IDE :: Packaging Animation Into A Movieclip?

Nov 5, 2009

I'm trying to create a motion comic using elements of 3d flash. I am trying to animate symbols on multiple layers, and then package all that into a movieclip so that movieclip in turn can be moved to display the 3d elements.

Whenever I create this containing movieclip, the layers (and thus the animation) are left behind, with the images being put into the movieclip.

View 1 Replies


Similar Posts:


ActionScript 2.0 :: Control Movieclip Animation Within Another Movieclip Animation

Aug 23, 2011

I have an enemy movieclip.Inside that movieclip I have a motion tween so it moves around on the stage, then inside that movie clip I have an animation of his feet moving so it looks like he is walking as he moves across the stage. Also in that same animation of him walking is an image of him laying down and dying on frame 6.I just have the walking animation looping as the playhead gets to frame 5 so it won't show him dying.So what I want to know is how do I make it so when my hero shoots him with a bullet..the enemy goes to that dying image on frame 6 and stop.I can already make it so the bullet will kill an enemy if it is just movieclip>inside movieclip.But I don't know how to make the code communicate to make it work when its movieclip>inside movieclip>then inside that movieclip.

View 2 Replies

ActionScript 3.0 :: Packaging Assets In A SWC?

Jan 27, 2009

i am currently working on a project that would be greatly advanced if i can find out how to package a number of assets into a SWC file so i can use it as a theme pack.I have looked everywhere on the web and in a large number of books i have sitting in front of me and cant find out how to do it.

I want to put a bunch of images and movieclips into a SWC file and then retreive the swc dynamically at run time, however i do not know how to access indiviual assets within how to load an SWC and then gain acces to its assets?

View 4 Replies

ActionScript 3.0 :: Flash Packaging XML Into A SWF?

Dec 13, 2010

Is there a way to package/store XML files in a compiled SWF and parse through them at runtime?

View 2 Replies

Flex :: Packaging Air App In Native Install

Feb 22, 2010

I have tried the options given on Adobe Livedocs : adt -package -target native myApp.exe myApp.air, but I keep getting the message "-storetype required". I then try with adt -package -target native -storetype pkcs12 -keystore myCert.pfx myApp.exe myApp.air and get the same message. I have already created the .air file and the .p12 cert file in flexbuilder, and am just pointing to these in the command prompt in the specified places, but the same problem occurs. Any ideas?

View 1 Replies

AS3 :: Packaging External Files Into One Stand-alone.swf ?

Jun 13, 2011

I've created a very large scale Flash game and have apparently had a massive oversight - the flash portal websites wishing to host my game need it in one stand alone .swf. However, the problem is I load everything externally. I load the level data from .plist files, the images from .png and the sound from .wav, all located in folders in the .swf directory. They're loaded through Loader's and URLRequest.

Is there any way I can embed these so it will run as a stand alone? Preferably an easier way than individually writing embed lines, as there are 1000s of files.

View 1 Replies

ActionScript 3.0 :: Packaging Multiple Swfs Into One?

Jan 23, 2010

what is the easiest way to do this?

View 9 Replies

ActionScript 3.0 :: Bitmap Animation Vs MovieClip Animation

Jun 29, 2011

After reading some articles about increasing performance, I read that if you would cache your movieclip animation to a sequence of bitmaps, that this would be much faster. So after spending lots of hours I created a bitmap animation class that converts a movieclip to a bitmapanimation.When I completed it, and did a performance test with about 40 movieclips on a stage size of (1024x900) and set the frameRate to 100 fpsIt runned on 58 frames per second. (30 mb memory) But when I tested it without converting it to bitmaps by doing it the old and simple way of adding the movieclip dynamically on the stage withalso 40 movieclips, it runned even better (61 fps). (4mb) And it did not use so much memory as the bitmap approach was doing.

Then I thought perhaps I was doing something wrong with convertinh to Bitmaps, and found on the internet also a Bitmap Animation Class, and after testing this one, I got the same result. It seems to run faster if you don't convert it to a bitmap sequence.I only have experienced negative points, like slower framerates, using more memory, and the prerendering causes a calculation performance pause when compileing. (this is even with the fix to pass the already rendered frames of the movieclip to the next bitmap animatioin class) I am now confused of what is the best way of creating better pefromance when using the same movieclip animation (like 80 times at once).

View 5 Replies

Put Macromedia / Adobe Logo On Cd Packaging / Label?

Jul 15, 2009

put the macromedia logo on your cd packaging.I have done a multimedia cd that has significant flash content.Do i need to put an adobe logo on the packaging.

View 1 Replies

Professional :: Packaging Adobe Air With Android App In Flash Cs5

Jun 28, 2011

I have developed a very simple app in flash cs5 and am ready to upload it to android market. However, users need adobe air to run it. Does anyone know if there is some way to package the app with air? I want to make it as easy as possible for people to run the app. Users will be prompted to download air and I can put this information on the apps page on android market but if there is some way to iclude this in the apk I'd love to know. Can't seem to find information on it on the web.

