ActionScript 2.0 :: Control Movieclip Animation Within Another Movieclip Animation
Aug 23, 2011
I have an enemy movieclip.Inside that movieclip I have a motion tween so it moves around on the stage, then inside that movie clip I have an animation of his feet moving so it looks like he is walking as he moves across the stage. Also in that same animation of him walking is an image of him laying down and dying on frame 6.I just have the walking animation looping as the playhead gets to frame 5 so it won't show him dying.So what I want to know is how do I make it so when my hero shoots him with a bullet..the enemy goes to that dying image on frame 6 and stop.I can already make it so the bullet will kill an enemy if it is just movieclip>inside movieclip.But I don't know how to make the code communicate to make it work when its movieclip>inside movieclip>then inside that movieclip.
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May 2, 2009
I have two MovieClips, and both are controlled by keyboard events. One is a globe that I want to rotate in one direction or the other. The second is a walking animation that should change direction or stand still depending on which key is pressed or if none are.
Here is the AS Code:
/*var rightDown:Boolean = false;
var leftDown:Boolean = false;
var upDown:Boolean = false;
var downDown:Boolean = false;*/
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler);
[Code] .....
You can see that I've tried a few different methods, but neither has worked correctly. Using the timer came close, but then the globe kept speeding up, and I couldn't get the walking animation to default back to the standing animation. Here is the .fla [URL].
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Jul 29, 2006
[URL]
What I am trying to do is get the animation of the audio levels (red bars next to the power switch) to only happen while a video is actually playing (videos are in the video gallery section). I have the animation done and I can easily get it to start and stop based on pressing the play and stop buttons, but since they start and pause the video you would get instances where the video isn't playing but the audio levels would be animated, which I don't want.
Here is an example of the code in the play button (using NetConnection and NetStream to play the videos):
Code:
play_btn.onPress = function() {
playSound.start();
infoText_txt.text = "PLAY";
my_ns.pause(spotToPlay);
};
The only way I can think to make it work exactly as I want it is to have Flash look to see if the video is actually playing or not and I can't figure out how to do this or if its even possible using the NetStream command I am using to start and stop the videos.
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Jun 29, 2011
After reading some articles about increasing performance, I read that if you would cache your movieclip animation to a sequence of bitmaps, that this would be much faster. So after spending lots of hours I created a bitmap animation class that converts a movieclip to a bitmapanimation.When I completed it, and did a performance test with about 40 movieclips on a stage size of (1024x900) and set the frameRate to 100 fpsIt runned on 58 frames per second. (30 mb memory) But when I tested it without converting it to bitmaps by doing it the old and simple way of adding the movieclip dynamically on the stage withalso 40 movieclips, it runned even better (61 fps). (4mb) And it did not use so much memory as the bitmap approach was doing.
Then I thought perhaps I was doing something wrong with convertinh to Bitmaps, and found on the internet also a Bitmap Animation Class, and after testing this one, I got the same result. It seems to run faster if you don't convert it to a bitmap sequence.I only have experienced negative points, like slower framerates, using more memory, and the prerendering causes a calculation performance pause when compileing. (this is even with the fix to pass the already rendered frames of the movieclip to the next bitmap animatioin class) I am now confused of what is the best way of creating better pefromance when using the same movieclip animation (like 80 times at once).
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Dec 7, 2009
in a game i am doing i have a class called "player" extending MovieClip.this Player MovieClip has multiple frames with animations in it.for example a MovieClip "Walk-right" on frame 2.this walkcycle clip now contains also some sprites/movieclipsone of these i have to colorize in every frame of the walkcycle according to the players color.how can i achieve this?in as1/as2 i used something like: this.clr.setGRB(_parent._parent.myclr)is there a way or do i have to think differently about the way i have to display the animations?
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Jun 19, 2004
I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )
[Code]....
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Nov 5, 2009
I'm trying to create a motion comic using elements of 3d flash. I am trying to animate symbols on multiple layers, and then package all that into a movieclip so that movieclip in turn can be moved to display the 3d elements.
Whenever I create this containing movieclip, the layers (and thus the animation) are left behind, with the images being put into the movieclip.
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Jun 20, 2011
I have no idea why it doesn't work. I have a movieclip I make it go to frame lowWalk. mc_player2.gotoAndStop("lowWalk"); On that frame is another movieclip with an animation which should just automatically play and loop... but it doesnt, it stays on the first frame. Remember I tell it to go to frame lowWalk, which is 1 frame with a movieclip with an animation within. I even tried putting a play(); actions on the first frame inside the animation movieclip.
