ActionScript 3.0 :: Pause Timeline With Timer?
Apr 1, 2010
The main timeline has a movie that consists of three frames that are supposed to hold while a sound clip plays. I was thinking of having a timer for each of the three frames instead of putting like 600 frames in the movie. I did it this way in those three frames, just changing the timer variables[code]...
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Aug 2, 2009
I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:
[Code]...
I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.
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Feb 13, 2009
I'm animating a sunset and would like it to pause for a few seconds between motion tweens. I have one "pause" timer set up in
actionScript:
this.stop();
var timelinePause:Timer = new Timer(6000, 1);
timelinePause.addEventListener(TimerEvent.TIMER,[code].....
but when I add another in a later frame, I get these errors: 1151: A conflict exists with definition timelinePause in namespace internal.
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Oct 29, 2011
how to make a crappy game, and one of them was a pause button , i managed to add all the other things in, but im absolutely stumped on a pause button. I read one tutorial, which didn't really help. it was talking about a main game loop and all that crap that just baffled me. i did try it though, and i did not get any errors, just ALOT of laf, becaus what i did was put all my constructor code into the 'update' function, so it was running my spawn enemies every frame ect. but the i realised all i need to do is pause my timer, because thats the only thing that really needs to be done right?
here is my timer:
public function setCrates()
{
DropCrate = new Timer(10000+Math.random()*10000,1);
DropCrate.addEventListener(TimerEvent.TIMER_COMPLETE, newCrate);
[code]....
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Jan 16, 2009
i am working on a 30 second timer for a game. I am wondering how can i pause the timer.Id like when i click something--the timer stops. then resumes when i close it. Do i create another function to do that?
displayTime = 30;
countDown = function () {
displayTime--;
if (displayTime == 0) {
[code]....
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Mar 30, 2005
Im using a function to simulate a timer
[code]...
I just can't find a way to pause that timer... Also if i move to frame 2 (this is frame 1) and move back to frame one, it doesn't seem to stop.
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Jun 7, 2010
I have a couple of buttons that start and stop sound, and I understand how to use a timer so that I can pause sound also. What I want to do, however, is have a sound play as it enters a particular frame and then stop upon entering another frame. As a means towards getting this to work, I experimented with a button that starts a sound on frame 1 and then a second button which stops it on frame 2. This works great as long as both buttons are present on the frame where the AS is introduced (which seems inconvenient as one has to be placed off screen, but whatever...).
When I switch around the name of the functions called upon by the eventListeners though, so stopSound is on frame 1 and startSound is on frame two, it plays when it gets to frame 2, but won't stop when it goes back to 1. I seem to not be getting the principle somehow, because if the functions are play on 1 and stop on 2, I can go back and forth endlessly. How can the order make such a difference? How can I get around this? How can I design an MC to have a sound associated with it so when the playback goes to the frame it is on, it will play, and then how to stop it later on?
Here's the very simple code I'm working with:
stop();
var soundReq:URLRequest = new URLRequest("TheCattleCall.mp3");
var sound:Sound = new Sound();
var soundControl:SoundChannel = new SoundChannel();
sound.load(soundReq);
[Code] .....
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Aug 21, 2009
how to pause the timer and restart that
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Mar 28, 2010
I have written a timer code but now i want to be able to pause the timer on the click of a button...i have searched all over but cannot find what i am looking for.
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Dec 15, 2010
Using AS3, when a playhead enters a frame, can the movie be paused for 5 seconds, and then the playhead scripted to go to the next frame?
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Jan 17, 2011
Im creating a simple hidden object game in Flash AS3, however Ive got a bit stuck.
When the player finds the objects, I have created a code which takes the player onto the next frame, code below:
var founditems:int = 0;
gun_mc.addEventListener(MouseEvent.MOUSE_DOWN, objectFound1);
function objectFound1(e:Event):void {
[Code]....
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Mar 13, 2012
Is it possible to pause timer and resume?
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Mar 30, 2011
I know you can trigger a function by adding through a timer like this i ActionScript3:
Code:
myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timerDone);
But what I'm trying to do is just have a timer create a delay in between a couple of statements within the same function. Is that possible? Something very simple would do, like
public function changeVar():void {
myVar = "red"
xxxTIMER CODE HERE
myVar = "blue"
}
How do I leave myVar equal to red for 5 seconds and then have it change to blue?
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Oct 27, 2010
I'm making a bannerslider that's going every 7 seconds to the next Movieclip/Image. But I made a play and pause button in it so that the timer would pause. But my problem is that the Timer doesn't pause.
My AS is as follows:
slides = 5;
//<------- Hoeveel afbeeldingen er staanwait = 7;
// <------- Aantal seconde per afbeeldingplayclip._visible = false;
contentHold.content1.button.onPress = function() { getURL("[URL]", "_self");};
[Code] .....
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Oct 12, 2009
how I could go about pausing this timer on rollover of an object, stage... anything? I am just cycling images on the main timeline via this timer but would like the timer to pause if a user has mouse over one of the images.
[Code]....
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Mar 4, 2010
I have a code for countdown timer. I just want to pause the timer, clicking a button. How can I do that?
Code:
var timingMinute:Number = 10;
min_txt.text = timingMinute-1;
//Timer code//
//displayTime = timing;
displayTime = min_txt.text;
countDown = function () {;
[Code] .....