View 2 Replies

ActionScript 3.0 :: Flash Packaging A Timer Class?

Mar 26, 2011

how should i run a timer in a class(.as file) to my timeline? im getting cofused by stage then timer? or direct code for timer?i got error and it says implicit coercion of a value of type Class to an unrelated type flash.utils:Timer.

Code:
package {
import flash.display.Stage;
import flash.events.Event

[code]...

View 1 Replies

Professional :: Adobe Air - Packaging External Local Files With Application?

Feb 17, 2011

I'd like my application to be pretty light so it loads quickly. So i'd like to place all my assets (XML files, graphics, etc) outside from the main Air file and when the main Air file is loaded into memory, I'd like it to load in the asset files at runtimeSo how do I go about telling Flash builder to save my asset files locally when it packages my Air Application and also ensure I can access these files while debudding my application?

View 2 Replies

Android :: Packaging Flash Builder 4.6 Mobile App As A Desktop App (with Air Runtime)?

Feb 23, 2012

I have this application that is basically the ubiqutous page turning component you can find online, but modified for mobile. It's for kid's storybooks. It's a mobile flex application in FlashBuilder 4.6. When I export release build for my mobile project, I see an option for desktop .air packaging rather than mobile. Works and looks great....but you can't sell a .air file on Mac App Store. I want to bundle the air runtime to create a .app, which hopefully I can get on the app store. However, this option is not available in a mobile project. I've tried figuring it out via commandline...

[Code]...

View 1 Replies

Flex :: Packaging AIR Apps With ADT Gives Wrong Namespace Error On Windows, Works On Mac

May 17, 2011

I'm packiging AIR app both on Mac and on Windows. On Mac everything goes well, but on Windows I get an error.

Myapp-app.xml: error 102: Invalid namespace [URL]

I have latest SDK's installed on both machines, although Flash Builder is newer on Mac. Does the Flash Builder version even matter?

View 1 Replies

ActionScript 3.0 :: Colorizing Parts Of Walkcycle-movieclip Nexted In Animation Movieclip?

Dec 7, 2009

in a game i am doing i have a class called "player" extending MovieClip.this Player MovieClip has multiple frames with animations in it.for example a MovieClip "Walk-right" on frame 2.this walkcycle clip now contains also some sprites/movieclipsone of these i have to colorize in every frame of the walkcycle according to the players color.how can i achieve this?in as1/as2 i used something like: this.clr.setGRB(_parent._parent.myclr)is there a way or do i have to think differently about the way i have to display the animations?

View 0 Replies

Flex :: Adobe Flash IOS Packager Throws Java.lang.OutOfMemoryError When Packaging Large Projects?

Jul 20, 2011

I've been porting a Flex 4 codebase to iOS using the adobe packager, but have run into a snag when trying to package our whole codebase. The packager runs for a while and then throws an OutOfMemoryError - even if I increase the java heap size to 4GB. No single piece of code seems to be causing the problem, as it compiles successfully if I cut out large chunks of code, and I can change which chunks I'm omitting. It might be related to the size of the code itself.I've logged a very detailed bug report with adobe here: ou can package to reproduce the issue, a ruby script that generates actionscript codeto generate that AIRI file, and a summary of all of the things I tried before logging the bug.

View 2 Replies

ActionScript 2.0 :: Mc.onRollOut - Shows An Animation OnRollOver And An Animation On RollOut But OnRelease The Animation Enlarge Itselfs

Jun 19, 2004

I have a movieclip that shows an animation onRollOver and an animation on RollOut but onRelease the animation enlarge itselfs but now when I'll roll out when the animation isn't open (so i didn't release) the animation plays the animation for the minimizing of the animation. Here's my code (I know its a bit amateuristic but I'm not a programmer )

[Code]....

View 4 Replies

ActionScript 1/2 :: Movieclip Animation Not Playing?

Jun 20, 2011

I have no idea why it doesn't work. I have a movieclip I make it go to frame lowWalk. mc_player2.gotoAndStop("lowWalk"); On that frame is another movieclip with an animation which should just automatically play and loop... but it doesnt, it stays on the first frame. Remember I tell it to go to frame lowWalk, which is 1 frame with a movieclip with an animation within. I even tried putting a play(); actions on the first frame inside the animation movieclip.

View 5 Replies

ActionScript 2.0 :: How To Tell/know When A Movieclip Animation Ends

Apr 17, 2007

I want to be able to know when a certain movieclip animation ends (Flash MX).For example: The players character shoots an arrow, while the arrow animation is on - the players character can't move when arrow animation ends - the players character is free to move again.