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Apr 17, 2007
I want to be able to know when a certain movieclip animation ends (Flash MX).For example: The players character shoots an arrow, while the arrow animation is on - the players character can't move when arrow animation ends - the players character is free to move again.
How do I do that?I've tried putting some AS in the last frame of the animation (letting the application know that animation has ended) but once in a while this AS doesn't execute - maybe Flash drops some frames (and that frame among them)?Do I have an event for movieclip ending (Flash MX)?Is the only way is to use timeouts (setInterval)?
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Nov 16, 2009
I'm very new to Flash and after searching for a solution to looping a layer I understand this is best done by creating a new Movie Clip and creating the animation to be looped here. I've done this, and then placed the Movie Clip into a layer on the Scene... but it just won't play at all. It acts like I've placed just the symbol that shows in frame 1 of the Movie Clip and it remains static.
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Feb 25, 2010
I have a Movieclip of my player in the player movieclip i have 4 keyframes..on each keyframe i have a diffrent movieClip containing a different animation..
the animation works fine and no problems with that, but when i give 1 of the 4 movieClips in my playerMovieclip a instance name, it doesn't load and the only thing i see is my stage..
the instance name is not even connected to any actionscript...
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Apr 28, 2010
I'm trying to add a mask animation on a movieclip that i have in the library. The problem is that my code add the image to the movieclip that i have created to contain the image but his mask doesn't animate.
So i have:
- the mask layer
-- a layer for the image
- a layer for the movielip background
in this order. With greensock i add a scale animation to the mask layer on the mouseover event but it doesn't animate.
Code:
import com.greensock.*;
import com.greensock.easing.*;
var columns:Number;
var my_x:Number;
[code]....
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Feb 14, 2009
How to convert a 10 frame long animation into bitmap form ?
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May 15, 2009
I'm just wondering if there is an event for MovieClips that tells when the MovieClip's animation has finished playing. Basically, I have an explosion movie clip that I put on the stage. I want to have it animate once through it's loop, then remove itself.
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Dec 28, 2009
I've got all of my ActionScript 3 in a document class file. I want to stop a child movieclip when the animation has finished.
How do I add a listener for that and trigger some code on the last frame of the child MC?
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Dec 4, 2009
I am trying to set up an animation that would run after a timer is set. Every part of the rabbit would move so would I have to make each a movieclip or can I do it with just one timeline per part. As I have it now it is a MC with an timeline animation.
Attachments: Picture 1.png (99.0 K)
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Aug 11, 2011
Let's say i have a simple motion tween animation present on the timeline. What's the quickest way to wrap this animation into a movieclip?
I have: timeline containing tweened object with many keyframes
I want: timeline containing movieclip containing tweened object with many keyframes
i'm just looking for the quickest way to achiev exactly that, given the described situation (as i have to cleanup some existing files).
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Jul 20, 2009
GotoAndPlay acts strangely. I have mc and another mc (instance name: "animation") inside of it. Problem is that the first frame of animation mc stops for TWO frames. Why does it stop for two frames, even thought it should just go from the first frame to the second? Here is the code so you can test it yourself. I have also attached the fla file with this message.
Code:
mc1.stop();
mc1.animation.stop()
var s = 0
addEventListener(Event.ENTER_FRAME, loop)
function loop(e:Event) {
s++
if(s==2) mc1.animation.gotoAndPlay(1), mc1.gotoAndStop(2)
textCount.text = s
}
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Dec 7, 2011
my as2 chops are minimal (as3 are non existent) but i have been animating in flash for a while.
I have a movie with an imported flv I made in AfterEffects. I have 2 movieClips that need to animate at certain times during the playback. I was able to add cuePoints in media encoder (i think) but can't figure out how to use them in flash.
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Dec 12, 2007
Attaching swf and fla for your reference.I am developing a animation with 4 MovieClips... on mouseover of movieclip it will grow and adjacent movieclips will move and shrink...I am able to develop the code...BUT....
1. On quick mouseover/mouseout event I am not able to stop the growing & shrinking of other movieclips.
2. Also I want attach a movieclip such that when I'll click on ONE .. a maximised Movieclip will open.
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Mar 31, 2009
how can stop my animation internal movieclip?
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Jan 18, 2010
I'm wiriting some code to read certain properties of a keyframed movieclip animation. The idea is that an animater will create an animation, the code will record the animation as it plays, then the numberd that have been saved can be used later. x, y, rotation, xScale and yScale all did swimmingly well. skewX and skewY come out as undefined, on every frame. They're both used in the movie (typically around 4 - 8 degrees). They're never the same as each other.