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Jun 13, 2010
i have a mc with a slideshow nested on the main timeline and two buttons with a simple code to pause and resume:
ActionScript Code:
pause_btn.addEventListener(MouseEvent.CLICK, onClickPause)
function onClickPause(event:MouseEvent){
[code]......
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May 11, 2009
I have been having trouble with the timer, knowing how to plug into the scripts/Functions the correct way. Below is the script (probably not written as efficently as it could be, but I'm trying) Anyway, the script is uses simple tweens for a movieclip. I would like to use the timer/setinterval function to pause the animation between tweens (Using the event listener after the tween stops to start the interval/pause) Is this the right concept or am I barking up the wrong tree.
[Code]...
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Nov 11, 2009
at the tail end of my Flash cs4, actionscript 3.0 college project and want to incorporate a countdown Timer Event when there is a 3 minute delay of usage in the flash movie (interactive).Below is what I understand and want to accomplish.Is it correct to place the actionscript code in the actions layer of the 1st frame within the 1st scene?And will it be recognized throughout all the scenes within the flash movie?1. Have the flash movie recognize a delay of usage (no clicking) after 3 minutes to start a countdown Timer Event.??Where would I add code to the timer to fire every 3 minutes during a delay of usage?
import flash.utils.Timer;
import flash.events.TimerEvent;
var count:Number = 11;
[code].....
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May 26, 2009
How can i pause my timeline for a few seconds.
Any easy way to doing this. Any ready to use script?
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Apr 21, 2009
I have a SWF in a timeline that i want to pause for an amount of time.I can pause the timeline, but the SWF starts on loading.this is what i want
1. Timeline and SWF pause (ie 2 sec delay)
2. Timeline plays out, (SWF loops within timeline)
3. Timeline loops to start again with pause and SWF pause.( ie step 1)
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Mar 2, 2007
Is there an easy actionscript that can be added to the main timeline to delay playing and wait at that point in the timeline for a few seconds and then continue to play? Sounds easy but I've yet to see an example of such.
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Apr 25, 2010
I am trying to just have a Pause button appear in frame 620 of my timeline and users can click this to pause the timeline if they want to slow down and read my text. However, with the below code, I get an error message of:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at Untitled_fla::MainTimeline/frame620()
Here is my code on frame 620
//Pause Button code
btnPause.addEventListener(MouseEvent.CLICK, stopLoop);
function stopLoop(evtobj:MouseEvent):void{
stop();
}
The music and sounds continue, but the graphics and text stop progressing.
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Sep 26, 2005
how to pause the timeline for a few seconds? Instead of me just putting in a load of blank frames.
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Mar 31, 2010
Is there any way to stop the timeline at given frames for varying set times?This is a AS2 one I used in the past (I think I saw it here on this forum)
this.createEmptyMovieClip ("timer",50);
timer.onEnterFrame = function () {
if (this.startTime > 0) {
[code].....
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Dec 20, 2009
I am not too sure if I can make my problem clear. I wanted to make a simple pause and play button. My main timeline will have a movie (MyMovie) with animations in it, so when I pause, I will need to pause it as well. At first, I did not have any problem, as I could just pause using both using stop() and Mymovie.stop() as well as with play() and MyMovie.play() in the main timeline.
However, after that, I used a timer in some frames in Mymovie. May I know how I can go about it? No matter how I tried, the timer will ask the movie to continue playing even with the pause button pressed once it starts. How can I ask the timer within the movie to stop?
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May 17, 2010
I have a 4 1/2 minute Flash Demo: first minute is Intro Flash animation, next 3 minutes is a progressive video with a FLV playback component, and last 30 seconds is conclusion Flash animation. When I press the pause button on the FLV it pauses the video but the main time line continues to play in the back ground so that the last 30 seconds will play no matter what the stat of the FLV. If the FLV is paused the conclusion will just start to play when it reaches that part of the timeline or worse if you pause the FLV and resume it after say 30 seconds the video and the last scene sound plays at the same time at the end of the video. I have a toggle play/pause button on the intro animation that works fine and the FLV play/pause works but I don't know how to pause the end of the timeline when the FLV is paused.
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Sep 16, 2011
I have a project that has an event sound (a narration) in the timeline.
I need to have buttons that pause and resume this narration, but for some reason I can't seem to find any information on it.
Everything I find online calls an external mp3 and I can't do that because of server restrictions.
I can stop all sounds, but then it doesn't resume from where I left off.
I do also have an AS Linkage name, but I can't seem to get this to pause and resume.
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Aug 25, 2005
i need the timeline to play but pause for 5sec along the way.my code but wont work..
Code:
// sec = number of seconds
function paused(sec) {
stop(); // action to pause
var i = sec - 1;
[code]....
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Oct 2, 2008
I'm trying to pause and resume sounds my movie. I came across this helpful write-up for pausing/resuming via Sound objects. My question is whether it is possible to pause/resume sounds associated with keyframes in the timeline. I know I can stop/pause them by creating a Sound object associated with _root, but when I go to resume them, it waits until it hits the next keyframe to play the next sound. Is it possible to resume keyframe-based sounds, or instead of dragging those sounds on the timeline should I assign them to sound objects instead?
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