ActionScript 2.0 :: Create A Simple Countdown With Pause?
Mar 2, 2003
I've found numerous resources about getTimer() and stuff but I can't get a grip on the function. I want to create a very simple countdown timer where the total time is 10min and when you press a button it starts counting down and if you press another button it pauses and if you click again resumes the countdown! Furthermore if not too complicated I want to show the seconds as well, for example 9min 40sec etc.
at the tail end of my Flash cs4, actionscript 3.0 college project and want to incorporate a countdown Timer Event when there is a 3 minute delay of usage in the flash movie (interactive).Below is what I understand and want to accomplish.Is it correct to place the actionscript code in the actions layer of the 1st frame within the 1st scene?And will it be recognized throughout all the scenes within the flash movie?1. Have the flash movie recognize a delay of usage (no clicking) after 3 minutes to start a countdown Timer Event.??Where would I add code to the timer to fire every 3 minutes during a delay of usage?
import flash.utils.Timer; import flash.events.TimerEvent; var count:Number = 11;
I have this code which creates a timer that counts down from the specified time (displayed in a dynamic text box named timer);
this.onEnterFrame = function () { var currTime = getTimer(); var targTime = Number(555) * 1000;
[code]....
I want to stop and start again the timer (from the time at which it was stopped) by clicking a pause and play button.I have this code on the pause button (which works to stop the timer);
on (press) { _root.timer = timeLeft; }
I can't get the play button to start the timer again from the time it is stopped at.
I would like to make a simple countdown in flash (I say simple Because I found a lot on the net, but they were so complex that I could not eveb understand their "Action Script") that can count from X seconds (wich will variable or User-defined) to 0(Example : The user Type 120 in the input textfield and click start : then flash starts counting from 120 to 0) and that can do a specific Action when the countdown ends or reachs o.("quit" for example)
I am trying to create a pause button that will pause everything on the screen including movieclips/audio. Right now I can't figure out how to pause the movieclips.
I have a movieclip within the main clip called "playPause" which starts with the Pause button shown. When clicked the movie clip moves to show the play button and pauses the current parent movie with the AS "_parent.stop();" when the play button is then pressed the movie plays via "_parent.play();" and reverts back to showing the pause button.
Simple so far. What is getting me is if I add a movie clip within the parent (say some scrolling object) I cannot get the added clip to pause. For example say the "parent" movie clip the playPause moveclip is within is called "intro" and the moving object is called "introObject" which is embedded in a frame along with "playPause"
What I have setup for the playPause buttons is for pausing _root.introObject.stop(); and playing _root.introObject.play();
I have encoded a video to make a .flv for my site, I want to add a simple pause/play toggle button for the flv, does anyone know what code I need to add to a button to get it to work? I don't want to use the default skins and can't seem to find away to get it to pause / play??
i want to create 2 differnt countdown. i have tried so many scripts and variations allready but failed.1st one is a 10.00 minutes countdown that goes down very fast and ends whithin 12 seconds. 2nd is a simple 100-0 countdown in 12 seconds as well. they start and end at same frames.i want to make them both in as3.0 and then place them in an existing fla.
I just need something simple, where there is only pause, play and stop buttons. I usually load the music within the flash movie and play from there, but I would like to build one where if you press play, the music loads and plays streaming on the spot. I have got a couple of more complex streaming style mp3 players but I would like to use a simplified streaming version. Any recommendations or code that I can just add to a button?
I'm struggling with a script to make a simple audio player. I'm loading the audio externally, using loadMovie. I have three buttons on stage ("Stop","Play", and "Pause"). First two work nicely, problem is the third one. here are the actions for the three buttons:
STOP button - Working
ActionScript Code: on (press) { audioContainer.unloadMovie(10); }
[code]....
BTW, the external movie clip contains an audio track inside a movie clip. Any ideas how to make the thrid button to "pause" the audio?
How do I create a countdown for a bus schedule in actionscript 3, I've searched online but mostly countdowns for holidays or a specific date appear. I need it to be recurring, bus runs every 30 mins.
I'm trying to create a countdown timer from 42 to 0, that work pretty good, but I want to make more space between the the number 1 0 something like this Code: timer = 42; countdown = function(){ timer--; if(timer==0){ clearInterval(countdownInterval); }} countdownInterval = setInterval(countdown,1000); How I can make it?
I was thinking about indenting a countdown timer in my new room escape game, and I would like to know how to create a countdown timer with a set time field in minutes, rather than the other that goes by retrieving a date first. E.g. I would like to create one that counts down from 20 minutes, rather than one that gets the time and minute and date, and shows the correct time fields.
I'm trying to create a masked countdown timer in AS3 by adapting the code from birdy1976.com/2003/clock-like-mask.html. I need the timer to last exactly 1 minute.
I'm trying to make a simple flash mp3 player with a play/pause toggle button called toggle_btn. The button is actually a MovieClip with two buttons inside it: play_btn and pause_btn, which live in different places on the MovieClip's timeline. That all works fine, and when I press the play/pause button for the first time, my music plays as expected.