How do I do that?I've tried putting some AS in the last frame of the animation (letting the application know that animation has ended) but once in a while this AS doesn't execute - maybe Flash drops some frames (and that frame among them)?Do I have an event for movieclip ending (Flash MX)?Is the only way is to use timeouts (setInterval)?

View 3 Replies

IDE :: MovieClip Animation For Looping Layer

Nov 16, 2009

I'm very new to Flash and after searching for a solution to looping a layer I understand this is best done by creating a new Movie Clip and creating the animation to be looped here. I've done this, and then placed the Movie Clip into a layer on the Scene... but it just won't play at all. It acts like I've placed just the symbol that shows in frame 1 of the Movie Clip and it remains static.

View 3 Replies

ActionScript 3.0 :: Diffrent MovieClip Containing A Different Animation?

Feb 25, 2010

I have a Movieclip of my player in the player movieclip i have 4 keyframes..on each keyframe i have a diffrent movieClip containing a different animation..

the animation works fine and no problems with that, but when i give 1 of the 4 movieClips in my playerMovieclip a instance name, it doesn't load and the only thing i see is my stage..

the instance name is not even connected to any actionscript...

View 6 Replies

ActionScript 3.0 :: Add A Mask Animation On A Movieclip?

Apr 28, 2010

I'm trying to add a mask animation on a movieclip that i have in the library. The problem is that my code add the image to the movieclip that i have created to contain the image but his mask doesn't animate.

So i have:

- the mask layer

-- a layer for the image

- a layer for the movielip background

in this order. With greensock i add a scale animation to the mask layer on the mouseover event but it doesn't animate.

Code:
import com.greensock.*;
import com.greensock.easing.*;
var columns:Number;
var my_x:Number;

[code]....

View 3 Replies

ActionScript 3.0 :: Movieclip Animation To Bitmap Conversion?

Feb 14, 2009

How to convert a 10 frame long animation into bitmap form ?

View 1 Replies

ActionScript 3.0 :: Tell When MovieClip's Animation Has Finished Playing?

May 15, 2009

I'm just wondering if there is an event for MovieClips that tells when the MovieClip's animation has finished playing. Basically, I have an explosion movie clip that I put on the stage. I want to have it animate once through it's loop, then remove itself.

View 1 Replies

Stop A Child Movieclip When Animation Has Finished?

Dec 28, 2009

I've got all of my ActionScript 3 in a document class file. I want to stop a child movieclip when the animation has finished.

How do I add a listener for that and trigger some code on the last frame of the child MC?

View 8 Replies

MovieClip With Timeline Animation - Timer Setup?

Dec 4, 2009

I am trying to set up an animation that would run after a timer is set. Every part of the rabbit would move so would I have to make each a movieclip or can I do it with just one timeline per part. As I have it now it is a MC with an timeline animation.
Attachments: Picture 1.png (99.0 K)

View 1 Replies

Flash :: Wrap Animation On Timeline Into Movieclip?

Aug 11, 2011

Let's say i have a simple motion tween animation present on the timeline. What's the quickest way to wrap this animation into a movieclip?

I have: timeline containing tweened object with many keyframes

I want: timeline containing movieclip containing tweened object with many keyframes

i'm just looking for the quickest way to achiev exactly that, given the described situation (as i have to cleanup some existing files).

View 1 Replies

ActionScript 3.0 :: Animation MovieClip Stuck In First Frame For Two

Jul 20, 2009

GotoAndPlay acts strangely. I have mc and another mc (instance name: "animation") inside of it. Problem is that the first frame of animation mc stops for TWO frames. Why does it stop for two frames, even thought it should just go from the first frame to the second? Here is the code so you can test it yourself. I have also attached the fla file with this message.

Code:
mc1.stop();
mc1.animation.stop()
var s = 0
addEventListener(Event.ENTER_FRAME, loop)
function loop(e:Event) {
s++
if(s==2) mc1.animation.gotoAndPlay(1), mc1.gotoAndStop(2)
textCount.text = s
}

View 6 Replies

ActionScript 2.0 :: Sync MovieClip Animation With Flv Playback?

Dec 7, 2011

my as2 chops are minimal (as3 are non existent) but i have been animating in flash for a while.

I have a movie with an imported flv I made in AfterEffects. I have 2 movieClips that need to animate at certain times during the playback. I was able to add cuePoints in media encoder (i think) but can't figure out how to use them in flash.

View 1 Replies

ActionScript 2.0 :: Tween Animation On MouseOver Of MovieClip?

Dec 12, 2007

Attaching swf and fla for your reference.I am developing a animation with 4 MovieClips... on mouseover of movieclip it will grow and adjacent movieclips will move and shrink...I am able to develop the code...BUT....

1. On quick mouseover/mouseout event I am not able to stop the growing & shrinking of other movieclips.

2. Also I want attach a movieclip such that when I'll click on ONE .. a maximised Movieclip will open.

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved