Flash :: Scaling Onstage MovieClip With "scaleX" Breaks Timeline Animation?
Nov 3, 2009
I'm scaling onstage MovieClips via AS properties "scaleX" or "scaleY", which kills any kind of animation the clips have within their container MovieClip, be it Classic or Motion Tweens. When I don't scale the MovieClips, they animate fine. I'm able to tell the clips to "gotoAndStop" on their own internal frames, and that doesn't affect their animation within their container clip. I'm referencing the clips via AS w/ their instance names defined in the IDE. I've also tried different clips and recreated them, getting the same behavior.
Is it possible to scale a clip via AS and still have it animate within its container timeline?
Does applying an AS property to an onstage instance somehow dissassociate it from other timeline properties?
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Nov 3, 2009
I'm scaling onstage MovieClips via AS properties "scaleX" or "scaleY", which kills any kind of animation the clips have within their container MovieClip, be it Classic or Motion Tweens. When I don't scale the MovieClips, they animate fine. I'm able to tell the clips to "gotoAndStop" on their own internal frames, and that doesn't affect their animation within their container clip. I'm referencing the clips via AS w/ their instance names defined in the IDE. I've also tried different clips and recreated them, getting the same behavior.
Is it possible to scale a clip via AS and still have it animate within its container timeline? Does applying an AS property to an onstage instance somehow dissassociate it from other timeline properties?
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Jun 26, 2011
why changing the index or depth of the movieClip breaks the the timeline animation of this movieClip !!
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Apr 2, 2012
Flash MovieClip scaleX not Scaling?
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Nov 2, 2011
When I set the scaleX, it smooths. But this is not as efficient as redrawing the image (at least that's what I've been led to believe). But, scaling the image manually doesn't seem to smooth. Can someone tell me why. I'm using Flex and I add the image directly to a Group, so I have to wrap it in a UIComponent. Oh, and "this" refers to the Spark View component.[code]
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Mar 23, 2010
To move the MC, using arrow keys I used the following and it worked:
var timer:Timer;
var direct:String;
initStage();
[Code].....
I tried to convert this to use my onstage buttons: up_btn, down_btn, left_btn, right_btn to move MC box but couldn't figure it out.
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Aug 11, 2011
Let's say i have a simple motion tween animation present on the timeline. What's the quickest way to wrap this animation into a movieclip?
I have: timeline containing tweened object with many keyframes
I want: timeline containing movieclip containing tweened object with many keyframes
i'm just looking for the quickest way to achiev exactly that, given the described situation (as i have to cleanup some existing files).
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Aug 15, 2011
I made a little animation for a client. Its a repeating movement of a cat. The flash-file works great and shows an endless animation without interruptions. But after I integrated that animation, it plays the animation wrong. It sticks on some point. Heres the code and the link:
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Sep 2, 2011
In the transitional stage to AS3, I have 2 MovieClips onstage both with a short animation in them. MovieClip2 has the stop(); on its first frame. When movieClip1 gets to the end of its timeline I want it to start movieClip2 playing.
parent.movieClip2.gotoAndPlay(2); doesn't work.
Do I need evenetlisteners or something?
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Sep 23, 2010
I have one Sprite which acts as a container for two other Sprites. One has a picture the other has a series of hotspots.
If i change the scaleX and scaleY of the picture, the hotspots don't line up anymore. Do you know the correct equation so that any scale i set will always make the hotspots appear at the right place?
I'm trying stuff like this:
hotspot.x *= scaleFactor;
hotspot.y *= scaleFactor;
but i can't quite sort it.
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Jul 13, 2011
I am currently working with a Canvas object on which I am drawing curves using the curveTo() function of the canvas' corresponding Graphics object.The following animation is being performed on the Canvas object's scaleX attribute.<mx:AnimateProperty property="scaleX" fromValue="1" toValue=".5" duration="1000" />At present, this transformation is also scaling the line weight down by some arbitrary value. Is there any way to perform a scaleX transformation on the Canvas without it modifying the line weight of the lines drawn in the canvas?
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Aug 7, 2010
This actionscript 2 for moving a movieclip on stage in actionscript 2 .I would like to know what is the syntax in actionscript 3 .
movieclip.onEnterFrame = function(){
if (Key.isDown(Key.LEFT)) {
this._x -= 5;
}
}
cheers im new to actionscript 3 but nknow i need to make the change now.
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Dec 4, 2009
I am trying to set up an animation that would run after a timer is set. Every part of the rabbit would move so would I have to make each a movieclip or can I do it with just one timeline per part. As I have it now it is a MC with an timeline animation.
Attachments: Picture 1.png (99.0 K)
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Jun 27, 2010
How do I make it so that the movie clip animations play when I'm editing the root timeline?
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May 20, 2010
i have a diagonal movieclip that I am trying to scale along with the background video. The background video scales perfect, I am attaching the diagonal movieclip (br in the code as bottomright) with addChild
Instead of scaling with the window, it seems to repeat such as the image is displaying. this is the main section of the code that is doing the scaling
var br:mc_bottomright = new mc_bottomright();
addChild(br);
//proportional scale
if ((stage.stageWidth / stage.stageHeight)> (owidth/oheight))
[code]....
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Apr 10, 2009
I am trying to achieve an effect of scaling a movie clip on click...very similar to [URL] When the user clicks on See, Hear, Play and Shop boxes, the boxes expand. I have created a box movieclip that has a bar on top. This bar is a movie clip inside the box movieclip. When i try to scale the main box movieclip, the internal bar movie clip scales as well. How to stop this?
