at the tail end of my Flash cs4, actionscript 3.0 college project and want to incorporate a countdown Timer Event when there is a 3 minute delay of usage in the flash movie (interactive).Below is what I understand and want to accomplish.Is it correct to place the actionscript code in the actions layer of the 1st frame within the 1st scene?And will it be recognized throughout all the scenes within the flash movie?1. Have the flash movie recognize a delay of usage (no clicking) after 3 minutes to start a countdown Timer Event.??Where would I add code to the timer to fire every 3 minutes during a delay of usage?
import flash.utils.Timer; import flash.events.TimerEvent; var count:Number = 11;
I'm designing a countdown timer that starts when you press a button.There are 4 buttons altogether in which i placed preset values like say, 5,10,15.20 mins.You get the drift.and it is supposed to start counting down from there.
However,when i press the button,it just gets stuck at a certain number e.g 4:58:49 and it doesnt count down.My actionscript is written like the one below.i don't understand why it doesnt work.A
Im trying to design a countdown timer, with the ability to set the countdown time through buttons.I would like to have the dynamic text field to display the countdown numbers in HH:MM:SS format.I would also love to have a 30 minute button, and a 15 minute button which generates the time in the text field.Then a start and stop button to begin or end the countdown sequence.
I am autoplaying a FLV in a SWF in scene 1. I have created buttons on this same scene that will do different things, and present different information. I really want that button to pause that autoplaying video when it starts those actions. How can I accomplish this?
i've given the variable as "countdown" When i press a button, i want to start count down 60 seconds, and when they passed go to the other frame (frame 2) and show my statistics.
All my sounds work however, the play button only seems to play my sound when I click on the pause or stop button first! Plus, my stop button acts like a pause button, it doesn't start the song from the beginning once it stops. [code]...
I'm making a project, So I've got several questions.. -How do I make the Movie play or pause by the click of a keyboard or a mouse button? -How do I Open another SWF within the SWF (loadMovieNum doesn't work anymore ) And last question is How do I move the "video app" I actionscript'd and make it larger . Here's the code I used to put the "video app".
Code: var camera:Camera = Camera.getCamera(); camera.setMode(550,400,60,true); // setMode(videoWidth, videoHeight, video fps, favor area) // Now attach the webcam stream to a video object. var video:Video = new Video(); video.attachCamera(camera); addChild(video);
I have some banners I am doing right now and have a pause timer question. I am fairly green at coding. In my first frame I have this:
[Code]...
I want it to pause each time in the last frame for 8 seconds and loop only 3x. Is there a better way to write this? I know all my code should be in the first frame but I still suck.
I am trying to create a count down timer in as3 that will accept how many minutes passed to it for example one part of the swf I have to make a 30 minute countdown timer...on the other part, I have to 0 out the timer and start a 35 min timer.
I have a game that causes you to lose if you don't complete a task in a certain amount of time.I want is for the timer to cause the player to be sent to a lose frame.Im using AS2 in Flash CS5
Im useless with time.I need to create a timer for something which i can display, lets say 2 minutes which is refreshed each second until it reaches 0.2:0000:00If i was displaying seconds, something like this would be fine:
Code: vartime:int = 120; var t:Timer = new Timer(1000);
I'm trying to make a countdown timer, but I haven't really learnt all about actionscript. (not yet anyway), but I need a timer that can count down the hours, minutes, seconds and milliseconds from a given time to an other.
I need the start timer to say:
01:31:53:70 (hour:minutes:seconds:milliseconds) and then it should count down so the timer stops at: 01:30:00:00
I have this code which creates a timer that counts down from the specified time (displayed in a dynamic text box named timer);
this.onEnterFrame = function () { var currTime = getTimer(); var targTime = Number(555) * 1000;
[code]....
I want to stop and start again the timer (from the time at which it was stopped) by clicking a pause and play button.I have this code on the pause button (which works to stop the timer);
on (press) { _root.timer = timeLeft; }
I can't get the play button to start the timer again from the time it is stopped at.
I've found numerous resources about getTimer() and stuff but I can't get a grip on the function. I want to create a very simple countdown timer where the total time is 10min and when you press a button it starts counting down and if you press another button it pauses and if you click again resumes the countdown! Furthermore if not too complicated I want to show the seconds as well, for example 9min 40sec etc.
Im looking to make something happen when my timer of 30seconds reaches zero. This is the code I've used: how to ad a function that will make something else happen??
I have a countdown timer that works well counting down a minute, before it does something.I'd like to add counting of tenths of a second to this too, but don't know where to start.
Actionscript Code: var turnTimerSeconds:int = 60;var turnTimerDuration:int = 1000; // 1 secondvar turnTimerRepeat:int = 60;var turnTimer = new
I found a video online on how to make a countdown timer and I can't seem to get it to work.The video looks like it's using ActionScript2 so I did the same.here's the script.
this.onEnterFrame = function() { var today:Date = new Date (); var currentYear = today.getFullYear();[code].........
I want to add a moving background loops of clouds moving left to right ( or vice versa). I made it last night with regular tween but only at 1800 frames which made the counter stop at that. I need the AS2 script for making the motion loop background which wont affect the existing 30 minute counter. I have a stable image of the church on one layer and plan to just add a new lay with separate moving clouds.
Was wondering if anyone could help me, I'm a newbie. I'm trying to create a countdown timer with min:sec:milliseconds I found this code, and want to edit to include milliseconds but not sure how?
I am learning actionscript. I browse through the internet and this is the code that I have come up with for a timer to countdown from 11 mins.(subject title a mistake)However, I have a slight problem. When I click on teh start button to come down, I expect it to show 11:00, 10:59, 10:58 and so on.. But once I click the start button, it goes to 10:58 or 10:57 or some time before 02:00.
var start_time = getTimer(); var countdowntime=660000; var countdownTimer:Timer=new Timer(1000);
I need to make a countdown timer in Flash that will countdown in seconds to the next whole hour and then will reset and countdown to the following next hour The timer needs to be 100% accurate. Is it possible to create a countdown timer in actionscript which will be perfectly accurate - ie. will always be identical when compared with actual rea-life time, irrespective of the hardware, processing of applications done on a client machine?If this is not possible, is it possible to include in the code a detection of when the timer becomes inaccurate and then further code to get it back on track to correct the inaccuracy?
I'm trying to create a countdown timer from 42 to 0, that work pretty good, but I want to make more space between the the number 1 0 something like this Code: timer = 42; countdown = function(){ timer--; if(timer==0){ clearInterval(countdownInterval); }} countdownInterval = setInterval(countdown,1000); How I can make it?
I'm making a side scrolling flash game called Kit-Run using actionscript 2.0. I want to give each level a two minute time limit - ideally to have an enemy mc load that comes and kills you when it reaches 00:00.
I've found a lot of tutorials that count down time limits for dates, but none for a simple minute counter. I've started with a dynamic text field called "timeDisplay". What do I now??