make a function that will check if its executing, and if it is try again in 10 milliseconds, this exact function works fine if i dont have to pass any arguments to the function but im confused how I can pass the vars back into the function it'll be executing.[code]

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