However, when I press it again to pause, it keeps right on playing. If I push it again, the button gets all glitchy, and doesn't go into its rollover state when it should nor toggle when clicked.
Here's my ActionScript:
Code: // load the playlist var getFile:URLLoader = new URLLoader(new URLRequest('songs.xml')); var numSongs:int = 0; // number of songs in playlist -- we'll set this later
What I'd like to do is create a countdown timer to a specific date, but from all the tutorials I've read, I can't seem to find one that will include milliseconds; only a Day:hour:min:sec format.What I'd like is an Hour:min:sec:milliseconds format (the milliseconds whilst considerably pointless, is an aesthetic choice - I'm hoping the frantically changing numbers will display a sense of urgency).I'm using Flash CS4, and the following Actionscript so far:
Actionscript Code:
var endDate:Date = new Date(2012,9,6);var countdownTimer:Timer = new Timer(1000);countdownTimer.addEventListener(TimerEvent.TIMER, updateTime);countdownTimer.start();function updateTime(e:TimerEvent):void{ var now:Date = new Date(); var timeLeft:Number = endDate.getTime() - now.getTime(); var seconds:Number = Math.floor(timeLeft / 1000); var minutes:Number = Math.floor(seconds /
could someone tell me how to create a timer event that will countdown and then go to the next frame. I had an earlier post about the topic but I am completley lost now.
coding, create a *******' timer to the exact time. I found billionsof tutorials to countdown to a day, but NOBODY can provide a sampleto countdown to a date and time (i.e. Dec. 25 @ 8PM).I need this to countdown to a TV show's premier. And I'm adesigner not a coder... so there has to be a FLA file out therethat I could snag and just update the graphics and plug in a timeand date, and then it counts down once I make a SWF?
Im trying to design a countdown timer, with the ability to set the countdown time through buttons.I would like to have the dynamic text field to display the countdown numbers in HH:MM:SS format.I would also love to have a 30 minute button, and a 15 minute button which generates the time in the text field.Then a start and stop button to begin or end the countdown sequence.
I have a countdown to a specific date. Mine is 31st of december 2009. But I want a number related to the countdown. So it starts with lets say 8000.Now I have the number related to the amount of days. 62 is 8000, 61 is 7500, 60 is 7000... etc. When you enter the page it checks the countdown date and relates a starting number, every 3 sec. the number goes decreases. I want to add an action to every countdown. I know there must be a better way of coding this...
The best would be that the number decreases realtime, so everytime you go to the page number changes... Does anybody know a good way of doing this or provide a related tutorial link ? I really tried to find an example, but every countdown tutorial is related to time only....
Code: onEnterFrame = function() { var today:Date = new Date(); var currentYear = today.getFullYear();
I know you can trigger a function by adding through a timer like this i ActionScript3: Code: myTimer.addEventListener(TimerEvent.TIMER_COMPLETE, timerDone);
But what I'm trying to do is just have a timer create a delay in between a couple of statements within the same function. Is that possible? Something very simple would do, like
public function changeVar():void { myVar = "red" xxxTIMER CODE HERE myVar = "blue" }
How do I leave myVar equal to red for 5 seconds and then have it change to blue?
Well as the title says I need to create an Play/Pause button in one. So when I click on the button it plays my animation, then when I click on it again it pauses it. And then when I click on it again it plays the animation where it was. etc. etc.
I know how to create a simple button and give it an event and an function, but I cant figure out how to get those 2 functions together in one?
how to create a button to pause/play a FLV?I have an FLV with cue points (using the FLVPlayback component). The cue points are controlling when graphics are added to some empty movieclips on the stage. The FLVPlayback component skins would work but they are hidden by graphics on higher layers.I'm using CS4, Flash Player 8 and AS 2.0.
I want to have 4 radio buttons Then which ever radiobutton the user has chosen I want Flash to use it later on.
[URL]
however I receive the following errors why?
**Error** Scene=Scene 1, layer=action, frame=1:Line 4: The class or interface 'fl.controls.RadioButtonGroup' could not be loaded. var myradioGroup:RadioButtonGroup=new RadioButtonGroup("Group 1"); **Error** Scene=Scene 1, layer=action, frame=1:Line 13: The class or interface 'MouseEvent' could not be loaded. function showResult(event:MouseEvent):void { Total ActionScript Errors: 2 Reported Errors: 2
can someone just tell me the EASIEST way to make a text field or a buttohyperlink to another page on a site, a text anchor or another web site altogether?I don't know why Adobe has made this so un-intuitive and difficult. InDesign has a hyperlinks panel that makes it easy.I'm trying to modify a nav menu template that someone else created
How do you create a simple Health Bar for Actionscript 3.0? I have been searching for this for a while, and all I ever find are AS2 tutorials. AS2 dates back to about 900 B.C. ; it is an archaic language and it needs to be left alone, FOR GOOD.
-Snivvle -------------------------- "AS2 is for dinosaurs" - Snivvle, 2008 "AS2 is for people who are afraid to evolve" - Snivvle, 2009 "AS2 is for people I want to punch" - Snivvle, 2009