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Oct 7, 2009
Let's start off by saying that I am the greenest of green newcomers to the world of Flash and Actionscript. I have created several animations based off of the great camera movement tutorial found here: [URL]Everything works great when I have my actionscript code in a single frame environment. However, I am currently trying to figure out how to create a simple menu/welcome screen that will allow the user to choose which animation to play before returning to the menu and choosing another. When I move my code to frame 2 (as I am trying to create my menu on frame 1), my animation does not work correctly. As I am so new to this, I'm afraid there are very basic concepts I do not understand and this is preventing me from effectively researching and troubleshooting this problem on my own.
Using the Kirupa racing example tutorial files, if I simply move the actionscript to frame 2 I see a continuous loop which seems to include the initial placement of the scene's components, but it doesn't stay in the frame to allow for any camera movement or to continue with the animation. This makes sense to me, as it is continuously looping between frames 1 and 2. When I attempt write this code on Frame 1: gotoAndPlay(2);, I simple see static images of the scene's elements (the tire and the car) and no animation. I had expected it to play as normally as it does when the actionscript is located on Frame 1. What basic concepts am I missing here and does anybody have any advice on how I should proceed?
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Dec 7, 2009
I am trying to scaleX and scaleY tween a movieclip. the problem im having is instead of growing frrom the centre of my movieclip, it seems to be scaling from the top left hand corner.
[Code]...
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May 4, 2010
I am attempting to have the main timeline move from a stopped position over a movie clip to frame 1, where my start menu is.The code I'm using does move the timeline but in doing so it somehow breaks the 4 buttons I have in frame 1.
My code in the movie clip:
stop()
function replayMovie(event:MouseEvent):void
[code].....
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Apr 12, 2011
So I've got problem with some drawing objects inside movieclip in my flash file... Setting width and height of flash to match browser's w&h got my movie clip to get correct values, but unfortunately drawing objects inside of it are not scaled as movieclip. Those object are just random stripes that got some tween on it acting as somekind of preloader... All graphics are pulled from ai file, so no AS was used to manipulate them, just pure tweening in design mode...So if my stage w & h are lets say 720 x 50, graphics inside movieclip are 1600 x 900 which match my monitor's resolution.
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Apr 27, 2010
I was just looking through a tutorial, and saw something interesting and I wanted to find out if it is ok to do. Sometimes, I think it will be a lot easier performing animations in standard flash using the timeline. However, sometimes I need to use code to do things like get a user input. Is it possible to do an animation in flash on the timeline and then convert this to as3 code which I could then work on to do further things like get user input?
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May 24, 2011
I add to stage movie clip name body_mc the body_mc contians inside of it two movie clips mc_leg_left and mc_leg_right each of the last two movieclips has animtion in the time line with first frame with stop();.in the first frame of the main time line i add the code
body_mc.addEventListener(MouseEvent.CLICK, onClick);
function onClick(e:MouseEvent=null):void
{[code]........
you will see the mc_leg_left is really going to alpha 0.5 but its animation is stoped while the other child movieclip mc_leg_right its animation is working but if you leave the comment the two legs are animating,is it a BUG in fash player or what?
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Feb 7, 2011
I'm looking for an animation timeline or video/audio timeline ui or maybe like a gantt chart thing that can be adjustable. It's basically draggable icons in tracks and bars that you can adjust the size of.
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Oct 20, 2008
I am new in actionscripting,[code]...
Now once i click 1st button i want the box to move its position with an ease tween animation to [code]...
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Apr 27, 2010
How do I scale and move a finished animation (with more than one simbols - do I have to group them or something since I don't wan't to touch the background?) without having to do it on every keyframe?
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Oct 19, 2009
The images for animation load okay. The sound loads okay. But the animation images need to be inserted in coordination with the sounds, which is difficult using only the ears, but I do not know how to keep the audio graph seen on the timeline so as to know where to put the images. I can keep the graph open on the little library window when it is open but not on the timeline. how to keep the graph open on the audio track while I work on the image tracks.
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Oct 19, 2011
I was looking up the web today and couldn't find anything in how to time an timeline animation in flash.
Let suppose I have X number of scenes and each scene has a different number of frames running at a certain frame rate, how could I code a text box to tell me how long my animation would be in seconds?
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Feb 8, 2012
I've searched around a bit but have not found anything that sounds like my issue, or a resolution to it so am hoping this is not unique.I have a movieclip with an image and underneath it some text.I have created a pair of eventlisteners to change the scale of the MovieClip on ROLL_OVER and ROLL_OUT, to 1.3 and 1 respectively.If I hover over and out the image part of the MC this is fine and works as expected.However if I hover over the text, the animation gets stuck doing ROLL_OVER and ROLL_OUT.
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Feb 22, 2010
So, the actual act of scaling a vector object has a bit of a cost to the CPU, and so animating an object from one size to another has a significant cost -- but is there any additional cost for simply playing an animation that has previously been programatically scaled?
My initial thought was that if I took a character -- it's a little dude with a walk cycle, done in vector, and skooshed him to like 0.66 scaleX and scaleY then there would be some performance hit for even just playing his walk cycle in skooshed mode vs. playing it at normal size, but I can't manage to confirm my suspicion.
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May 18, 2010
I have a 50x50 fixed rectangle in the center of the stage. I am using this rectangle as a "hit area" to copy pixels of a bitmap that is draged by the user to line up an area of the image he/she would like to crop.I have preview of the hit area displayed while the bm is being dragged which works well. However, once the bitmap is scaled using the slider component the preview area no longer reflects what is in the hit area.
Code below:
function mouseDownHandler(e:MouseEvent):void
{
// Contraint #8 - Define drag bounds[code].....
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