ActionScript 3.0 :: ScaleX And ScaleY Tween A Movieclip?
Dec 7, 2009
I am trying to scaleX and scaleY tween a movieclip. the problem im having is instead of growing frrom the centre of my movieclip, it seems to be scaling from the top left hand corner.
I'm using a tween on an imported file on MOUSE_OVER and MOUSE_OUT that will scale it X/Y up by 1.2. The problem is that the scaling starts in the upper left hand corner and moves out from that point. I want the scaling to start from the center.
Code: new Tween(clipT,"scaleX",Elastic.easeIn,this.scaleX,1.2,.5,true); new Tween(clipT,"scaleY",Elastic.easeIn,this.scaleY,1.2,.5,true);
I am trying to create a Japanese map where on mouse over prefectures (states) would zoom in by some 1.2. If I make every prefecture_mc as a separate layer, then they scale on under another which, when I create all 47 prefectures within one layer, then prefecture_mc:scaleY=1.2; is ignored. It was simple in AS2. besides it was scaling from the center
I have one Sprite which acts as a container for two other Sprites. One has a picture the other has a series of hotspots.
If i change the scaleX and scaleY of the picture, the hotspots don't line up anymore. Do you know the correct equation so that any scale i set will always make the hotspots appear at the right place?
I am trying to create a Japanese map where on mouse over prefectures (states) would zoom in by some 1.2.If I make every prefecture_mc as a separate layer, then they scale on under another which, my friends is not good looking behaviour . when I create all 47 prefectures within one layer, then prefecture_mc:scaleY=1.2; is ignored. It was simple in AS2 besides it was scaling from the center
What do scaleX, scaleY, rotationX, and rotationY do?I'd like to test it out myself but I'm completely new to Flash CS4 and I don't know how to control these values outside of ActionScript
I'm using a Bitmap cache that stores down a few Bitmaps. I called scaleX/scaleY on some of them, but the next time I retrieve from the cache, the Bitmap is screwed up. How does scaleX/scaleY work with Bitmap?
i have a textField wherein i uses embedded fonts, the problem is when i change its size and i do not set the SAME scaleX and scaleY value, it seems to compress the letters inside it when i make it smaller, and stretch the text when i make it bigger... i tried using width and height values (instead of scaleX and scaleY but its the same result)... it seems that the embedded fonts are maintaining some kind of aspect ratio or whatever, and again this only happens when embedFonts is set to true
i have a tween that moves a progress bar along the x using scaleX but when the user presses a button i want the progress bar to scaleX -= 0.2 but when i do this it scales to taht size but immediatly jumps back to where it was in the tweener tween.
Is there a way to use the scaleX and scaleY property in conjunction with the Tween class to scale from the center?ActionScript Code:[code]above unfortunately only scales from top left. This is not a class I can go in and move all the content by hand (so that the registration point is in middle) as it's all dynamic. I've looked al over but none seem to make use of the Tween class.
I'm scaling onstage MovieClips via AS properties "scaleX" or "scaleY", which kills any kind of animation the clips have within their container MovieClip, be it Classic or Motion Tweens. When I don't scale the MovieClips, they animate fine. I'm able to tell the clips to "gotoAndStop" on their own internal frames, and that doesn't affect their animation within their container clip. I'm referencing the clips via AS w/ their instance names defined in the IDE. I've also tried different clips and recreated them, getting the same behavior.
Is it possible to scale a clip via AS and still have it animate within its container timeline? Does applying an AS property to an onstage instance somehow dissassociate it from other timeline properties?
I'm scaling onstage MovieClips via AS properties "scaleX" or "scaleY", which kills any kind of animation the clips have within their container MovieClip, be it Classic or Motion Tweens. When I don't scale the MovieClips, they animate fine. I'm able to tell the clips to "gotoAndStop" on their own internal frames, and that doesn't affect their animation within their container clip. I'm referencing the clips via AS w/ their instance names defined in the IDE. I've also tried different clips and recreated them, getting the same behavior.
Is it possible to scale a clip via AS and still have it animate within its container timeline?
Does applying an AS property to an onstage instance somehow dissassociate it from other timeline properties?
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
I am working on to slide a movieclip across the stage.The movie clip is five times the width of the stage and I am using the Tween Class to move it across the stage when a button is pressed.The interaction I want is that when the button is pressed the movie clip moves a certain amount.If the button is pressed again it moves further.The script I have come up with though is taking the movieclip back to the original position of the movieclip and then moving it as opposed to moving it from the position it reached after the first button click.I have tried a few things but nothing is working.The script I am using at present is:[code]
I'm probably missing something very basic but when I scaleX and scaleY 1 to 1.01, it sizes much larger than 1% and won't scale bigger by any smaller increments.
Im trying to get a shape i have created to 'grow' and 'shrink as it enters different frames. Ive imported tweenClasses and i think i have everything done properly, only the scaleX and scaleY properties seem to change the position of the shape as well as its size, so instead of it just growing, it moves from the side of the stage toward the centre while growing. Out of curiosty, i decided to try altering just the 'x' and 'y' properties but they dont seem to do anything. heres the code i have:
Code: import fl.transitions.Tween; import fl.transitions.easing.*; var infoBox:Shape = new Shape();
I want to scale the Text in a TextField to 80% width. Problem seems to be that TextFields don't respond to ScaleX. and ScaleY uniformly scales the whole TextField. Does anyone know how I can accomplish scaling the text to 80% width? And I then need to use that TextField as a Mask for a gradient (I know how to do that), so the route of using a TextBlock doesn't work.
I am developing a fishing game and I have inside my fla file a movieclip of a pirate ship, one of the bonuses of the game. In certain parts of the game I have to flip the ship horizontally because it depends on the player that he belongs. He can be on the left side or right side of the screen. I have read that to flip a movieclip horizontally the command is:
Code: mc.scaleX *= -1;
In fact, this command worked for me with a static movieclip that I drew.But with the pirate ship, this line of command makes it disappear. When I remove the line, the ship is in the right place and behaves as it has to behave but is turning to the opposite side.Does it have to do with the fact that the movieclip contains animations?Another solution that I've tried is to flip everything but because there are a lot of keyframes and layers, it is impossible to simply click on modify->flip horizontal. The ship moves with tweens inside the movieclip, so I would have to rebuild all the animations.
When I set the scaleX, it smooths. But this is not as efficient as redrawing the image (at least that's what I've been led to believe). But, scaling the image manually doesn't seem to smooth. Can someone tell me why. I'm using Flex and I add the image directly to a Group, so I have to wrap it in a UIComponent. Oh, and "this" refers to the Spark View component.[code]
As the title implies, I'm trying to use ActionScript 3 to tween from one movieclip to another based on an external event.I'm currently using two "Tween" objects to adjust alpha values. The first tweens-out the previous movieclip, and the second tweens-in the current movieclip. Code follows, with headers included for completeness:
URL...Once you get to my portfolio menu homepage, click on Print design. Everything there loads fine.The trouble is going back to the portfolio movieclip and having it display those menu buttons again.As you can see, if you try to click the view portfolio button at the top, it loads that movieclip to wherever you left off at.Basically, my question is: How can I have my "view portfolio" button reload/refresh the movieclip (page1) from the beginning in my pagecontainer_mc?
-page1 is a movieclip that shows my portfolio buttons.
-page2 is a movieclip that show the "about me" section.
-pagecontainer_mc is an empty movieclip that loads page1 or page2.[code]
how a ScaleX/ScaleY event propagates down to the children of display object? I want to step in at some point and "re-scale" one of the children of a display object that has just been scaled with it's parent. I can't find any event that is fired, and ScaleX and width setters don't seem to be getting called on the child objects. I'm working on an ActionScript Project (not Flex) in FlashBuilder.