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Jul 7, 2002
I am trying to make a movie in flash, and each character is its own movie clip symbol. I also have a variable for each character, to control the current animation running. I have one character in the movie, for now, and that movie clip symbol is called mann. It is just a simple draw, I am just testing this method out. Now, the first frame of the movie, has this action:
--
mann1_anim = 1;
--
That is the first time I use that variable, so then it will be created, right? anyway, then, the first frame of the main movie clip symbol has this action:
--
mann.stop();
while (mann1_anim == 1) { }
mann.gotoAndPlay(mann1_anim);
--
On that first frame, my man character only stands, so this action should do so that while the mann1_anim variable is 1, the man should just stand there, right?
Then, the 9th frame of the MOVIE, has this action:
--
mann1_anim = 2;
--
Then something should happened in the action of the first frame of the main movie clip symbol, because mann1_anim is no longer 1. Then the mann movie clip should start and play at frame 2, right? From frame 9 of the MOVIE to frame 22, I have created a motion tween for the main symbol. from right of the screen to the left. Then, in the 2nd frame of the main MovieClip to the 3th frame, is the "walk to the left" animation.
At the 3rd frame of the MovieClip, I have this action:
--
while (mann1_anim == 2) {
mann.gotoAndPlay(2);
}
mann.gotoandplay(mann1_anim);
--
This should loop the walk to the left animation to frame 22 of the movie, cause in frame 22 of the movie, when the tween animation stops, is this action:
--
mann1_anim = 1;
--
So then, when the tween animation stops, the mann symbol should return to the stand animation (frame 1). Well, that was a lot of explenation, and here is the problem. When I test the movie, the main runs its complete animation all the time! I have uploaded my work file(fla) here [URL].
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Sep 22, 2009
I have an all flash website I am finishing. On the "index" page of it, there are 7 buttons all pointing to different painting galleries on another page (or another MC in this case).
These 7 buttons happen to be movieclips so that I can have animation on rollover and rollout. A sample of the current AS2 code for them is below:
on (rollOver) {
gotoAndPlay("s1");
}
[Code]....
In this case, on the index page there is a movieclip with successful animation on rollover/rollout. I assign this clip the instance name of "gallery0" and when clicked, goes to a separate page showing the first gallery.
My problem is this, whenever I do assigned the instance name to any of the 7 movieclips, the animation no longer works. It simply sits there in the default state and acts as it should as far as navigation goes.
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Feb 10, 2011
I want to know how i change the property tint with animation of a movieclip when i press ou do Mouse over in the same moviclip. but i like to do this with as3.
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Jun 16, 2009
I have a movieClip called "button" I want the movieClip "button" to disappear once the animation reaches frame 16 within a movieclip called movie1_mc. The issue I'm having is that I cannot get the movieClip "button" to disappear. There is external XML content being feed into that movieClip so I'm not sure if that's whats screwing this up.
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Dec 22, 2009
I am new to Flash/Actionscript and am having problems getting some movieclips to link to different URLs on release. I am able to get them to animate, and I am able to get them to link to an html page in the same folder, but I can't get both functionalities to work at the same time. I've tried putting the actionscript in the instance object, in the action layer, and other things and nothing seems to work!?
Here is the link to the source file: [URL] believe that the actionscripting needs to be done in the "banners" movieclip, but it could also be the "Symbol 3" movieclip. Here is also a link to the .swf [URL]. See, if you mouse over the first two clips, they animate, but they do not go to the HTML page if you click on them [URL]. The third clip will go to the page success1.html in the same folder if you click on it, but it does not animate on mouse over.
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Nov 19, 2010
I have a movieclip created of a wheel that needs to roll on the ground. The speed of lateral movement of the wheel, is provided by the user and the wheel needs to rotate such that, it looks like rolling vs slipping on the ground I essentially need the wheel to rotate faster/ slower based on user input- how can this be achieved.
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Jun 21, 2011
how can i create own frames animation and play in movieclip or any movieclip extends.. i have this code but is wrong - i'm flash builder beginner so i don't know how work it..i can do it in MovieClip
<?xml version="1.0" encoding="utf-8"?>
public var mc:MovieClip;
protected function application1_creationCompleteHandler(event:FlexEvent):void
{
[Code]....
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Jan 26, 2011
I have a looping flash animation of three images that then goes to a screen with a url and an image that will be updated. Adding the image is fine but when it comes to loop back round on itself the image is still there. I have tried putting things like logo.removeMovieClip. Here is the code on the last frame for generating the links:
Code:
stop();
onEnterFrame = function(){
if(end < 180){
end++;
} if( end == 180){
end = 0;
[Code] .....
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